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https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
Yay for unit tests. Increased the type width of the prims and primshapes
tables, and changed the database modules to actually push these doubles down into the database layer.
This commit is contained in:
@@ -1078,38 +1078,38 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("EveryoneMask", prim.EveryoneMask);
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cmd.Parameters.AddWithValue("BaseMask", prim.BaseMask);
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// vectors
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cmd.Parameters.AddWithValue("PositionX", prim.OffsetPosition.X);
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cmd.Parameters.AddWithValue("PositionY", prim.OffsetPosition.Y);
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cmd.Parameters.AddWithValue("PositionZ", prim.OffsetPosition.Z);
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cmd.Parameters.AddWithValue("GroupPositionX", prim.GroupPosition.X);
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cmd.Parameters.AddWithValue("GroupPositionY", prim.GroupPosition.Y);
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cmd.Parameters.AddWithValue("GroupPositionZ", prim.GroupPosition.Z);
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cmd.Parameters.AddWithValue("VelocityX", prim.Velocity.X);
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cmd.Parameters.AddWithValue("VelocityY", prim.Velocity.Y);
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cmd.Parameters.AddWithValue("VelocityZ", prim.Velocity.Z);
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cmd.Parameters.AddWithValue("AngularVelocityX", prim.AngularVelocity.X);
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cmd.Parameters.AddWithValue("AngularVelocityY", prim.AngularVelocity.Y);
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cmd.Parameters.AddWithValue("AngularVelocityZ", prim.AngularVelocity.Z);
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cmd.Parameters.AddWithValue("AccelerationX", prim.Acceleration.X);
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cmd.Parameters.AddWithValue("AccelerationY", prim.Acceleration.Y);
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cmd.Parameters.AddWithValue("AccelerationZ", prim.Acceleration.Z);
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cmd.Parameters.AddWithValue("PositionX", (double)prim.OffsetPosition.X);
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cmd.Parameters.AddWithValue("PositionY", (double)prim.OffsetPosition.Y);
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cmd.Parameters.AddWithValue("PositionZ", (double)prim.OffsetPosition.Z);
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cmd.Parameters.AddWithValue("GroupPositionX", (double)prim.GroupPosition.X);
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cmd.Parameters.AddWithValue("GroupPositionY", (double)prim.GroupPosition.Y);
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cmd.Parameters.AddWithValue("GroupPositionZ", (double)prim.GroupPosition.Z);
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cmd.Parameters.AddWithValue("VelocityX", (double)prim.Velocity.X);
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cmd.Parameters.AddWithValue("VelocityY", (double)prim.Velocity.Y);
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cmd.Parameters.AddWithValue("VelocityZ", (double)prim.Velocity.Z);
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cmd.Parameters.AddWithValue("AngularVelocityX", (double)prim.AngularVelocity.X);
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cmd.Parameters.AddWithValue("AngularVelocityY", (double)prim.AngularVelocity.Y);
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cmd.Parameters.AddWithValue("AngularVelocityZ", (double)prim.AngularVelocity.Z);
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cmd.Parameters.AddWithValue("AccelerationX", (double)prim.Acceleration.X);
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cmd.Parameters.AddWithValue("AccelerationY", (double)prim.Acceleration.Y);
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cmd.Parameters.AddWithValue("AccelerationZ", (double)prim.Acceleration.Z);
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// quaternions
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cmd.Parameters.AddWithValue("RotationX", prim.RotationOffset.X);
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cmd.Parameters.AddWithValue("RotationY", prim.RotationOffset.Y);
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cmd.Parameters.AddWithValue("RotationZ", prim.RotationOffset.Z);
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cmd.Parameters.AddWithValue("RotationW", prim.RotationOffset.W);
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cmd.Parameters.AddWithValue("RotationX", (double)prim.RotationOffset.X);
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cmd.Parameters.AddWithValue("RotationY", (double)prim.RotationOffset.Y);
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cmd.Parameters.AddWithValue("RotationZ", (double)prim.RotationOffset.Z);
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cmd.Parameters.AddWithValue("RotationW", (double)prim.RotationOffset.W);
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// Sit target
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Vector3 sitTargetPos = prim.SitTargetPositionLL;
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cmd.Parameters.AddWithValue("SitTargetOffsetX", sitTargetPos.X);
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cmd.Parameters.AddWithValue("SitTargetOffsetY", sitTargetPos.Y);
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cmd.Parameters.AddWithValue("SitTargetOffsetZ", sitTargetPos.Z);
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cmd.Parameters.AddWithValue("SitTargetOffsetX", (double)sitTargetPos.X);
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cmd.Parameters.AddWithValue("SitTargetOffsetY", (double)sitTargetPos.Y);
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cmd.Parameters.AddWithValue("SitTargetOffsetZ", (double)sitTargetPos.Z);
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Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
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cmd.Parameters.AddWithValue("SitTargetOrientW", sitTargetOrient.W);
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cmd.Parameters.AddWithValue("SitTargetOrientX", sitTargetOrient.X);
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cmd.Parameters.AddWithValue("SitTargetOrientY", sitTargetOrient.Y);
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cmd.Parameters.AddWithValue("SitTargetOrientZ", sitTargetOrient.Z);
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cmd.Parameters.AddWithValue("SitTargetOrientW", (double)sitTargetOrient.W);
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cmd.Parameters.AddWithValue("SitTargetOrientX", (double)sitTargetOrient.X);
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cmd.Parameters.AddWithValue("SitTargetOrientY", (double)sitTargetOrient.Y);
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cmd.Parameters.AddWithValue("SitTargetOrientZ", (double)sitTargetOrient.Z);
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cmd.Parameters.AddWithValue("PayPrice", prim.PayPrice[0]);
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cmd.Parameters.AddWithValue("PayButton1", prim.PayPrice[1]);
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@@ -1131,17 +1131,17 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation);
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cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem);
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cmd.Parameters.AddWithValue("OmegaX", prim.RotationalVelocity.X);
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cmd.Parameters.AddWithValue("OmegaY", prim.RotationalVelocity.Y);
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cmd.Parameters.AddWithValue("OmegaZ", prim.RotationalVelocity.Z);
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cmd.Parameters.AddWithValue("OmegaX", (double)prim.RotationalVelocity.X);
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cmd.Parameters.AddWithValue("OmegaY", (double)prim.RotationalVelocity.Y);
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cmd.Parameters.AddWithValue("OmegaZ", (double)prim.RotationalVelocity.Z);
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cmd.Parameters.AddWithValue("CameraEyeOffsetX", prim.GetCameraEyeOffset().X);
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cmd.Parameters.AddWithValue("CameraEyeOffsetY", prim.GetCameraEyeOffset().Y);
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cmd.Parameters.AddWithValue("CameraEyeOffsetZ", prim.GetCameraEyeOffset().Z);
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cmd.Parameters.AddWithValue("CameraEyeOffsetX", (double)prim.GetCameraEyeOffset().X);
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cmd.Parameters.AddWithValue("CameraEyeOffsetY", (double)prim.GetCameraEyeOffset().Y);
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cmd.Parameters.AddWithValue("CameraEyeOffsetZ", (double)prim.GetCameraEyeOffset().Z);
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cmd.Parameters.AddWithValue("CameraAtOffsetX", prim.GetCameraAtOffset().X);
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cmd.Parameters.AddWithValue("CameraAtOffsetY", prim.GetCameraAtOffset().Y);
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cmd.Parameters.AddWithValue("CameraAtOffsetZ", prim.GetCameraAtOffset().Z);
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cmd.Parameters.AddWithValue("CameraAtOffsetX", (double)prim.GetCameraAtOffset().X);
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cmd.Parameters.AddWithValue("CameraAtOffsetY", (double)prim.GetCameraAtOffset().Y);
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cmd.Parameters.AddWithValue("CameraAtOffsetZ", (double)prim.GetCameraAtOffset().Z);
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if (prim.GetForceMouselook())
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cmd.Parameters.AddWithValue("ForceMouselook", 1);
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@@ -1363,9 +1363,9 @@ byte[] textureEntry = (byte[]) row["Texture"];
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// shape is an enum
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cmd.Parameters.AddWithValue("Shape", 0);
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// vectors
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cmd.Parameters.AddWithValue("ScaleX", s.Scale.X);
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cmd.Parameters.AddWithValue("ScaleY", s.Scale.Y);
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cmd.Parameters.AddWithValue("ScaleZ", s.Scale.Z);
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cmd.Parameters.AddWithValue("ScaleX", (double)s.Scale.X);
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cmd.Parameters.AddWithValue("ScaleY", (double)s.Scale.Y);
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cmd.Parameters.AddWithValue("ScaleZ", (double)s.Scale.Z);
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// paths
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cmd.Parameters.AddWithValue("PCode", s.PCode);
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cmd.Parameters.AddWithValue("PathBegin", s.PathBegin);
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@@ -1,42 +1,46 @@
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BEGIN;
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alter table prims change column `PositionX` `PositionX` float default NULL;
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alter table prims change column `PositionY` `PositionY` float default NULL;
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alter table prims change column `PositionZ` `PositionZ` float default NULL;
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alter table prims change column `GroupPositionX` `GroupPositionX` float default NULL;
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alter table prims change column `GroupPositionY` `GroupPositionY` float default NULL;
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alter table prims change column `GroupPositionZ` `GroupPositionZ` float default NULL;
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alter table prims change column `VelocityX` `VelocityX` float default NULL;
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alter table prims change column `VelocityY` `VelocityY` float default NULL;
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alter table prims change column `VelocityZ` `VelocityZ` float default NULL;
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alter table prims change column `AngularVelocityX` `AngularVelocityX` float default NULL;
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alter table prims change column `AngularVelocityY` `AngularVelocityY` float default NULL;
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alter table prims change column `AngularVelocityZ` `AngularVelocityZ` float default NULL;
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alter table prims change column `AccelerationX` `AccelerationX` float default NULL;
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alter table prims change column `AccelerationY` `AccelerationY` float default NULL;
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alter table prims change column `AccelerationZ` `AccelerationZ` float default NULL;
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alter table prims change column `RotationX` `RotationX` float default NULL;
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alter table prims change column `RotationY` `RotationY` float default NULL;
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alter table prims change column `RotationZ` `RotationZ` float default NULL;
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alter table prims change column `RotationW` `RotationW` float default NULL;
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alter table prims change column `SitTargetOffsetX` `SitTargetOffsetX` float default NULL;
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alter table prims change column `SitTargetOffsetY` `SitTargetOffsetY` float default NULL;
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alter table prims change column `SitTargetOffsetZ` `SitTargetOffsetZ` float default NULL;
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alter table prims change column `SitTargetOrientW` `SitTargetOrientW` float default NULL;
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alter table prims change column `SitTargetOrientX` `SitTargetOrientX` float default NULL;
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alter table prims change column `SitTargetOrientY` `SitTargetOrientY` float default NULL;
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alter table prims change column `SitTargetOrientZ` `SitTargetOrientZ` float default NULL;
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alter table prims change column `LoopedSoundGain` `LoopedSoundGain` float NOT NULL default '0';
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alter table prims change column `OmegaX` `OmegaX` float NOT NULL default '0';
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alter table prims change column `OmegaY` `OmegaY` float NOT NULL default '0';
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alter table prims change column `OmegaZ` `OmegaZ` float NOT NULL default '0';
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alter table prims change column `CameraEyeOffsetX` `CameraEyeOffsetX` float NOT NULL default '0';
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alter table prims change column `CameraEyeOffsetY` `CameraEyeOffsetY` float NOT NULL default '0';
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alter table prims change column `CameraEyeOffsetZ` `CameraEyeOffsetZ` float NOT NULL default '0';
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alter table prims change column `CameraAtOffsetX` `CameraAtOffsetX` float NOT NULL default '0';
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alter table prims change column `CameraAtOffsetY` `CameraAtOffsetY` float NOT NULL default '0';
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alter table prims change column `CameraAtOffsetZ` `CameraAtOffsetZ` float NOT NULL default '0';
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alter table prims change column `CollisionSoundVolume` `CollisionSoundVolume` float NOT NULL default '0';
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alter table prims change column `PositionX` `PositionX` double default NULL;
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alter table prims change column `PositionY` `PositionY` double default NULL;
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alter table prims change column `PositionZ` `PositionZ` double default NULL;
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alter table prims change column `GroupPositionX` `GroupPositionX` double default NULL;
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alter table prims change column `GroupPositionY` `GroupPositionY` double default NULL;
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alter table prims change column `GroupPositionZ` `GroupPositionZ` double default NULL;
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alter table prims change column `VelocityX` `VelocityX` double default NULL;
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alter table prims change column `VelocityY` `VelocityY` double default NULL;
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alter table prims change column `VelocityZ` `VelocityZ` double default NULL;
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alter table prims change column `AngularVelocityX` `AngularVelocityX` double default NULL;
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alter table prims change column `AngularVelocityY` `AngularVelocityY` double default NULL;
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alter table prims change column `AngularVelocityZ` `AngularVelocityZ` double default NULL;
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alter table prims change column `AccelerationX` `AccelerationX` double default NULL;
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alter table prims change column `AccelerationY` `AccelerationY` double default NULL;
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alter table prims change column `AccelerationZ` `AccelerationZ` double default NULL;
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alter table prims change column `RotationX` `RotationX` double default NULL;
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alter table prims change column `RotationY` `RotationY` double default NULL;
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alter table prims change column `RotationZ` `RotationZ` double default NULL;
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alter table prims change column `RotationW` `RotationW` double default NULL;
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alter table prims change column `SitTargetOffsetX` `SitTargetOffsetX` double default NULL;
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alter table prims change column `SitTargetOffsetY` `SitTargetOffsetY` double default NULL;
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alter table prims change column `SitTargetOffsetZ` `SitTargetOffsetZ` double default NULL;
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alter table prims change column `SitTargetOrientW` `SitTargetOrientW` double default NULL;
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alter table prims change column `SitTargetOrientX` `SitTargetOrientX` double default NULL;
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alter table prims change column `SitTargetOrientY` `SitTargetOrientY` double default NULL;
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alter table prims change column `SitTargetOrientZ` `SitTargetOrientZ` double default NULL;
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alter table prims change column `LoopedSoundGain` `LoopedSoundGain` double NOT NULL default '0';
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alter table prims change column `OmegaX` `OmegaX` double NOT NULL default '0';
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alter table prims change column `OmegaY` `OmegaY` double NOT NULL default '0';
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alter table prims change column `OmegaZ` `OmegaZ` double NOT NULL default '0';
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alter table prims change column `CameraEyeOffsetX` `CameraEyeOffsetX` double NOT NULL default '0';
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alter table prims change column `CameraEyeOffsetY` `CameraEyeOffsetY` double NOT NULL default '0';
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alter table prims change column `CameraEyeOffsetZ` `CameraEyeOffsetZ` double NOT NULL default '0';
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alter table prims change column `CameraAtOffsetX` `CameraAtOffsetX` double NOT NULL default '0';
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alter table prims change column `CameraAtOffsetY` `CameraAtOffsetY` double NOT NULL default '0';
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alter table prims change column `CameraAtOffsetZ` `CameraAtOffsetZ` double NOT NULL default '0';
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alter table prims change column `CollisionSoundVolume` `CollisionSoundVolume` double NOT NULL default '0';
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alter table primshapes change column `ScaleX` `ScaleX` double NOT NULL default '0';
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alter table primshapes change column `ScaleY` `ScaleY` double NOT NULL default '0';
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alter table primshapes change column `ScaleZ` `ScaleZ` double NOT NULL default '0';
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COMMIT;
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@@ -220,7 +220,7 @@ namespace OpenSim.Data.Tests
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uint localid = localID+1;
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localID = localID + 1;
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string name = "Adam West";
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byte material = (byte) random.Next(255);
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byte material = (byte) random.Next(127);
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ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next();
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int pin = random.Next();
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Byte[] partsys = new byte[8];
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@@ -381,7 +381,7 @@ namespace OpenSim.Data.Tests
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TaskInventoryDictionary dic = new TaskInventoryDictionary();
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localID = localID + 1;
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string name = "West Adam";
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byte material = (byte) random.Next(255);
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byte material = (byte) random.Next(127);
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ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next();
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int pin = random.Next();
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Byte[] partsys = new byte[8];
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@@ -22,6 +22,7 @@
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<File name="./LSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./OSSL_Stub.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./ScriptBase.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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<File name="./ScriptSponsor.cs" subtype="Code" buildaction="Compile" dependson="" data="" />
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</Contents>
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<References>
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<ProjectReference type="Assembly" refto="../../../../../../bin/log4net.dll" localcopy="False" />
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