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Minor: changed "existant" to "existent"
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@@ -1029,7 +1029,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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block.X = (ushort)minX;
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block.Y = (ushort)minY;
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block.Access = (byte)SimAccess.Down; // means 'simulator is offline'
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// block.Access = (byte)SimAccess.NonExistant;
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// block.Access = (byte)SimAccess.NonExistent;
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response.Add(block);
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}
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// The lower 16 bits are an unsigned int16
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@@ -1438,7 +1438,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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public void GenerateMaptile()
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{
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// Cannot create a map for a nonexistant heightmap
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// Cannot create a map for a nonexistent heightmap
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if (m_scene.Heightmap == null)
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return;
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@@ -1906,7 +1906,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (original == null)
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{
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m_log.WarnFormat(
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"[SCENEGRAPH]: Attempt to duplicate nonexistant prim id {0} by {1}", originalPrimID, AgentID);
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"[SCENEGRAPH]: Attempt to duplicate nonexistent prim id {0} by {1}", originalPrimID, AgentID);
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return null;
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}
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