Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpdate().

There's no point doing this if it's being called via PhysicsCollisionUpdate
This commit is contained in:
Justin Clark-Casey (justincc)
2011-12-03 02:05:11 +00:00
parent f08aad8a40
commit feef1dd732

View File

@@ -1582,8 +1582,8 @@ namespace OpenSim.Region.Framework.Scenes
// }
// }
if (update_movementflag && ParentID == 0)
Animator.UpdateMovementAnimations();
// if (update_movementflag && ParentID == 0)
// Animator.UpdateMovementAnimations();
}
m_scene.EventManager.TriggerOnClientMovement(this);