Remove the gratuitious prim deletes caused by linking. This makes linking

a bit faster.
This commit is contained in:
Melanie Thielker
2008-10-22 03:32:45 +00:00
parent dfc12d591c
commit f9b3ef32c6

View File

@@ -1880,7 +1880,9 @@ namespace OpenSim.Region.Environment.Scenes
{
if (m_innerScene.DeleteSceneObject(uuid, resultOfLinkingObjects))
{
m_storageManager.DataStore.RemoveObject(uuid, m_regInfo.RegionID);
if (!resultOfLinkingObjects)
m_storageManager.DataStore.RemoveObject(uuid,
m_regInfo.RegionID);
return true;
}