Disable distance sorting for child agents. It makes no sense there, as the

base point for the sort is 128,128,128, causing funny visuals
This commit is contained in:
Melanie Thielker
2008-11-06 16:25:11 +00:00
parent 4cd7907314
commit f79e7597b6

View File

@@ -602,10 +602,13 @@ namespace OpenSim.Region.Environment.Scenes
m_pendingObjects = new Queue<SceneObjectGroup>();
List<EntityBase> ents = new List<EntityBase>(m_scene.Entities.Values);
ents.Sort(delegate(EntityBase a, EntityBase b)
{
return Vector3.Distance(AbsolutePosition, a.AbsolutePosition).CompareTo(Vector3.Distance(AbsolutePosition, b.AbsolutePosition));
});
if (!m_isChildAgent) // Proximity sort makes no sense for
{ // Child agents
ents.Sort(delegate(EntityBase a, EntityBase b)
{
return Vector3.Distance(AbsolutePosition, a.AbsolutePosition).CompareTo(Vector3.Distance(AbsolutePosition, b.AbsolutePosition));
});
}
foreach (EntityBase e in ents)
if (e is SceneObjectGroup)