Restore SP.AbsolutePosition to properly return actual absolute position when sitting

This commit is contained in:
Justin Clark-Casey (justincc)
2013-11-29 01:50:12 +00:00
parent 0785210e29
commit f9193e3c51

View File

@@ -516,7 +516,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart sitPart = ParentPart;
if (sitPart != null)
return sitPart.AbsolutePosition;
return sitPart.AbsolutePosition + (m_pos * sitPart.GetWorldRotation());
}
return m_pos;