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fix animations if sited in ground also
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@@ -755,7 +755,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_movementAnimationUpdateCounter = 0;
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if (Animator != null)
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{
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if(ParentID == 0) // skip it if sitting
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if(ParentID == 0 && !SitGround) // skip it if sitting
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Animator.UpdateMovementAnimations();
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}
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else
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