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dont mess with sound gain on stop
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@@ -199,7 +199,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
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private static void StopSound(SceneObjectPart m_host)
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{
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m_host.AdjustSoundGain(0);
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// m_host.AdjustSoundGain(0);
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m_host.Sound = UUID.Zero;
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m_host.SoundFlags = (byte)SoundFlags.STOP;
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m_host.SoundRadius = 0;
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