Commit Graph

755 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
2606bf4a53 minor: very minor formatting change 2009-11-16 19:16:24 +00:00
Justin Clark-Casey (justincc)
96be5e5a88 minor: A further minor tweak to reduce iar load logging verbosity 2009-11-13 20:24:45 +00:00
Justin Clark-Casey (justincc)
ed1089d892 refactor some test asset creation into a helper class
remove mono compiler warning
2009-11-12 19:08:00 +00:00
Justin Clark-Casey (justincc)
d21fc1cefb minor: for now stop iar tests spewing log messages when running testsuite 2009-11-12 18:33:40 +00:00
Adam Frisby
cedd827f7f * Added some new syntax options for the Monitor Module's HTTP poll. 2009-11-12 11:17:04 +11:00
Teravus Ovares (Dan Olivares)
2e514bfb1b * Move RegionCombinerModule to it's own project
* Moves the mono_metadata_token_from_dor message to a different module on loading.
2009-11-10 22:40:08 -05:00
Diva Canto
05f7fa1543 Broke the monster RegionLoaded method in RegionCombinerModule into 4 smaller methods. Let's see if this avoids a mono bug that is making megaregions not work in mono. Long shot, but worth a try. 2009-11-10 10:39:16 -08:00
Adam Frisby
90b15aa440 * Added HTTP polling for Statistics Monitor Module (access via http://sim.com:httpport/monitorstats/regionUUID/)
* Returns simple formatted XML document containing statistical data on the current sim.
* Example:
<data>
 <AgentCountMonitor>5.0000</AgentCountMonitor>
 ...
</data>
2009-11-11 00:22:06 +11:00
Mic Bowman
167c15db9d Fixed XMLRPC return params
Signed-off-by: Melanie <melanie@t-data.com>
2009-11-10 04:14:41 +00:00
Justin Clark-Casey (justincc)
7f5d0a6735 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-09 17:36:28 +00:00
Justin Clark-Casey (justincc)
716f70cd31 refactor out iar escaping 2009-11-09 17:34:07 +00:00
Justin Clark-Casey (justincc)
1ded7edde2 minor: correct slightly over-enthusiastic load iar logging message 2009-11-09 17:24:06 +00:00
Justin Clark-Casey (justincc)
7c5dc94cc8 fix load iar regression accidentally introduced in last commit 2009-11-09 17:22:18 +00:00
Justin Clark-Casey (justincc)
3c1f50127c minor: tweak load iar messages to be slightly less verbose 2009-11-09 17:20:30 +00:00
Justin Clark-Casey (justincc)
fbcf6ffc18 minor: provide updates on number of assets loaded while executing "load iar" 2009-11-09 17:17:25 +00:00
Justin Clark-Casey (justincc)
ae92bbcb95 refactor: break actual item load in iar into separate method 2009-11-09 17:04:05 +00:00
Justin Clark-Casey (justincc)
a0c1836fde minor: remove some old commented out load iar code 2009-11-09 16:43:35 +00:00
Justin Clark-Casey (justincc)
678a74e4f7 Tell the user when a 'save iar' has failed because the inventory path could not be found 2009-11-09 16:42:17 +00:00
Justin Clark-Casey (justincc)
a3105a34ca Implement human / escaping for inventory folders as well as items 2009-11-09 16:12:13 +00:00
Justin Clark-Casey (justincc)
6820cc93ec refactor path delimiter in iar utils 2009-11-09 16:08:17 +00:00
Justin Clark-Casey (justincc)
a7af92d5d0 minor: remove some mono compiler warnings 2009-11-09 16:03:15 +00:00
Justin Clark-Casey (justincc)
9b2592a960 refactor: make human iar escape char a constant rather than a magic char 2009-11-09 15:54:43 +00:00
Justin Clark-Casey (justincc)
668850b974 * for iars, allow item names/folders including "/" to be escaped using "\/"
* also, "\" has to be escaped as "\\"
* add item name unit test for escaped characters
2009-11-09 15:49:09 +00:00
Melanie
81c439bcaa Patch from Snoopy2. Fixes Mantis #4342
fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god.

Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
2009-11-08 20:36:00 +00:00
John Hurliman
1cddc85078 Fixing the build break 2009-11-06 00:06:49 -08:00
John Hurliman
dfe4dc735a Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-11-05 23:50:42 -08:00
John Hurliman
afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 2009-11-05 13:10:58 -08:00
Justin Clark-Casey (justincc)
f8f1e94cf8 add unit test for iar & escaping 2009-11-05 19:32:24 +00:00
Justin Clark-Casey (justincc)
6f4a588397 minor test var name tweak 2009-11-05 19:09:32 +00:00
Justin Clark-Casey (justincc)
bae03dfcbd Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-05 18:53:57 +00:00
Justin Clark-Casey (justincc)
345ddcd0d8 * Escape / character when saving items and folders in an iar so that the loader doesn't barf 2009-11-05 18:53:25 +00:00
Melanie
ec0d5b408a Change the permissions module to use the friend list cache already in the
friends module instead of requesting the entire friends list over the
network each time a prim is touched.
2009-11-05 17:29:52 +00:00
Melanie
b098572525 Remove a spammy debug message from friends list check in the perms module.
Replace the integer compares with proper bitflags checking from libOMV.
Friends rights are now functional.
2009-11-05 16:46:39 +00:00
Melanie
83b4b4440b Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.
Applied with major changes. Core functionality commented pending review
for possible rights escalation. No user functionality yet.
2009-11-05 02:09:07 +00:00
Diva Canto
9e6f01321e Fixed a couple of NREs in corner cases. 2009-11-03 10:24:02 -08:00
Adam Frisby
3c0881c83c * Committing missing file from last commit. 2009-11-02 00:20:41 +11:00
Adam Frisby
838bc80ab9 * Implemented some tweaks to monitoring module.
* Output is prettier & more useful.
* Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
2009-11-02 00:05:49 +11:00
Adam Frisby
711dde34e4 * Implements new 'Monitoring' system for reporting performance.
* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process)
* Type 'monitor report' on the console to see output.
* SNMP Implementation forthcoming.
2009-11-01 19:37:40 +11:00
John Hurliman
7132877075 * Log progress messages when loading OAR files with a lot of assets
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-29 01:46:58 -07:00
John Hurliman
b81c829576 * Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28 14:13:17 -07:00
Diva Canto
6a6a8df1ba Make map search work also for hyperlinked regions. 2009-10-27 20:32:48 -07:00
John Hurliman
d199767e69 Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
John Hurliman
4847e62e9f * Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00
Melanie
1209db6dcd Thank you, RemedyTomm, for an update to your previous patch. Garbage-collect
the transfers that never happen.
2009-10-26 15:51:28 +00:00
Melanie
7df54d4ad2 Thank you, RemedyTomm, for a patch to handle Xfer requests being dropped
before the file data to be transfered is ready.
2009-10-26 04:52:11 +00:00
John Hurliman
2c34619aea * Changed various modules to not initialize timers unless the module is initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary
* Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
2009-10-23 14:22:21 -07:00
John Hurliman
588361e2a2 Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00
John Hurliman
ba2972eaf6 * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue which is right
* Fix WorldMapModule.process() to not trip the watchdog timer
2009-10-22 14:33:54 -07:00
John Hurliman
b2ed348aa2 Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated 2009-10-22 12:33:23 -07:00
John Hurliman
5d07e18980 A synchronous call to the messaging server was blocking the process of promoting an agent to a root agent (logins and teleports). Changed to an async method 2009-10-22 02:27:06 -07:00