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Actually trigger land collisions in the root even when a child collides
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@@ -2634,7 +2634,7 @@ namespace OpenSim.Region.Framework.Scenes
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colliding.Add(CreateDetObjectForGround());
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LandCollidingMessage.Colliders = colliding;
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notify(LocalId, LandCollidingMessage);
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notify(ParentGroup.RootPart.LocalId, LandCollidingMessage);
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}
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}
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