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Temp fix (or is it a fox?) for map weirdness
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@@ -1055,7 +1055,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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}
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else
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{
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OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount());
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OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount());
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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{
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OSDMap responsemapdata = new OSDMap();
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