Lowering the position tolerance of terse updates for ScenePresences to mitigate some of the rubberbanding issues while we are sending incorrect time dilation values

This commit is contained in:
John Hurliman
2009-10-27 13:16:58 -07:00
parent a718d7d56a
commit fefe767476

View File

@@ -2394,7 +2394,7 @@ if (m_shape != null) {
public void SendScheduledUpdates()
{
const float VELOCITY_TOLERANCE = 0.01f;
const float POSITION_TOLERANCE = 10.0f;
const float POSITION_TOLERANCE = 0.1f;
if (m_updateFlag == 1)
{