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Raise the position for lures by 2m to prevent the target avatar getting stuck
in a prim.
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@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
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scene.RegionInfo.RegionHandle,
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(uint)presence.AbsolutePosition.X,
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(uint)presence.AbsolutePosition.Y,
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(uint)presence.AbsolutePosition.Z);
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(uint)presence.AbsolutePosition.Z + 2);
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m_log.DebugFormat("[LURE]: TP invite with message {0}", message);
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