Commit Graph

5190 Commits

Author SHA1 Message Date
UbitUmarov
dfdc3e3adf change camera view constraint. we need to do it a lot more :( 2017-08-25 20:53:07 +01:00
UbitUmarov
c5802c9460 change a few more parcel eject code paths 2017-08-24 01:47:01 +01:00
UbitUmarov
1a7c8893ee add missing file. Also in last commit comment the flag was relative to (un)freeze no t(un)eject 2017-08-24 01:38:04 +01:00
UbitUmarov
539c006cb8 change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped 2017-08-19 22:44:18 +01:00
UbitUmarov
1dbf3215b0 jenkins tests still don't set scene.IsRunning 2017-08-13 06:34:52 +01:00
UbitUmarov
82e2e1e00c change locking on sop updates 2017-08-13 06:04:39 +01:00
UbitUmarov
c1ab1289ab shape convex should not trigger complex cost (LI) alone 2017-07-21 16:07:04 +01:00
UbitUmarov
4293b2cb3c fix object updates throttle for scripts doing motion by direct change of position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek. 2017-07-18 14:09:30 +01:00
UbitUmarov
f921ad005f KFM: changes on update method implies other changes. Still not that good. Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms 2017-07-17 00:58:35 +01:00
UbitUmarov
59de8fbba0 fix placement of xml ReadEndElement() 2017-07-16 06:10:24 +01:00
UbitUmarov
2f9222bec3 test scenes do not set IsRunning 2017-07-16 05:52:01 +01:00
UbitUmarov
9ae26fc5af store kfm on inventory. this may still be a bit confusing on rez 2017-07-16 05:19:27 +01:00
UbitUmarov
cd15de628d don't start moving KFM things on region start that where stopped on last shutdown 2017-07-16 01:31:37 +01:00
UbitUmarov
4ef64d4425 trigger moving_end also KFM stop and pause 2017-07-16 01:10:27 +01:00
UbitUmarov
101413ddd9 make KFM use scheduled terse updates. This may increase some rubber band, but is needed, and should work better with recent changes on sop terseupdates control 2017-07-16 00:48:04 +01:00
UbitUmarov
8b16131206 add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others... 2017-07-13 20:21:18 +01:00
UbitUmarov
bd249bdf5b replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed 2017-07-13 04:14:33 +01:00
UbitUmarov
61e3fe42bd fix wrong test 2017-07-13 03:26:43 +01:00
UbitUmarov
51d32e3bed add more missing en-us culture on scene serializer writes 2017-07-13 02:57:57 +01:00
UbitUmarov
457551d069 rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the group never individual prims/parts and so confusing 2017-07-12 10:28:11 +01:00
UbitUmarov
f8cdccc167 a few more changes on entities updates 2017-07-10 21:12:34 +01:00
UbitUmarov
9dbcb4e5f6 on entities updates throttles vectors needed to be compared as vectors, not just their norms 2017-07-10 19:31:35 +01:00
UbitUmarov
63e3fc21ef fix the name of a funtion on last commit 2017-07-10 13:48:28 +01:00
UbitUmarov
cc5d6f6b7b throttle collision sounds on a SOG. 2017-07-09 00:14:30 +01:00
UbitUmarov
b0a0163253 BUG FIX: change lludp hovertext utf-8 cut point. Thx djphil 2017-06-28 01:29:49 +01:00
UbitUmarov
0418542344 some shortcuts on local osTeleport, reduce its time penalty, do it with script thread 2017-06-26 00:18:46 +01:00
UbitUmarov
3ce909528d change Backup calls overlap control code 2017-06-25 15:42:36 +01:00
UbitUmarov
191661b51d a few more changes to iar/oar assets save error/warning to show problems known to be asset errors 2017-06-24 02:01:48 +01:00
UbitUmarov
0a1f497dee code actually has no ideia if a id is a asset or not and does try to handle all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all 2017-06-23 19:55:23 +01:00
UbitUmarov
95595a8360 coment out missing or damage assets messages in uuidgather that are not very usefull. In IAR save display information about items that contain references to broken assets. Note that as explained on mantis 8195 this can't will not detect all problems 2017-06-23 17:23:28 +01:00
UbitUmarov
3c6790b061 several changes to iar/oar assets error reports 2017-06-23 15:50:16 +01:00
UbitUmarov
aea49070c9 change uuidgather a bit more 2017-06-22 21:37:51 +01:00
UbitUmarov
66c8b7202b split some asset uuids gather i stages with dif possible errors, and dont let them be fatal 2017-06-22 19:38:38 +01:00
UbitUmarov
11d3860781 avoid some broken object assets present in osgrid inventories due to past problems, etc 2017-06-21 21:38:12 +01:00
UbitUmarov
9526a96b4f some cleanup 2017-06-13 13:22:01 +01:00
UbitUmarov
f62400c4ca improve english on few messages (thx) 2017-06-12 13:34:39 +01:00
UbitUmarov
617f42bcfa try to mk jenkins happy 2017-06-12 01:32:18 +01:00
UbitUmarov
dd7ab862ab stop doing UpdateMovementAnimations on avatar collisions, that may cause incorrect changes 2017-06-12 01:07:38 +01:00
UbitUmarov
d0afd4335c fix a error message 2017-06-11 22:32:56 +01:00
UbitUmarov
be975d1e89 add a adicional in transit flag to signal HG tps, and use it to ignore usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap ) 2017-06-09 23:27:33 +01:00
UbitUmarov
f69e48bedc make SendCoarseLocations async, since it is http. Make some actions use thread from pool and not a new one. Threading does need a deep cleanup one of this days. This stops mantis 8183 warnings, but as side effect only 2017-06-09 17:32:07 +01:00
UbitUmarov
d12957dc2c still losing time with of halcyon incompatibile oars... cathch exceptions of the function that actually throws; Reduce log spam; don't let a broken MOAP stop all object deserialization. Fixing MOAP does not mean halcyon oars issues are fixed, just one. And really we should not even try to go against halcyon decison to be incompatible.(our MOAP encoding did not change since 2010) 2017-06-09 12:14:13 +01:00
Robert Adams
5bfe8b18fe Another attempt at parsing MOAP <Media> elements in OAR files.
Seems there are multiple interpretations of the format of the content of the
<Media> element in OAR files. OpenSimulator (for reasons lost in the mist of time)
escapes the XML in the element and then reparses it was a separate XmlReader.
Other simulators fill the <Media> element with regular XML.

This patch parses the <Media> escaped XML content as it always has and, if
the parsing fails, falls back to trying to parse the pure XML.
2017-06-08 21:41:34 -07:00
UbitUmarov
1e3a19e673 bug fix plus some cleanup 2017-06-09 00:15:53 +01:00
UbitUmarov
29f2421d4f revert fa5bf4fd0b for test 2017-06-08 11:45:33 +01:00
UbitUmarov
02b51b84f4 so no real need for Maintenance thread.. so removed 2017-06-07 19:09:16 +01:00
UbitUmarov
2d93008bd9 course locations is a also heartbeat job (for now sync) 2017-06-07 18:52:56 +01:00
UbitUmarov
eca89c6e61 remove some more dead scene options 2017-06-07 18:15:15 +01:00
UbitUmarov
c8b3925085 remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783) 2017-06-07 18:04:02 +01:00
UbitUmarov
9011ca8461 set optional group position and rotation before attach to scene 2017-06-06 20:38:17 +01:00