UbitUmarov
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f21aca428f
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do not auto set reflection_probe_ambiance on old skies, so a viewer can decide to fix for pbr (ofc seems tha currently they just set it 0 and do nothing showing broke skies in same cases); a few changes on notecards uuid detection
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2024-01-10 13:30:14 +00:00 |
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UbitUmarov
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75952d9bea
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cosmetics
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2024-01-02 23:14:38 +00:00 |
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UbitUmarov
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ef1b5a8a61
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remove obsolete add physics taint
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2024-01-02 20:56:49 +00:00 |
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UbitUmarov
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8d5d985ba1
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try fix bsparam setvalue for parameter type string
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2023-05-31 20:44:42 +01:00 |
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Robert Adams
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1527d42823
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BulletSim: some small changes to SetForce and SetTorque motors that don't seem to fix any problems.
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2023-05-30 18:28:50 +00:00 |
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Robert Adams
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c90858576c
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BulletSim: osGetPhysicsEngineName() returns wrapper and engine version information
New BulletSim config parameters for setting defaults if legacy format is needed.
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2023-05-26 01:47:56 +00:00 |
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UbitUmarov
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828d568d2f
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revert last commit, so some scripts may still work on other engines
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2023-05-23 18:34:14 +01:00 |
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UbitUmarov
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265ea0b8a3
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ExtendedPhysics module is specific to Bulletsim, can not be active with other engines, at least in current form
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2023-05-23 18:17:22 +01:00 |
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Robert Adams
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cafbf1c977
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Add physDisableDeactivation() LSL function to ExtendedPhysics.
Add implementation of physDisableDeactivation to BulletSim.
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2023-05-23 16:41:22 +00:00 |
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UbitUmarov
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f41ff1419c
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update libomv with faster vector3 UnitX,Y,Z rotations
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2023-02-15 16:27:43 +00:00 |
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UbitUmarov
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d0be98bacb
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cosmetics
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2023-02-08 03:00:20 +00:00 |
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UbitUmarov
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dc754b22d5
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bullet low level seems to ignore MaxCollisionsPerFrame, in some cases. Thanks Beq Janus
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2023-01-12 13:08:31 +00:00 |
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UbitUmarov
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a133a0c7ac
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change bullet to use dllmap
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2022-11-24 10:55:42 +00:00 |
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UbitUmarov
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1e49330904
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update libomv with new dllmapconfiguration helper. This will read again files *dll.config to setup dllmaps, but does need to be called by hand on respective assemblies. It will also set dllmaps for windows. Change ubode to use it. (cross fingers)
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2022-11-23 22:16:43 +00:00 |
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UbitUmarov
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d9380c9b83
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clean some spurius chars and a few other things. Thanks Vincent Sylvester
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2022-11-12 02:49:01 +00:00 |
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UbitUmarov
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7ef28ede29
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remove old ode (OpenDynamicsEngine) module. Thnaks to all that worked on it, in fact it was the basis for other modules like Bullet and ubOde
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2022-11-09 02:33:43 +00:00 |
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UbitUmarov
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89b13e1db2
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for fix old ode for linux and others by using again same unmanaged lib as ubode. Otherwise mono will just use the wrong one, since they have same api, and are both always loaded by mono
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2022-11-09 01:54:16 +00:00 |
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UbitUmarov
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c060ce1c9c
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several cosmetic on physics
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2022-11-08 03:56:11 +00:00 |
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UbitUmarov
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87cf092666
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ubode do ray-avatar collision in managed space
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2022-11-08 03:51:30 +00:00 |
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UbitUmarov
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2f3cf5260c
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try mk huggers a bit better
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2022-11-04 22:45:53 +00:00 |
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UbitUmarov
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3931400d7f
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ubode: several changes to avatar-avatar collisions. Replace some unmanaged by managed code
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2022-11-04 21:45:44 +00:00 |
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UbitUmarov
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327fad2a6e
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ubode: fix physical prims space destroy
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2022-10-29 03:49:53 +01:00 |
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UbitUmarov
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fb9eade129
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ubode: revert raycasts timeout to older value
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2022-10-28 21:37:43 +01:00 |
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UbitUmarov
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0289011442
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cosmetics on ubder meshing
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2022-10-23 21:10:36 +01:00 |
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UbitUmarov
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f5883d8ce6
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revert introduction of some in arguments
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2022-10-23 21:00:56 +01:00 |
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UbitUmarov
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4adcbe6288
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a few changtes to ubode
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2022-10-22 12:06:51 +01:00 |
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UbitUmarov
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cd037cd2ea
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a few changtes to ubode
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2022-10-19 23:22:21 +01:00 |
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UbitUmarov
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7a3ff3b210
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few changes on ubode collisions
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2022-10-19 04:17:44 +01:00 |
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UbitUmarov
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65925027f1
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c# things on physics; remove unused file (runprebuild)
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2022-10-16 22:36:09 +01:00 |
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UbitUmarov
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8895577c80
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use Random.Shared
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2022-10-16 15:06:36 +01:00 |
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UbitUmarov
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a4300c227a
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fix typo/bug on ubode
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2022-10-07 19:09:49 +01:00 |
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UbitUmarov
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62d56df5b4
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few minor changes on physics
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2022-10-02 11:46:03 +01:00 |
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UbitUmarov
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b4c057c80c
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cosmetics
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2022-09-18 14:07:53 +01:00 |
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UbitUmarov
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d545506efc
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add a few more parameters to llGetObjectDetails(); add intger log2(uint)
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2022-08-23 17:27:02 +01:00 |
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UbitUmarov
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1456f43bc3
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ubode: change managed/unmanaged contacts shared memory again
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2022-08-21 05:00:27 +01:00 |
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UbitUmarov
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3a201f7e3d
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terrain height math
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2022-08-20 12:53:38 +01:00 |
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UbitUmarov
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d37bed10c9
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ubode things
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2022-08-19 14:49:41 +01:00 |
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UbitUmarov
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a578bfd2ac
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ubode: small change on ray/terrain
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2022-08-18 00:56:12 +01:00 |
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UbitUmarov
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756a5605e9
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missing changed file
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2022-08-18 00:35:41 +01:00 |
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UbitUmarov
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6ab38ab964
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CharsSpace no longer in use
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2022-08-18 00:32:48 +01:00 |
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UbitUmarov
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81193e2a16
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abuse of AggressiveInlining
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2022-08-18 00:27:17 +01:00 |
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UbitUmarov
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6ebcae4885
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several changed to ubode rays; remove some test probes not usefull, etc
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2022-08-18 00:23:38 +01:00 |
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UbitUmarov
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da7d00f834
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oops bug fix
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2022-08-15 20:44:13 +01:00 |
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UbitUmarov
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f7e7e9c054
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ubode things
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2022-08-15 19:31:59 +01:00 |
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UbitUmarov
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2ba53faa5c
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ubode: try ot make mono happy again
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2022-08-14 20:43:34 +01:00 |
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UbitUmarov
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b763428ede
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ubode: do part of avatar/avatar broadband collision phase in managed code plus cosmetics
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2022-08-14 19:05:14 +01:00 |
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UbitUmarov
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aad0c3c60e
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map image service: always try to delete a map tile, before saving a new one; ubode cosmetics that where on disk"
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2022-08-14 00:24:27 +01:00 |
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UbitUmarov
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7b334bc7d8
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main terrain does not need a ode space
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2022-08-11 23:17:36 +01:00 |
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UbitUmarov
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c241ecd0f8
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update ubode unmanaged libs for win32, win64, linnxu 64 and mac ox intel 64b. Thanks Gavin for the mac compile
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2022-08-11 18:22:52 +01:00 |
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UbitUmarov
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0f052f775d
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a few changes to ubode managed/umanaged interface
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2022-08-08 23:34:29 +01:00 |
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