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rename same more variables to make their meaning more clear
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@@ -272,12 +272,12 @@ namespace OpenSim.Region.Framework.Scenes
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set { m_userLevel = value; }
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}
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public int GodLevel
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public int ViwerUIGodLevel
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{
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get { return m_viewergodlevel; }
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}
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public int EffectiveLevel
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public int GodLevel
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{
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get { return m_godlevel; }
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}
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@@ -2226,7 +2226,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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// let updates be sent, with some delay
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m_lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000;
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m_lastChildAgentUpdateGodLevel = GodController.GodLevel;
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m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
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m_lastChildAgentUpdateDrawDistance = DrawDistance;
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m_lastChildAgentUpdatePosition = AbsolutePosition;
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m_childUpdatesBusy = false; // allow them
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@@ -4192,7 +4192,7 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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bool doUpdate = false;
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if(m_lastChildAgentUpdateGodLevel != GodController.GodLevel)
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if(m_lastChildAgentUpdateGodLevel != GodController.ViwerUIGodLevel)
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doUpdate = true;
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if(!doUpdate && Math.Abs(DrawDistance - m_lastChildAgentUpdateDrawDistance) > 32.0f)
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@@ -4209,7 +4209,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_childUpdatesBusy = true;
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m_lastChildAgentUpdatePosition = pos;
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m_lastChildAgentUpdateGodLevel = GodController.GodLevel;
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m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
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m_lastChildAgentUpdateDrawDistance = DrawDistance;
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// m_lastChildAgentUpdateCamPosition = CameraPosition;
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