Added MW's fix for prim editing

This commit is contained in:
gareth
2007-03-07 19:13:30 +00:00
parent f2ea796ba8
commit ee214468c2

View File

@@ -66,7 +66,8 @@ namespace OpenSim.world
objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0,0,0);
objupdate.ObjectData[0].JointPivot = new LLVector3(0,0,0);
objupdate.ObjectData[0].Material = 3;
objupdate.ObjectData[0].TextureAnim = new byte[0];
objupdate.ObjectData[0].UpdateFlags=32+65536+131072+256+4+8+2048+524288+268435456;
objupdate.ObjectData[0].TextureAnim = new byte[0];
objupdate.ObjectData[0].Sound = LLUUID.Zero;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();