Temp fix (or is it a fox?) for map weirdness

This commit is contained in:
Melanie
2011-02-08 21:13:31 +01:00
parent 8c20f94939
commit f62cb1fcbe

View File

@@ -1055,7 +1055,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
}
else
{
OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount());
OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount());
m_scene.ForEachScenePresence(delegate(ScenePresence sp)
{
OSDMap responsemapdata = new OSDMap();