Oren Hurvitz
0094971186
After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
2013-10-17 23:10:16 +01:00
Melanie
75c68fa29e
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-10-04 20:03:12 +01:00
Robert Adams
3dbf4a1002
BulletSim: remove chatty debug message from previous commit.
2013-09-11 09:12:09 -07:00
Robert Adams
e0b457d3c3
BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages.
2013-09-11 09:12:07 -07:00
Robert Adams
b05cb3b2bf
Change collision logic in SceneObjectPart so land_collision will happen.
...
The previous logic would generate land_collision_start and land_collision_end
but would not generate the land_collision itself.
2013-09-09 14:50:33 -07:00
Melanie
008c98a974
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/World/Region/RestartModule.cs
OpenSim/Region/Framework/Scenes/SceneGraph.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-09-01 22:49:31 +01:00
teravus
a6af561660
* Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs.
...
* Fixed a null ref during shutdown.
2013-08-20 21:09:17 -05:00
Melanie
437326a480
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
...
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
2013-07-18 10:17:30 +01:00
Melanie
7830cc9954
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/UserAgentService.cs
2013-07-18 10:08:10 +01:00
Melanie
c6d75cda97
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
2013-07-13 00:57:03 +01:00
Melanie
a53a10ad27
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
2013-07-13 00:47:58 +01:00
Justin Clark-Casey (justincc)
d06c85ea77
Reinsert PhysicsActor variable back into SOP.SubscribeForCollisionEvents() in order to avoid a race condition.
...
A separate PhysicsActor variable is used in case some other thread removes the PhysicsActor whilst this code is executing.
If this is now impossible please revert - just adding this now whilst I remember.
Also makes method comment into proper method doc.
2013-07-13 00:29:07 +01:00
Robert Adams
1909ee70f8
Centralize duplicated code in SceneObjectPart for subscribing to
...
collision events. Improve logic for knowing when to add processing
routine to physics actor.
2013-07-11 16:57:07 -07:00
Justin Clark-Casey (justincc)
af9b17c545
minor: remove mono compiler warnings related to keyframe code
2013-07-08 23:52:40 +01:00
Diva Canto
1286677352
Try to normalize the creatorData of scene object parts with the trailing '/'. What a nightmare this '/' is!
2013-07-06 18:37:54 -07:00
Melanie
400f876d98
Merge branch 'master' into careminster
2013-06-11 21:01:58 +01:00
teravus
d47a18fd09
* Adds KeyFrameMotion storage support to SQLite, just a note, seems that there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this.
...
* Has a prim table migration.. that might take a while, hold on to your hats.
* Fixes a null-ref when shutting down while keyframed motion is active.
2013-06-11 08:56:20 -05:00
Melanie
81ad9255b5
Hook up Keyframe motion to almost everything. Failing to cross a sim border
...
may yield unexpected results in some cases. No database persistence yet,
2013-06-06 03:03:05 +01:00
Melanie
e2e839a0cd
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
2013-05-24 01:11:49 +01:00
Melanie
09c2cd0d76
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-05-24 00:45:08 +01:00
Justin Clark-Casey (justincc)
02fe05f346
Fix issue where llSetPayPrice on either one of a clone prim in the same OpenSimulator session would change the prices on both prims.
...
This is because the PayPrice array refernence was being memberwise cloned and not the array itself.
Addresses http://opensimulator.org/mantis/view.php?id=6639
2013-05-24 00:41:47 +01:00
Justin Clark-Casey (justincc)
7d38f4940c
Implement llSetSoundQueueing().
...
This is controlled by the viewer, not the server.
So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing , only two sounds can be queued per prim.
You probably need to use llPreloadSound() for best results
2013-05-22 20:01:57 +01:00
Melanie
231c298ca5
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
bin/OpenMetaverse.StructuredData.XML
bin/OpenMetaverse.XML
bin/OpenMetaverseTypes.XML
2013-04-21 14:11:39 +01:00
dahlia
9ae24cac2f
Materials-capable viewers send ImageUpdate packets when updating materials that are normally sent via RenderMaterials CAP. This can cause a race condition for updating TextureEntry fields. Therefore filter any TextureEntry updates so they only update if something actually changed.
2013-04-19 00:35:06 -07:00
dahlia
ce043c5141
Allow changes to TextureEntry to propagate to viewers when MaterialID changes
2013-04-17 22:41:12 -07:00
Melanie
b16a560b77
Merge commit '94d44142e37a9191162a426f28dd23f40b0cf4aa' into careminster
2013-04-04 03:17:38 +01:00
Justin Clark-Casey (justincc)
7bf1986e91
Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent values could be returned if the sit orientation was changed whilst the property was being fetched.
2013-04-03 00:24:33 +01:00
Justin Clark-Casey (justincc)
97f0c9da84
Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than one that could change whilst the method is being executed.
2013-04-03 00:23:20 +01:00
Justin Clark-Casey (justincc)
c0319daa40
fix minor race condition in SOP.SitTargetPositionLL where inconsistency could occur if the sit target position changed whilst the property was fetched
2013-04-03 00:09:28 +01:00
Justin Clark-Casey (justincc)
3332af4060
minor: Make SOP.UpdateOffset() more consistent by checking against the same old OffsetPosition rather than one which may vary if it simultaneously changes.
2013-04-03 00:01:06 +01:00
Melanie
4bc5a7aa19
Merge branch 'master' into careminster
2013-04-02 23:53:23 +01:00
Justin Clark-Casey (justincc)
a3c723ee30
Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass() could return results which were never the case if these values were changed whilst the method was running
...
No need to create new Vector3s since these are structs.
2013-04-02 23:48:55 +01:00
Melanie
c10331c8c2
Merge branch 'master' into careminster
2013-04-02 23:48:01 +01:00
Melanie
41a652f6bd
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-04-02 23:47:19 +01:00
Melanie
9b83e53b28
Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet.
...
NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
2013-03-31 21:59:44 +01:00
Melanie
f142e1f394
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2013-03-31 20:27:46 +02:00
Melanie
4bf9c4bbb8
Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet.
...
NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
2013-03-31 20:25:32 +02:00
Melanie
f2f8248178
Merge commit '23ae4c0a4d813763bcc39db7693850a21727d7f2' into careminster
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-29 02:42:47 +00:00
Justin Clark-Casey (justincc)
23ae4c0a4d
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments.
...
This was because the script resumption in AttachmentsModule was firing the attach event instead.
Had to reinstate the code in 285bd3a do we can resume the scripts there instead, though the bug existed before its removal.
This is to resolve http://opensimulator.org/mantis/view.php?id=6578
2013-03-29 02:21:38 +00:00
Melanie
5f4c4df227
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
...
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
2013-03-26 03:40:06 +00:00
Melanie
c341664c1b
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
...
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
2013-03-24 18:56:28 +01:00
Melanie
8b657773e4
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
2013-03-14 22:34:15 +00:00
Justin Clark-Casey (justincc)
48d41ef307
Remove unnecessary instation of DOMap() in SOP from commit 5c53660 since this is being done lazily
2013-03-13 23:25:56 +00:00
Justin Clark-Casey (justincc)
5c53660a7f
Add prototype dynamic objects map for scene object parts
...
This allows region modules to add dynamic objects to SOPs rather than having to continually push and pull OSD dynamic attributes.
This is to explore the original MOAP use case for dynamic attributes where it could be very awkward and possibly time-consuming to keep reconstructing MediaEntrys from stored DynamicAttributes.
This commit adds a DOExampleModule to demonstrate/evolve this code.
Dynamic objects involve no storage or persistence changes - the 'backing store' for any data that does need to be saved will remain the DAMap.
DOExampleModule in this commit only attaches a fresh dynamic object. Actually constructing this from stored dynamic attributes and handling persistence is left for later.
These changes should affect no existing functionality, though it may or may not reveal necessary changes in DAMap down the road.
2013-03-13 22:59:06 +00:00
Melanie
1e7c7fb779
Merge branch 'master' into careminster
2013-03-11 19:09:49 +00:00
teravus
5097437e11
* Apparently, sometimes texture entries come in from the wire with no default texture defined.. so apply better fallback protection against that. The net result is clients will have their selected textures set when they would have previously had an ignored exception.
2013-03-08 19:32:47 -05:00
teravus
f954c53ddb
* Separate two if trees that got merged into one if tree with borked logic.
2013-03-06 17:02:53 -05:00
Melanie
ea8c5ba707
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-02-15 21:42:16 +00:00
Robert Adams
5920abbf8d
Add EventManager events triggered when a SOP is added or removed
...
from the physical scene. Invocations added in SceneObjectPart.
2013-02-14 09:48:11 -08:00
Melanie
86ded35afa
Merge branch 'master' into careminster
2013-02-07 23:35:30 +00:00