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* Fix probable partial breakage of delete to inventory in last commit
* Not nulling out parts and the root part allows the code to be simplified
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@@ -126,18 +126,16 @@ namespace OpenSim.Region.Environment.Scenes
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"[SCENE]: Sending deleted object to user's inventory, {0} item(s) remaining.", left);
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x = m_inventoryDeletes.Dequeue();
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if (!x.objectGroup.IsDeleted)
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try
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{
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try
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{
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m_scene.DeleteToInventory(x.destination,
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x.folderID, x.objectGroup, x.remoteClient,
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x.permissionToDelete);
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}
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catch (Exception e)
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{
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m_log.DebugFormat("Exception background deleting object: "+e.ToString());
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}
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m_scene.DeleteToInventory(x.destination,
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x.folderID, x.objectGroup, x.remoteClient,
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x.permissionToDelete);
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}
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catch (Exception e)
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{
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m_log.DebugFormat("Exception background deleting object: "+e.ToString());
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}
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return true;
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@@ -1763,11 +1763,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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// Finally remove the item, for reals this time.
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if (permissionToDelete)
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DeleteSceneObject(objectGroup, false);
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return assetID;
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}
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