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*Locked objects can now be unlocked
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@@ -551,7 +551,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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return GenericObjectPermission(editorID, objectID, true);
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return GenericObjectPermission(editorID, objectID, false);
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}
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private bool CanEditParcel(LLUUID user, ILandObject parcel, Scene scene)
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