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Fix SmoothArea to be uniform again
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@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
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{
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if (n >= 0 && n < map.Width)
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{
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for (int l = y - sy; l < y + sy; ++l)
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for (int l = y - sy; l <= y + sy; ++l)
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{
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if (l >= 0 && l < map.Height)
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{
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