Commit Graph

171 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
20aeace8d7 Add log messages on teleport failure to better pin down the cause. 2011-03-09 22:03:12 +00:00
Melanie
cea47491de Fix a few little things 2011-02-27 19:49:23 +00:00
Mic Bowman
1bb0bae78a Forces the owner of a rezzed object to be the "rezzer" of the
object rather than the owner of the inventory item. In theory,
this shouldn't happen unless you are using grid-wide library
for inventory.
2011-02-22 13:30:38 -08:00
Mic Bowman
5a16fa882c Parameterizes the view distance used to compute and manage
child agents in neighbor regions. This means you can extend
the view on a simulator beyond the default 3x3 regions.

This uses a region default draw distance and should be
replaced at some point by the avatar specified draw distance.
That will require more careful, dynamic recomputation of child
agents every time the draw distance changes.

WARNING: this is experimental and has known instabilities. specifically
all regions "within site" should be running the same default draw distance
or agents will not be closed correctly.
2011-02-22 13:23:54 -08:00
Melanie
918c12c965 Change the QUERYACCESS method to eliminate spurious access denied messages 2011-02-16 08:06:11 +00:00
Diva Canto
a8ced66e87 Improved error message on TP failure 2011-02-12 07:28:21 -08:00
Diva Canto
f5a3eb9fd5 Added a config var to HGInventoryAccessModule called OutboundPermission that controls whether the sim lets asset POSTs happen to foreign grids or not. It's True by default. If ppl want to allow foreign visitors but don't want to allow any assets out of their grid, they should set this to False. This is the beginning of policies for these things... 2011-02-04 17:05:45 -08:00
Justin Clark-Casey (justincc)
1613d89383 minor: Correct misspelling of neighbour in log messages.
Thanks Fly-Man-
2011-02-04 20:51:51 +00:00
Melanie
188d86998d Fix up QueryAccess to also check parcels 2011-01-28 04:09:04 +00:00
Melanie
d90b0c53ec Fix bumping into sim borders and check estate bans for walking crossings 2011-01-28 02:38:14 +00:00
Melanie
705f4e1e4b Dont' trust the viewer! Fix a permission slam error caused by trusting
the viewer too much.
2011-01-12 21:46:49 +00:00
Melanie
914e4b319e Fix direct item give permissions 2011-01-12 21:39:13 +00:00
Diva Canto
02e661f8dd Minor additional debug message. 2011-01-07 11:39:22 -08:00
Melanie
07cc032081 Allow cross-scope friendships to work, and also allow other cross scope name
resolution
2011-01-03 19:42:46 +00:00
Melanie
c48ddbfef1 Fix scoping for prim region crossings 2011-01-03 19:41:02 +00:00
Diva Canto
cefdee8aaf Normalized ALL URLs with trailing /'s hopefully. Fixed show hyperlinks command. mantis #5259 2010-12-09 16:52:37 -08:00
Diva Canto
72748746d5 Fixed some inconsistency with trailing /. Made debug messages consistent. Changed the stored region names of HG regions. Increased the size of regionName in DB. 2010-12-05 19:43:24 -08:00
Jonathan Freedman
45cd2e3ef9 Merge branch 'master-core' into mantis5110 2010-12-05 11:49:15 -08:00
Diva Canto
f3835fe15c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-11-29 09:58:20 -08:00
Diva Canto
f86c438653 Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function. 2010-11-29 08:43:33 -08:00
Diva Canto
3292a22558 Creator information preserved upon HG transfers. 2010-11-26 22:06:34 -08:00
Mic Bowman
541a7660e0 Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
Cleaned up the avatar update calls in the groups code. Cleaned up
some commented and debugging code, and a few formating fixes.
2010-11-27 01:14:36 +00:00
Diva Canto
ae4b02e115 WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs. 2010-11-25 11:14:16 -08:00
Jonathan Freedman
b7f5e82843 Merge branch 'master-core' into mantis5110 2010-11-21 20:01:48 -08:00
Jonathan Freedman
562147475c Merge https://github.com/opensim/opensim into mantis5110
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2010-11-21 19:51:23 -08:00
Diva Canto
c617d658dd Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
New migration in inventory table in order to make CreatorID varchar(255).
2010-11-21 17:19:24 -08:00
Diva Canto
6a9ae9e7cb Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-21 13:16:52 -08:00
Justin Clark-Casey (justincc)
e6eeaaea67 minor: add some method comments 2010-11-17 22:55:06 +00:00
Melanie
7bb005b0d1 Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 21:01:56 +00:00
Melanie Thielker
d8fffd0fb5 Call attachment cleanup when an agent crosses out 2010-11-08 02:37:00 +00:00
Jonathan Freedman
e371d3208c Merge branch 'master' into mantis5110
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
2010-10-30 14:10:13 -04:00
Justin Clark-Casey (justincc)
ade71c9ed7 Change level of some logging messages, turning some info into arguably more appropriate debug to reduce console spam when log level is info 2010-10-30 01:32:56 +01:00
Jonathan Freedman
3fe8fc3d51 * throw debug message when no HomeURI is set 2010-10-24 13:32:34 -04:00
Justin Clark-Casey (justincc)
fe8d3d5a2b Revert "Merge remote branch 'otakup0pe/mantis5110'"
This reverts commit 21187f459e, reversing
changes made to 8f34e46d74.
2010-10-22 23:52:07 +01:00
Jonathan Freedman
d4144bedb8 * change the data exchanged within hypergrid transactions 2010-10-21 23:22:15 -04:00
Jonathan Freedman
a2167b0f0d * more url / hg cleanup 2010-10-11 16:53:00 -04:00
Jonathan Freedman
2654ab6300 Merge branch 'master' of git://opensimulator.org/git/opensim 2010-10-10 18:06:27 -04:00
Melanie
4a57288577 Fix an infinite recursion 2010-10-08 23:23:07 +01:00
Jonathan Freedman
4adada6fe4 Merge branch 'master' of git://opensimulator.org/git/opensim 2010-10-07 23:47:39 -04:00
Melanie
abfede7819 Plumb the path for multiple object deletes 2010-10-06 20:00:51 +01:00
Jonathan Freedman
8f1acb890a Merge branch 'master' of git://opensimulator.org/git/opensim 2010-10-05 14:17:18 -04:00
Diva Canto
0772e19af2 Added viewer's channel, mac, and id0 to agent circuit data. Also moved client ip address to agent circuit data, so that it's always there. 2010-10-03 20:01:59 -07:00
Jonathan Freedman
32ccc7a9d9 * refactor refactor refactor ServerURI 4 lyfe 2010-10-02 19:17:02 -04:00
John Hurliman
860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 2010-09-16 17:30:46 -07:00
Jeff Ames
f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
Justin Clark-Casey (justincc)
1e8e98a07f Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs
This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors.
Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
2010-09-04 01:36:26 +01:00
Justin Clark-Casey (justincc)
8d2e8b7d5c minor: remove mono compiler warnings 2010-09-03 21:28:57 +01:00
Melanie Thielker
c47de94263 Adjust the "Magic numbers" we use because we can't reference the actual
script state enum to reflect recent changes.
2010-08-31 22:36:46 +01:00
Jonathan Freedman
0a83fde85c Implements parcel media setting persistence and packet / CAPS handling
properly for the new media settings.

Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30 02:07:55 +01:00
Diva Canto
0f95cd209e Addresses mantis #4991 -- HG between two regions with the same map coordinates fails with no warning 2010-08-27 17:25:04 -07:00