195 Commits

Author SHA1 Message Date
UbitUmarov
2a5389cc67 cosmetics 2026-03-15 04:45:37 +00:00
UbitUmarov
c71e61dfd6 cosmetics 2025-11-25 17:45:06 +00:00
Vincent Sylvester
2db1fabd10 TIFF loader up to 32bit floats, cosmetics
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2025-11-25 16:43:22 +00:00
UbitUmarov
8ec2715f35 misisng bounds check on terrain changes limiter 2025-05-04 21:25:09 +01:00
UbitUmarov
9a02b55bf2 a few more changes on terrain 2025-03-29 23:29:42 +00:00
Tampa
b1a2773de9 Fix SmoothArea to be uniform again 2025-03-29 08:34:45 +01:00
UbitUmarov
e5d10bf127 try to fix some terrain issues, Add some more locking 2025-03-29 01:21:43 +00:00
UbitUmarov
fddb3761a0 use some shared char arrays on string split 2022-10-19 01:38:25 +01:00
UbitUmarov
03a4287658 a few more changes to console; revert a change possible only needed on future .net, at lest we did live without it till now 2022-09-30 11:46:14 +01:00
UbitUmarov
5ef7878613 cosmetics 2022-09-24 17:14:46 +01:00
UbitUmarov
4ebc639669 terrain: change how initial all not in view patchs are send 2022-04-02 01:41:08 +01:00
UbitUmarov
bea0f4d18b terrain bug fix: setfalse does not mean write true 2022-04-01 22:58:30 +01:00
UbitUmarov
667a18161b some cosmetics, like npcs down eat terrain 2022-03-30 01:15:31 +01:00
UbitUmarov
3f30f17187 add TerrainTaintsArray, a specialized BitArray for terrain taints. Start using it 2022-03-29 22:18:28 +01:00
UbitUmarov
fbbcc1edd7 == string.Empty is .Lenght == 0 2022-01-13 20:31:52 +00:00
UbitUmarov
bc7f9b9d68 mantis 5596: do override terrain raw file like other formats seem to do, just for coerence 2021-10-20 02:03:08 +01:00
UbitUmarov
acf02563f2 some cleanup 2021-09-14 01:35:32 +01:00
UbitUmarov
7e23c7bb00 missing file 2020-09-09 15:25:28 +01:00
UbitUmarov
719e0d1c61 make main terrain taints also a bitarray 2020-09-09 15:24:51 +01:00
UbitUmarov
8b885a4c7f change some loops/math 2020-09-08 23:49:15 +01:00
UbitUmarov
150ad80f6f on per client terrain taint control replace bad 2d bool array by a bitarray. 1d bool could be another option. bitarray uses a lot less mem but a bit more cpu, except on full set/clear, less mem is also less cpu cache pressure so lets use it, specially on linear scans on X 2020-09-08 21:58:38 +01:00
UbitUmarov
ebf5b69283 mantis 8725: increase channeldigger smooth strength, tanks Datapanic 2020-07-10 20:14:14 +01:00
UbitUmarov
103ebac082 terrain: make sure modify does get unblocked 2019-11-17 15:01:21 +00:00
UbitUmarov
d9d78c3423 Terrain: more double to float 2019-11-13 19:53:15 +00:00
UbitUmarov
8fcecc93a6 missed a few 2019-11-12 18:24:56 +00:00
UbitUmarov
d10f11d310 terrain replace double by float 2019-11-12 18:19:12 +00:00
UbitUmarov
9eb5fd4330 more changes on terrain edit. Silent ignore comand if busy (large area smooth can take ages), brush changes, etc 2019-11-12 03:16:53 +00:00
UbitUmarov
38a77a8bb5 terraforming changes: try recover llmodifyland previus behaviur 2019-11-10 21:12:52 +00:00
UbitUmarov
435c30c038 terraforming changes: comment a debug message 2019-11-10 04:37:41 +00:00
UbitUmarov
b4d9f7ffe8 terraforming changes: support selected parcel edit; fix area smooth 2019-11-10 02:48:54 +00:00
UbitUmarov
f6ea22647d terraforming changes: make jenkis happy 2019-11-10 00:47:40 +00:00
UbitUmarov
53339d2970 terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild) 2019-11-09 23:59:19 +00:00
UbitUmarov
46e36601cb remove some more useless NULL arguments 2019-10-22 13:04:01 +01:00
UbitUmarov
da0a8d6c43 remove some more useless NULL arguments 2019-10-22 12:39:50 +01:00
Melanie
0fd17c08ae Massive console refactor. Greatly simplify interface. 2019-08-20 23:28:59 +01:00
UbitUmarov
0c38d52538 cosmetics on terrain patchs 2019-01-20 20:58:27 +00:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UbitUmarov
592a915d8d add rest of wiring for terrain bake persistent store (mantis 8024 but not
using its code). Only did minor testing in MySQL
2016-09-17 17:56:56 +01:00
AliciaRaven
7c4c3f0d10 Minor. Remove unused integer arrays from TerrainModule 2016-09-15 22:46:59 +01:00
UbitUmarov
c8a1d7e5a7 workaround potencial memory leaks 2016-08-22 03:55:01 +01:00
UbitUmarov
5d42d24428 limit the scan of terrain EnforceEstateLimits to the area changed. 2016-08-21 02:10:45 +01:00
UbitUmarov
73719b2efc fix terrain BMP image format on SaveStream mantis: 8001 2016-08-21 00:25:32 +01:00
Jak Daniels
cc992bf156 Changes to TerrainModule/ITerrainModule to support importing OARs with different Region sizes to the destination region.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:32:36 +00:00
UbitUmarov
9566c000f2 work around some 'tests' errors: terrain effects limits changed 2015-11-17 05:25:08 +00:00
UbitUmarov
f57a48a0fb fix silly bug 2015-11-10 20:34:19 +00:00
UbitUmarov
5bfd49404d start TerrainCheckUpdates on heartbeat thread, but do it async; fix a bug on slow terrain send limits check 2015-11-10 17:44:53 +00:00
UbitUmarov
d281ec5342 some fixes/changes on land send 2015-09-30 06:09:01 +01:00
UbitUmarov
8fde2fb901 slow down terrain sending so other users of LAND queue do have a chance to send things 2015-09-24 00:35:06 +01:00
UbitUmarov
33b4077c2c revert my change to the range of greyscale image maps, setting it back to 0 - 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway 2015-09-21 00:44:53 +01:00
UbitUmarov
fe5807cd09 fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range and not only 0-127m. Jpeg format still using a non standard color encoded heightmap 2015-09-20 15:31:38 +01:00