Commit Graph

1387 Commits

Author SHA1 Message Date
Justin Clarke Casey
78f831ef52 * minor: Clean up of logging messages to make following the client login process easier
* documentation
2008-09-07 03:22:33 +00:00
Teravus Ovares
3378b502c5 * This changes gridcomms types back to our home grown wholy controlled types.
* These are different types then the OMV types because changing them causes just about all grid comms to break.   If these were the libOMV types, then libOMV couldn't change them ever again after that..  or we'd have a breakage whenever they changed them.
* This might introduce a map issue.   Still checking it out.
2008-09-06 22:28:51 +00:00
Teravus Ovares
a97155b106 * Addresses the same issue as last commit on SceneObjectGroup border crossings 2008-09-06 19:40:04 +00:00
Teravus Ovares
6fc23adbc2 * Fixes a few type changes that caused the XML Format to break.
* Testers, please try rezzing your inventory on this revision and sending me feedback in mantis.
* Users, it's not time to update yet.  The dust still hasn't settled.
2008-09-06 19:21:41 +00:00
Melanie Thielker
9e545c9984 Mantis #2133
Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
2008-09-06 14:58:23 +00:00
Teravus Ovares
7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Justin Clarke Casey
03581c17e6 * refactor: Make SOG itself responsible for checking whether it's already been deleted on an update request from the regular sweep 2008-09-06 01:10:47 +00:00
Justin Clarke Casey
4d86a324f8 * minor: change hard tabs back to spaces in previous commit
* my excuse is that I hadn't used this monodevelop exe before...
2008-09-06 00:55:16 +00:00
Justin Clarke Casey
01878b886c * Fix mantis 2130 - nre occuring sometimes when the regular prim update sweep occurs
* Fold m_deleted and m_isDeleted together (ugh!)
2008-09-06 00:44:50 +00:00
Justin Clarke Casey
de467f4903 * Remove lots of warnings from the CMS module
* Remove a few other miscellaneous warnings
2008-09-06 00:09:24 +00:00
Sean Dague
a0f2e46836 added in find calls
added logging of exceptions, which we'll get quite a few of at this
point most likely
2008-09-04 22:06:16 +00:00
Sean Dague
6e1bcbcf48 remove calls 2008-09-04 22:06:13 +00:00
Sean Dague
ff4b6fc1b5 start in on an EntityList class so we can stop doing lots of manipulating
of Entities as a dictionary directly
2008-09-04 17:52:53 +00:00
Melanie Thielker
eee9c114cb Mantis #2111
Eliminate gretuitious KillObject packets. KillObject is sent to the
viewer for the root part only.
Also prevents the full update on deselect that makes a deleted object
reappear and stay visible until the background deleter got around to it.
We still send 2 KillObject packets for the root prim, that could be 
avoided only at a cost in reliability. One packet seems an acceptable
price to pay for consistency.
2008-09-03 19:28:46 +00:00
Charles Krinke
98da84c851 Mantis#2105. Thank you kindly, HomerHorwitz for a patch that addresses:
Due to the many problems with not cleaned up child-agents, I thought it 
might make sense to be able to see them on the console. 'show users' on 
the region-server's console now outputs root- and child-agents (with 
"root" or "child" column)
2008-09-03 03:32:29 +00:00
Dr Scofield
109aa00150 fix: PostInitialise() not being called on script engines (nasty one that)
cleanup: warnings, readability
2008-09-02 12:07:23 +00:00
Justin Clarke Casey
d3510def00 * If a general alert message is sent out, only send it to avatars in the scene (not child agents).
* This foxed me in the osgrid meeting last week
2008-08-30 21:52:09 +00:00
Justin Clarke Casey
49ec6dd882 * squash some obvious warnings
* a couple more remain that preferably the original coders should look at in more detail (obsolete warnings in the ogp module and not overriding warnings in the script 
engine)
2008-08-30 18:09:38 +00:00
Charles Krinke
e3308c0fa5 Mantis#2084. Thank you kindly, HomerHorwitz for a patch that:
Addresses the problem of ghost avatars. The problem was child-agents 
sending data. Due to symmetry reasons, I considered that wrong. 
Whenever an avatar A1 in region R1 looks at avatar A2 in adjacent 
region R2, we have two possibilities to communicate: A2-root sends 
to A1-child (both in region R2), or A2-child sends to A1-root 
(both in region R1). Currently, the children send data in some cases, 
and I guess the viewer gets puzzled about that and switches the child 
to root as consequence (at least partly), so it becomes visible.
2008-08-30 01:21:18 +00:00
Charles Krinke
9fc67f1908 Mantis#2067. Thank you kindly, HomerHorwitz for a patch that:
Found that during my ghost-hunt: Add some logging and you see that the 
counting down happens twice (once at the place that is removed by the 
patch, and once caused by the actual removal of the root-/child-agent 
during LLClientView.Close). With the patch applied, I end up with correct 
numbers, i.e. with 0 roots and 0 children after everyone has logged out.
2008-08-29 14:21:31 +00:00
Melanie Thielker
ee0a5caa30 Fix an issue where the client supplies an empty name and it was applied
to the inventory item, causing the item to wind up without a name.
2008-08-29 11:03:58 +00:00
Jeff Ames
3bf8858727 Update svn properties, formatting cleanup. 2008-08-28 14:41:54 +00:00
Melanie Thielker
53f78a1087 Thank you, A_Biondi, for patch to porperly apply the new item name
when copying within agent inventory
2008-08-28 02:36:40 +00:00
Melanie Thielker
5525a3ecb4 Thank you, salahazar, for a patch that corrects the behavior of
llDetectedLink(). Also a small refactor to remove an interface member
from IScriptEngine.
2008-08-27 22:53:58 +00:00
Melanie Thielker
bc78a6335b Mantis #2058
Remove the physics representation of link set child prims when the
link set is deleted.
2008-08-27 19:06:07 +00:00
Charles Krinke
363989195a Mantis#1518. Thank you kindly, Zaki for a patch that:
Issue is caused by the terrain height not being queried before 
teleporting within the region. Teleporting between regions is 
correct. Adding the neccessary checking to intra-region TP code.
2008-08-27 02:49:47 +00:00
Charles Krinke
84cdebe470 Mantis#2047. Thank you kindly, Simsim for a patch that addresses:
avatar sitting on the object can not telport to other regions.
2008-08-27 02:40:14 +00:00
Justin Clarke Casey
7402c2d288 * Deal with a WebException thrown if a grid server cannot be contacted for region information 2008-08-25 21:26:58 +00:00
Teravus Ovares
2912aafe25 * This commit incorporates the heart of the OpenGridProtocol patch that is currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental.  It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings.    Remember, you still need an agent domain..  
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
2008-08-25 07:35:17 +00:00
Melanie Thielker
a7a385937e Completing the item sale series, this one implements sell contents.
All item sale modes are now complete.
2008-08-24 16:41:23 +00:00
Melanie Thielker
d5b48ecbe1 Selling a copy of a prim (prim vendor) now works.
Sack of bolts to go with the nuts?
2008-08-24 07:16:47 +00:00
Melanie Thielker
07cb1d4f0e Selling an object in-place (as original) now works. Builders can
now ply their trade. Is that nuts?
2008-08-24 06:39:54 +00:00
Melanie Thielker
c9b5641c49 Plumb the data path for all those eye candy values. Saves texture
animation, target omega, looped sound, script access pin, allowed
drop state and sale data. Loads it, too. Not all tested.
Code: No Nuts. Data: Cannot Guarantee Nut Free.
2008-08-24 05:25:26 +00:00
Melanie Thielker
63b6ab467a Implements 80% of object buy (prim vendor). You can't buy the object yet,
and the for sale setting doesn't survive a sim restart, but this is most
of the plumbing.
2008-08-24 00:51:21 +00:00
Melanie Thielker
ccd74f888b Some complex re-ordering to make prebuild do what needed to be done.
It is now possible to use module interfaces without referencing Scene.
Place those interfaces in OpenSim/Region/Interfaces. They may not
use any refs from OpenSim.Region.Environment as parameters.
This resolves a circular library ref introduced in r5949
2008-08-23 02:30:07 +00:00
Melanie Thielker
f206ffd5a8 Mantis #2003 - thank you, SachaMagne, for a patch that implements
the first part of gesture persistence.
----------------------------------------------------------
Attachments no longer vanish on walking crossing. Teleport is still
problematic, but will now be blocked with message "Inconsistent
attachment state" rather than losing the attachment. Detach to be
able to TP in that case.
2008-08-20 01:48:51 +00:00
Jeff Ames
07b04213d7 Update svn properties, minor formatting cleanup. 2008-08-19 22:41:39 +00:00
Melanie Thielker
41440e184b Attachment persistence (Mantis #1711)
Change user server to handle attachment assets record properly. Ensure
that attachments are not re-rezzed on region crossing. Persistence
will NOT WORK with earliser UGAI!!
Change region server to match.
2008-08-19 18:34:46 +00:00
Melanie Thielker
e5cdba1cb4 Fix region crossings and access to inventory after changing regions within
the same simulator
2008-08-19 15:09:35 +00:00
Jeff Ames
5c360e7374 Update svn properties, minor formatting cleanup.
Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
2008-08-19 13:07:24 +00:00
Melanie Thielker
29530f3029 Attachment persistence!!! Patch #9170 (Mantis #1171)
Attachments now persist across logouts. Mostly untested.
2008-08-19 07:11:58 +00:00
Melanie Thielker
6d2e1ad6ba Attachment persistence!!! Patch #9169 (Mantis #1171)
Attachments now save to MySQL. No reattach on login yet.
2008-08-19 02:12:40 +00:00
Jeff Ames
6ef9d4da90 Formatting cleanup. 2008-08-18 00:39:10 +00:00
Jeff Ames
531f6c01eb Update svn properties, minor formatting cleanup. 2008-08-17 23:07:14 +00:00
Melanie Thielker
35dde94f01 Change the deselect processing to prevent gratuituous full update
when an attachment is deselected.
2008-08-17 22:38:52 +00:00
Melanie Thielker
fe1d78bb78 Add some locking on m_undo in SceneObjectPart 2008-08-17 19:17:44 +00:00
Teravus Ovares
0683a07081 * Turned on the MapImageModule as opposed to the code in Scene for generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface.
* Refactored a few things in Scene to make maptile saving easier to understand.
* Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future.
* If the MapImageModule isn't loaded, default to the code in Scene still.
2008-08-17 18:59:58 +00:00
Melanie Thielker
40abeed7d4 Add the IInventoryModule interface and a sample method call
to Scene.INventory.cs
2008-08-17 18:41:13 +00:00
Teravus Ovares
910f9d10d6 * half of the attachmentpoint skull fix
* There's still a full object update coming when you release the attachment after modifying it that's killing it sometimes.
2008-08-17 03:09:47 +00:00
Jeff Ames
796ccd3d37 Update svn properties, minor formatting cleanup. 2008-08-17 02:31:45 +00:00