Fix a null reference loophole in ScenePresence.
This commit is contained in:
Dr Scofield
2009-03-10 15:54:00 +00:00
parent c6415ef71d
commit fd9ba29a03

View File

@@ -718,7 +718,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
while (m_pendingObjects.Count > 0 && m_partsUpdateQueue.Count < 60)
while (m_pendingObjects != null && m_pendingObjects.Count > 0 && m_partsUpdateQueue.Count < 60)
{
SceneObjectGroup g = m_pendingObjects.Dequeue();