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if sited avatar cross fails, dont add it to physics and dont mess scripts
(?)
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@@ -1677,7 +1677,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: Region {0} would not accept update for agent {1} on cross attempt. Returning to original region.",
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neighbourRegion.RegionName, agent.Name);
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neighbourRegion.RegionName, agent.Name);
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if (agent.ParentUUID != UUID.Zero && agent.ParentID == 0)
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return false;
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ReInstantiateScripts(agent);
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agent.AddToPhysicalScene(isFlying);
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