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BulletSim: change default of shouldDisableContactPoolDynamicAllocation from False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
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@@ -865,7 +865,7 @@
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CcdSweptSphereRadius = 0.0
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ContactProcessingThreshold = 0.1
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MaxPersistantManifoldPoolSize = 0;
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ShouldDisableContactPoolDynamicAllocation = False;
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ShouldDisableContactPoolDynamicAllocation = True;
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ShouldForceUpdateAllAabbs = False;
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ShouldRandomizeSolverOrder = False;
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ShouldSplitSimulationIslands = False;
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