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ubOde reduce collision_start latency in same cases (only one collision happening and more than 50ms since last)
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@@ -1605,18 +1605,17 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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if (m_cureventsubscription < m_eventsubscription)
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return;
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m_cureventsubscription = 0;
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int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
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if (!SentEmptyCollisionsEvent || ncolisions > 0)
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{
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base.SendCollisionUpdate(CollisionEventsThisFrame);
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m_cureventsubscription = 0;
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if (ncolisions == 0)
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{
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SentEmptyCollisionsEvent = true;
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_parent_scene.RemoveCollisionEventReporting(this);
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// _parent_scene.RemoveCollisionEventReporting(this);
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}
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else
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{
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@@ -1000,9 +1000,9 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
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{
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if (CollisionEventsThisFrame == null)
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CollisionEventsThisFrame = new CollisionEventUpdate();
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CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
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_parent_scene.AddCollisionEventReporting(this);
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}
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@@ -1033,28 +1033,27 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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if (CollisionEventsThisFrame == null)
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return;
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int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
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if (m_cureventsubscription < m_eventsubscription)
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return;
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m_cureventsubscription = 0;
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int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
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if (!SentEmptyCollisionsEvent || ncolisions > 0)
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{
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base.SendCollisionUpdate(CollisionEventsThisFrame);
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m_cureventsubscription = 0;
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if (ncolisions == 0)
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{
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SentEmptyCollisionsEvent = true;
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_parent_scene.RemoveCollisionEventReporting(this);
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// _parent_scene.RemoveCollisionEventReporting(this);
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}
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else if(Body == IntPtr.Zero || d.BodyIsEnabled(Body))
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{
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SentEmptyCollisionsEvent = false;
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CollisionEventsThisFrame.Clear();
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}
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}
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}
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}
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public override bool SubscribedEvents()
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