Commit Graph

195 Commits

Author SHA1 Message Date
Teravus Ovares
18c959df12 * Added llApplyImpulse in the global frame. The object must be physical before this'll do anything. Be careful with this function as it's easy to loose prim. 2008-01-17 14:59:05 +00:00
Teravus Ovares
c2863df49d * Added and implemented the LSL changed event.
* An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example
* You can use this to trigger actions in your script if someone sits on your object_rez
* You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP
2008-01-17 02:23:48 +00:00
Adam Frisby
b25f9f322c * Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-15 02:09:55 +00:00
Tedd Hansen
370e79cd9e ZERO_ROTATION set to 0,0,0,1 -- not 0,0,0,0 ;) 2008-01-14 15:37:00 +00:00
Charles Krinke
fa83249db8 Thank you very much, Kinoc for implementing llGetSubString and llDeleteSubString:
from the c# implementations of string.SubString(start,len) and string.Remove(start,len).
Especially since negative indexing and exclusion are included in the LSL versions. 
This patch is closer to the LSL version. Maybe an osSubString and osRemoveString 
would be appropriate?
2008-01-12 22:25:10 +00:00
Tedd Hansen
f9c981007d Set eol 2008-01-12 15:52:34 +00:00
Tedd Hansen
27859faf7a Welcome back LSO.
Added old LSO code, will use it as base to create new LSO VM.
2008-01-12 15:49:41 +00:00
Tedd Hansen
0081c060d0 Set eol 2008-01-12 14:45:59 +00:00
Tedd Hansen
33d82aa532 Added license to new files 2008-01-12 14:40:28 +00:00
Tedd Hansen
bacbade369 Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12 14:30:22 +00:00
Tedd Hansen
a993d0d335 ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)
Added some sample placeholders for implementing rest of LSL events.
2008-01-12 10:25:08 +00:00
Tedd Hansen
011abad053 ScriptServer protocol now correctly casts datatypes -- ready for implementing 2008-01-12 09:44:01 +00:00
alondria
90ccc248e8 Implements llModifyLand() - Still needs some tweaking to match LL's effect on how much to effect the land. 2008-01-12 04:30:47 +00:00
alondria
c2ca98519b Linking osTerrainGetHeight, osTerrainSetHeight, and osRegionRestart to LSL_BaseClass to allow them to be called in LSL scripts. 2008-01-12 03:23:11 +00:00
Jeff Ames
5d7e120d56 Set svn:eol-style. 2008-01-12 01:35:25 +00:00
Tedd Hansen
e7dbaad04f New ScriptServer protocol successfully implemented.
Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.
2008-01-12 01:14:31 +00:00
Tedd Hansen
1e9a66cbaa ScriptServer communication protocol (v1), primitive RPC-like TCP client/server 2008-01-12 00:48:58 +00:00
Jeff Ames
ef674acc24 Fix some warnings under mono. 2008-01-11 21:08:37 +00:00
Tedd Hansen
6bcf44e141 Added const definintions for sculpted prims. 2008-01-10 19:21:37 +00:00
Tedd Hansen
260145a7e6 Dynamic loading of ScriptEngine in ScriptServer
ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
2008-01-09 17:13:02 +00:00
Jeff Ames
3d7e6fc6d8 Set svn:eol-style. 2008-01-06 11:17:57 +00:00
Tedd Hansen
0fb0a6816d Only one queue is used for load/unload of scripts.
So loading/unloading of scripts are now done in same sequence as they are called.
2008-01-05 20:05:29 +00:00
Tedd Hansen
966f639ad6 Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
Some debug info for startup added to find bugs. ++
2008-01-05 15:48:02 +00:00
Tedd Hansen
4d3a8f4b52 Fixed nant compile problem 2008-01-01 15:28:16 +00:00
Tedd Hansen
d484df15c0 Trying to fix nant compile error 2008-01-01 15:18:36 +00:00
Tedd Hansen
7ef7caa200 Temp removed new data types patch from Mantis #272, causing compile problems (nant) 2008-01-01 14:56:12 +00:00
Tedd Hansen
8d79a5d93c Minor changes. Changed Prebuild.xml to avoid first-time-compile error because of dependencies. Made some changes to new LSLString. 2008-01-01 14:23:14 +00:00
Tedd Hansen
86a38dfd0f Adrianas 0000272 -- I think we need to implement standard string/integer/float functions too. 2008-01-01 11:41:07 +00:00
Tedd Hansen
9eba3d2f89 Fixed string issue in compiler 2008-01-01 11:28:56 +00:00
Tedd Hansen
a8cb20355c Correction of last commit 2007-12-31 19:31:40 +00:00
Tedd Hansen
ff4f2f5681 Changed type comparison from String to object type 2007-12-31 19:18:17 +00:00
Jeff Ames
3c9505199a Set svn:eol-style and svn:ignore. 2007-12-31 12:00:40 +00:00
Teravus Ovares
b0a6299937 * Added a catch for RemotingErrors on the TCP init 2007-12-31 01:57:14 +00:00
Teravus Ovares
373d801c40 * Added graceful remote script server connection error handling
* Removed a friends module test that I had.
2007-12-30 23:56:29 +00:00
Teravus Ovares
57a1132585 * Fixed References in Prebuild so the project compiles
* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods
2007-12-30 23:29:44 +00:00
Tedd Hansen
5b8620d82f Comments + fix = in theory stand alone script server + "RemoteSevrver" ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication. 2007-12-30 22:57:27 +00:00
Tedd Hansen
6055db2bc3 server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing) 2007-12-30 22:37:07 +00:00
Tedd Hansen
c084c54fb5 Added ScriptEngine.RemoteServer module 2007-12-30 19:08:22 +00:00
Tedd Hansen
527b5f86a2 In this commit I am using an editor feature called "Save All" before I commit. 2007-12-30 16:34:54 +00:00
Tedd Hansen
7ef09a1202 Added comments to ScriptEngine classes that explains what their purpose is 2007-12-30 16:32:29 +00:00
Charles Krinke
3cf3b426b6 Thank you again, Alondria for:
Adding some more support to Vectors and Rotations  
Description  * String->Vector/Rotation added
* Vector * and / a double added.
2007-12-27 23:09:31 +00:00
lbsa71
efd90b56b7 * Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
lbsa71
87e2a694e2 * AssetServerBase: _ProcessRequest is now called GetAsset
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility.
* Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-27 14:00:30 +00:00
Adam Frisby
2cb222806b * Fixed compile issue caused by half-refactoring (sorrry!) 2007-12-27 05:48:27 +00:00
Adam Frisby
af406bf6fa * Added osRegionRestart(float secs) to LSL Commands
* Added osRegionNotice(string msg) to LSL Commands
* Added PermissionManager checks for osTerrainSetHeight, osRegionRestart.
2007-12-27 05:26:52 +00:00
Adam Frisby
8b6dd623bd * Added osTerrainSetHeight(int x, int y, double val) to LSL commands
* Added osTerrainGetHeight(int x, int y) to LSL commands
2007-12-27 05:20:03 +00:00
Teravus Ovares
87d55443d3 * Added slightly better object sit handling
* Added sit handling for sit targets
* Implemented llSitTarget()
* Implemented llAvatarOnSitTarget()
* Sit targets do not persist sim restart.
2007-12-27 03:25:00 +00:00
Charles Krinke
fa2495ae6b Again, great thanks to Alondria for:
Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), 
llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), 
llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), 
llWater(), llGetLocalRot(), and llGetAccel()
2007-12-24 21:16:32 +00:00
Teravus Ovares
b2903c4a8a * Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), llGetVel(), llGround() 2007-12-23 13:14:56 +00:00
Charles Krinke
5cd6f235ce Thank you, Alondria for:
Reverts the LSL Texture/Color functions back to the original code, allowing them to function again
2007-12-22 22:49:37 +00:00