Commit Graph

12 Commits

Author SHA1 Message Date
MW
223550b7e4 Some very Preliminary work on .net remoting for interregion comms.
a few more classes for CAPS LLSD types.
2007-06-27 15:03:54 +00:00
MW
f413795497 updated prebuild.xml.
Added some more events to IClientAPI (OnGrapObject , OnGrapUpdate, OnDeGrapObject).
2007-06-25 16:01:30 +00:00
MW
38a800400a Disabled the CheckSum Server as it seems that isn't used by viewer 1.18.
Started to add support for asset uploads over CAPS (the asset is uploaded but seems to come out corrupt). 
Started to cleanup/rewrite the AssetCache.
Fixed bug in MapBlock requests, where data for some regions wasn't being sent.
Renamed PrimData's Texture  to TextureEntry.   
most likely a few other small changes.
2007-06-24 15:24:02 +00:00
MW
d7121a422a Started work on CAPS support, now we have our first test capability, MapLayer requests are handled by CAPS. 2007-06-22 22:21:08 +00:00
MW
a9dde515ba SandBox mode login now shares a base class with the grid mode user server.
To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
2007-06-22 18:28:49 +00:00
Adam Frisby
8194d82230 * Terrain modification more robust, uses area sizes matching those employed by the client display.
* Terrain tools now account for the duration the cursor was held for.
* Terrain tools now support new brushes (completing the common set)
** Smooth brush
** Flatten brush
** Revert brush
** Noise brush
2007-06-20 21:57:22 +00:00
MW
3e484d1aaf Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
2007-06-20 17:32:21 +00:00
lbsa71
64ed1e1b3b * Removed ClientThreads from avatar
* Deleted SimpleApp2 as it's getting wonkier and wonkier by the minute
* Added avatar handling to SimpleApp, still don't have any avatar out on the playing field
* Removed some warnings
* Went from IWorld to Scene
*
2007-06-20 15:18:54 +00:00
lbsa71
8edcc844c4 * re-added SimpleApp projects
* made them work (yay!)
* some cleanup
2007-06-20 11:41:45 +00:00
lbsa71
45d407c7b5 * SimpleApp:
* fixed build errors
 * still not working though...
2007-06-17 17:58:19 +00:00
lbsa71
5d59ffe99d * Added the two Sample Apps to the solution
* Made them build
* They don't work though, gotta have a look see at that later.
* ignored a shitload of bins
2007-06-17 16:49:33 +00:00
lbsa71
4224b695ac * LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
2007-06-09 21:45:58 +00:00