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Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpdate().
There's no point doing this if it's being called via PhysicsCollisionUpdate
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@@ -1582,8 +1582,8 @@ namespace OpenSim.Region.Framework.Scenes
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// }
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// }
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if (update_movementflag && ParentID == 0)
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Animator.UpdateMovementAnimations();
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// if (update_movementflag && ParentID == 0)
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// Animator.UpdateMovementAnimations();
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}
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m_scene.EventManager.TriggerOnClientMovement(this);
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