497 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
d62acc7e37 Update information in OpenSimDefaults to reflect the fact that ScriptStopStrategy in [XEngine] can now be changed without manually deleting old compiled scripts. 2014-07-14 20:53:06 +01:00
Vegaslon
abf85b7f19 Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues. 2014-06-27 23:34:34 +01:00
Robert Adams
7f0adfd203 Add [Startup]LogShowStatsSeconds=n parameter which controls the interval
that simulator statistics is output to the console. Setting to zero turns
stats logging off.
2014-06-13 21:27:07 -07:00
Robert Adams
8956cdc55f Add [Terrain]SendTerrainUpdatesByViewDistance=false to OpenSimDefaults.ini
so people can find the setting.
2014-06-08 09:50:31 -07:00
Michael Cerquoni
0dc14b5f35 fix the comment section of max_distance setting to reflect default value 2014-06-06 22:29:04 -04:00
Diva Canto
74cda2ad78 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2014-06-06 14:51:05 -07:00
Diva Canto
2766b37d8b Missed this ini change in previous commit 2014-06-06 14:50:38 -07:00
Michael Cerquoni
b913f1c8ab bump default teleport limit to 65535 regions 2014-06-06 16:59:13 -04:00
Justin Clark-Casey (justincc)
77a331fce3 Add DebugMessagingEnabled = false to OpenSim.ini.example for consistency. Slightly simplify config comments. 2014-05-19 23:00:04 +01:00
Justin Clark-Casey (justincc)
b46be88db6 Split verbose groups messaging logging into its own setting separate from that of the groups module.
This is to allow us to get useful information on messaging without being overwhelmed by the rest of groups debug.
Enabled with [Groups] DebugMessagingEnabled = true in config (default false)
Or "debug groups messaging verbose true|false on the console" (similar to existing groups setting).
Done for both xmlrpc and V2 groups.
2014-05-19 22:45:17 +01:00
Justin Clark-Casey (justincc)
539165e6bd minor: Change configuration text in config files to reflect the existing situation of BulletSim as the default physics engine. 2014-05-06 17:28:21 +01:00
Melanie
a108fcac95 Restore overload mode accidentally disabled in a prior commit. Add a new
config option, LogOverloads, to log when a thread pool overload occurs.
This option defaults to "True" because the logging data is useful for
diagnosing threading issues.
2014-04-25 21:34:29 +01:00
Robert Adams
562a3cb338 BulletSim: small tweek to avatar height reduce feet embedded into prims.
This adjustment makes a default, shoeless avatar stand properly on a prim
for the various heights (0% to 100% in the appearance adjustment).
2014-04-10 06:53:36 -07:00
Robert Adams
65c4cb48ac BulletSim: make avatar physical shape to be a rectangle rather than
a capsule. Set the default to be the rectangle shape and adjust the
parameters in OpenSimDefaults.ini for the new shape.

The rectangle shape will perform better and avatar height can be
computed more accurately.
2014-04-02 21:53:58 -07:00
Justin Clark-Casey (justincc)
e7fa8a4699 minor: change misspelling of overriden to overridden in comments within config files
Thanks to aiaustin for the spot.
2014-03-26 23:43:49 +00:00
Justin Clark-Casey (justincc)
cffea984f1 minor: Remove "js" (Javascript) from list of allowed languages in script config since it hasn't been present in OpenSimulator for a very long time (0.6 days)
One reason support was removed is that the external DLL that implemented Javascript stopped development.
Not sure how well this ever worked in OpenSimulator.
Not removing vb for now as this is directly supported by Mono (via vbnc compiler) though I strongly suspect it is also inoperable.
2014-03-26 00:50:33 +00:00
Dev Random
3d0778bcd6 Allow Mono Plugin Registry setting for Regions
Signed-off-by: Melanie <melanie@t-data.com>
2014-03-22 01:29:51 +00:00
H-H-H
da25903300 Adding a way to disable/enable the in built Dwell Module 2014-03-20 22:35:50 +00:00
Lani Global
3e8f593bf2 PhysicalPrimMax to 64m for ini Default files to enable standard size prims and mesh to be used with vehicles.
Signed-off-by: Robert Adams <misterblue@misterblue.com>
2014-03-10 22:11:09 -07:00
Robert Adams
0842e2e15b BulletSim: default physical terrain implementation to heightmap.
It originally looked like mesh terrain would perform better for vehicles
but, after much use, heightmap is the clear winner.
Force terrain implementation to heightmap if the physics region is
larger than legacy region size. This solves running out of memory for
very large regions.
2014-01-29 06:44:14 -08:00
Melanie
c6e9db5866 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/RegionSettings.cs
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
	OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
	OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
2014-01-28 21:02:20 +00:00
Robert Adams
4c362a83f9 Merge branch 'master' into varregion 2014-01-21 11:31:51 -08:00
Mic Bowman
83626e60e6 Adds a configuration option to cannibalize bandwidth from the
udp texture throttle and move it to the task throttle. Since most
viewers are using http textures, the udp texture throttle is holding
onto bw that could be used for more responsive prims updates. See
the documentation for CannibalizeTextureRate in OpenSimDefaults.ini.
Option is disabled by default.
2014-01-20 18:59:43 -08:00
Robert Adams
54a4b9eab4 varregion: Update Warp3D to properly handle varregions.
This includes additions to Warp3D:
   Optional rendering of mesh and scupltie prims (INI parameter. Off by default)
   Texturing of large prims (INI parameter. On by default)
   Better garbage collection
2014-01-19 07:33:56 -08:00
Melanie
3589acdab1 Merge branch 'master' into careminster
Conflicts:
	.gitignore
	OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
	OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
	prebuild.xml
	runprebuild.bat
2013-11-23 19:13:22 +00:00
Justin Clark-Casey (justincc)
52ff860f30 minor: Make PID file examples in OpenSim and Robust config somewhat more meaningful than just /tmp/my.pid 2013-11-06 23:27:19 +00:00
Melanie
ba203ed94f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-11-03 21:34:36 +00:00
Justin Clark-Casey (justincc)
acfe603a5f As discussed on many previous occasions, switch the default physics engine in OpenSimulator from OpenDynamicsEngine to BulletSim.
The BulletSim plugin is higher performance and has a better implementation of vehicles amongst other things.
Many thanks to Robert Adams for making this possible with the enormous amount of work that he has done on this plugin.
If you want to continue using ODE, set physics = OpenDynamicsEngine in the [Startup] section of OpenSim.ini
2013-10-15 23:24:49 +01:00
Melanie
75c68fa29e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Data/MySQL/Resources/RegionStore.migrations
	OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
	OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
	OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-10-04 20:03:12 +01:00
Justin Clark-Casey (justincc)
585d0800dd minor: Make OpenSimDefaults.ini consistent (spacing and tabs to spaces) 2013-09-27 00:14:40 +01:00
Justin Clark-Casey (justincc)
979b17165b For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 teleport protocol even if SIMULATION/0.2 is available.
This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details.
Default remains "SIMULATION/0.2"
Primarily for http://opensimulator.org/mantis/view.php?id=6755
2013-09-19 22:45:50 +01:00
Justin Clark-Casey (justincc)
53de6d94ea minor: replace spaces with tabs for see_into_region setting 2013-09-12 23:38:50 +01:00
BlueWall
3c85afbb43 Allow setting the EntityTransfer-max_distance to 0 to override distance checks. This is to facilitate current viewer work fixing the distance limitations for teleporting. 2013-09-12 11:46:12 -04:00
Michael Cerquoni
663059ac5c chaning the default max_distance to 16383 as we actually start counting at zero, thank you dahlia for pointing this out. 2013-09-10 19:56:39 -04:00
Michael Cerquoni
ec5f17b2ce This extends the default max_distance for teleports to 16384, a big thank you to all of the viewer devs who made this possibe! 2013-09-10 18:35:02 -04:00
Melanie
ad1b2902f2 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Application/OpenSimBase.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-08-11 17:31:25 +01:00
Robert Adams
d9bd6e6b5b Add parameter and explanation of ManagedStats return to OpenSimDefaults.ini.
Add 'callback' query parameter to managed stats return to return function
form of JSON data.
2013-08-08 09:45:30 -07:00
Melanie
005c69511d Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2013-08-07 23:29:42 +01:00
Justin Clark-Casey (justincc)
c9695a0a59 Move experimental attachments throttling further down the chain so that multiple attachments changes (e.g. change outfit) are also throttled 2013-08-02 00:00:00 +01:00
Melanie
6fc03c7e6e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-08-01 23:42:19 +01:00
Justin Clark-Casey (justincc)
216e785ca9 Add experimental "debug attachments throttle <ms>" setting (command line) and ThrottlePer100PrimsRezzed in [Attachments] in config
This is an experimental setting to control cpu spikes when an attachment heavy avatar logs in or avatars with medium attachments lgoin simultaneously.
It inserts a ms sleep specified in terms of attachments prims after each rez when an avatar logs in.
Default is 0 (no throttling).
"debug attachments <level>" changes to "debug attachments log <level>" which controls logging.  A logging level of 1 will show the throttling performed if applicable.
Also adds "debug attachments status" command to show current throttle and debug logging levels.
2013-08-01 21:16:53 +01:00
Melanie
bf283208df Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2013-07-29 02:08:05 +01:00
Diva Canto
9cbbb7eddf Clarification on docs of .ini.examples for Groups (again) 2013-07-27 19:16:48 -07:00
Diva Canto
1572e91b5f Clarifications on documentation of Group configs 2013-07-27 08:04:48 -07:00
Melanie
7914eaa357 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	bin/OpenSimDefaults.ini
2013-07-25 16:55:23 +01:00
Diva Canto
e103e34f1d Added config var that we all thought was already there: see_into_region. (Note: different from the defunct see_into_neighboring_sim, which used to control the process from the other end). This enables child agents in neighbors for which the root agent doesn't have permission to be in. 2013-07-24 11:25:41 -07:00
Melanie
a7eb1b5b85 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
	OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2013-07-24 03:50:09 +01:00
Melanie
7830cc9954 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
	OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
	OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
	OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
	OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
	OpenSim/Services/HypergridService/UserAgentService.cs
2013-07-18 10:08:10 +01:00
Diva Canto
9432f3c94d Improvements to the ServiceThrottleModule: added a category and an itemid to the interface, so that duplicate requests aren't enqueued more than once. 2013-07-16 19:04:30 -07:00
Robert Adams
a65cec3986 BulletSim: implementation of linkset center-of-mass.
Default off, for the moment, until more testing.
Add separate thread and center-of-mass flags to OpenSimDefaults.ini.
Clean up comments in OpenSimDefaults.ini.
2013-07-06 08:25:15 -07:00