UbitUmarov
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2a5389cc67
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cosmetics
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2026-03-15 04:45:37 +00:00 |
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UbitUmarov
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c71e61dfd6
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cosmetics
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2025-11-25 17:45:06 +00:00 |
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Vincent Sylvester
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2db1fabd10
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TIFF loader up to 32bit floats, cosmetics
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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2025-11-25 16:43:22 +00:00 |
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UbitUmarov
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8ec2715f35
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misisng bounds check on terrain changes limiter
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2025-05-04 21:25:09 +01:00 |
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UbitUmarov
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9a02b55bf2
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a few more changes on terrain
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2025-03-29 23:29:42 +00:00 |
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Tampa
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b1a2773de9
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Fix SmoothArea to be uniform again
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2025-03-29 08:34:45 +01:00 |
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UbitUmarov
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e5d10bf127
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try to fix some terrain issues, Add some more locking
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2025-03-29 01:21:43 +00:00 |
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UbitUmarov
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fddb3761a0
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use some shared char arrays on string split
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2022-10-19 01:38:25 +01:00 |
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UbitUmarov
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03a4287658
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a few more changes to console; revert a change possible only needed on future .net, at lest we did live without it till now
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2022-09-30 11:46:14 +01:00 |
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UbitUmarov
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5ef7878613
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cosmetics
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2022-09-24 17:14:46 +01:00 |
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UbitUmarov
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4ebc639669
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terrain: change how initial all not in view patchs are send
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2022-04-02 01:41:08 +01:00 |
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UbitUmarov
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bea0f4d18b
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terrain bug fix: setfalse does not mean write true
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2022-04-01 22:58:30 +01:00 |
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UbitUmarov
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667a18161b
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some cosmetics, like npcs down eat terrain
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2022-03-30 01:15:31 +01:00 |
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UbitUmarov
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3f30f17187
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add TerrainTaintsArray, a specialized BitArray for terrain taints. Start using it
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2022-03-29 22:18:28 +01:00 |
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UbitUmarov
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fbbcc1edd7
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== string.Empty is .Lenght == 0
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2022-01-13 20:31:52 +00:00 |
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UbitUmarov
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bc7f9b9d68
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mantis 5596: do override terrain raw file like other formats seem to do, just for coerence
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2021-10-20 02:03:08 +01:00 |
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UbitUmarov
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acf02563f2
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some cleanup
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2021-09-14 01:35:32 +01:00 |
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UbitUmarov
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7e23c7bb00
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missing file
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2020-09-09 15:25:28 +01:00 |
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UbitUmarov
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719e0d1c61
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make main terrain taints also a bitarray
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2020-09-09 15:24:51 +01:00 |
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UbitUmarov
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8b885a4c7f
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change some loops/math
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2020-09-08 23:49:15 +01:00 |
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UbitUmarov
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150ad80f6f
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on per client terrain taint control replace bad 2d bool array by a bitarray. 1d bool could be another option. bitarray uses a lot less mem but a bit more cpu, except on full set/clear, less mem is also less cpu cache pressure so lets use it, specially on linear scans on X
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2020-09-08 21:58:38 +01:00 |
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UbitUmarov
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ebf5b69283
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mantis 8725: increase channeldigger smooth strength, tanks Datapanic
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2020-07-10 20:14:14 +01:00 |
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UbitUmarov
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103ebac082
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terrain: make sure modify does get unblocked
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2019-11-17 15:01:21 +00:00 |
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UbitUmarov
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d9d78c3423
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Terrain: more double to float
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2019-11-13 19:53:15 +00:00 |
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UbitUmarov
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8fcecc93a6
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missed a few
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2019-11-12 18:24:56 +00:00 |
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UbitUmarov
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d10f11d310
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terrain replace double by float
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2019-11-12 18:19:12 +00:00 |
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UbitUmarov
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9eb5fd4330
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more changes on terrain edit. Silent ignore comand if busy (large area smooth can take ages), brush changes, etc
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2019-11-12 03:16:53 +00:00 |
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UbitUmarov
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38a77a8bb5
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terraforming changes: try recover llmodifyland previus behaviur
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2019-11-10 21:12:52 +00:00 |
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UbitUmarov
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435c30c038
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terraforming changes: comment a debug message
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2019-11-10 04:37:41 +00:00 |
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UbitUmarov
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b4d9f7ffe8
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terraforming changes: support selected parcel edit; fix area smooth
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2019-11-10 02:48:54 +00:00 |
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UbitUmarov
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f6ea22647d
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terraforming changes: make jenkis happy
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2019-11-10 00:47:40 +00:00 |
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UbitUmarov
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53339d2970
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terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild)
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2019-11-09 23:59:19 +00:00 |
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UbitUmarov
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46e36601cb
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remove some more useless NULL arguments
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2019-10-22 13:04:01 +01:00 |
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UbitUmarov
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da0a8d6c43
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remove some more useless NULL arguments
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2019-10-22 12:39:50 +01:00 |
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Melanie
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0fd17c08ae
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Massive console refactor. Greatly simplify interface.
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2019-08-20 23:28:59 +01:00 |
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UbitUmarov
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0c38d52538
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cosmetics on terrain patchs
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2019-01-20 20:58:27 +00:00 |
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Melanie Thielker
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b16abc8166
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
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UbitUmarov
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592a915d8d
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add rest of wiring for terrain bake persistent store (mantis 8024 but not
using its code). Only did minor testing in MySQL
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2016-09-17 17:56:56 +01:00 |
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AliciaRaven
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7c4c3f0d10
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Minor. Remove unused integer arrays from TerrainModule
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2016-09-15 22:46:59 +01:00 |
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UbitUmarov
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c8a1d7e5a7
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workaround potencial memory leaks
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2016-08-22 03:55:01 +01:00 |
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UbitUmarov
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5d42d24428
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limit the scan of terrain EnforceEstateLimits to the area changed.
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2016-08-21 02:10:45 +01:00 |
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UbitUmarov
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73719b2efc
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fix terrain BMP image format on SaveStream mantis: 8001
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2016-08-21 00:25:32 +01:00 |
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Jak Daniels
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cc992bf156
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Changes to TerrainModule/ITerrainModule to support importing OARs with different Region sizes to the destination region.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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2015-11-22 01:32:36 +00:00 |
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UbitUmarov
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9566c000f2
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work around some 'tests' errors: terrain effects limits changed
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2015-11-17 05:25:08 +00:00 |
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UbitUmarov
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f57a48a0fb
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fix silly bug
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2015-11-10 20:34:19 +00:00 |
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UbitUmarov
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5bfd49404d
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start TerrainCheckUpdates on heartbeat thread, but do it async; fix a bug on slow terrain send limits check
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2015-11-10 17:44:53 +00:00 |
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UbitUmarov
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d281ec5342
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some fixes/changes on land send
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2015-09-30 06:09:01 +01:00 |
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UbitUmarov
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8fde2fb901
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slow down terrain sending so other users of LAND queue do have a chance to send things
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2015-09-24 00:35:06 +01:00 |
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UbitUmarov
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33b4077c2c
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revert my change to the range of greyscale image maps, setting it back to 0 - 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway
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2015-09-21 00:44:53 +01:00 |
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UbitUmarov
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fe5807cd09
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fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range and not only 0-127m. Jpeg format still using a non standard color encoded heightmap
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2015-09-20 15:31:38 +01:00 |
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