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Lowering the position tolerance of terse updates for ScenePresences to mitigate some of the rubberbanding issues while we are sending incorrect time dilation values
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@@ -2394,7 +2394,7 @@ if (m_shape != null) {
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public void SendScheduledUpdates()
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{
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const float VELOCITY_TOLERANCE = 0.01f;
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const float POSITION_TOLERANCE = 10.0f;
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const float POSITION_TOLERANCE = 0.1f;
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if (m_updateFlag == 1)
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{
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