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Some small bug fixes
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@@ -29,6 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Xml;
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@@ -4330,7 +4330,7 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju
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}
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m_log.InfoFormat(
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"[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {3}",
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"[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2}",
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p, itemID, asset);
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}
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catch (Exception e)
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