Actually trigger land collisions in the root even when a child collides

This commit is contained in:
Melanie
2012-06-04 22:41:29 +02:00
parent 1d75220fcc
commit fd176aab8f

View File

@@ -2634,7 +2634,7 @@ namespace OpenSim.Region.Framework.Scenes
colliding.Add(CreateDetObjectForGround());
LandCollidingMessage.Colliders = colliding;
notify(LocalId, LandCollidingMessage);
notify(ParentGroup.RootPart.LocalId, LandCollidingMessage);
}
}