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Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceived() callback.
Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated.
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@@ -3364,6 +3364,12 @@ Console.WriteLine(" JointCreateFixed");
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m_taintshape = true;
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_parent_scene.AddPhysicsActorTaint(this);
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}
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else
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{
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m_log.WarnFormat(
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"[ODE PRIM]: Could not get mesh/sculpt asset {0} for {1} at {2} in {3}",
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_pbs.SculptTexture, Name, _position, _parent_scene.Name);
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}
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}
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}
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}
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