Commit Graph

236 Commits

Author SHA1 Message Date
Teravus Ovares (Dan Olivares)
2e514bfb1b * Move RegionCombinerModule to it's own project
* Moves the mono_metadata_token_from_dor message to a different module on loading.
2009-11-10 22:40:08 -05:00
Diva Canto
05f7fa1543 Broke the monster RegionLoaded method in RegionCombinerModule into 4 smaller methods. Let's see if this avoids a mono bug that is making megaregions not work in mono. Long shot, but worth a try. 2009-11-10 10:39:16 -08:00
Melanie
81c439bcaa Patch from Snoopy2. Fixes Mantis #4342
fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god.

Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
2009-11-08 20:36:00 +00:00
John Hurliman
afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 2009-11-05 13:10:58 -08:00
Melanie
ec0d5b408a Change the permissions module to use the friend list cache already in the
friends module instead of requesting the entire friends list over the
network each time a prim is touched.
2009-11-05 17:29:52 +00:00
Melanie
b098572525 Remove a spammy debug message from friends list check in the perms module.
Replace the integer compares with proper bitflags checking from libOMV.
Friends rights are now functional.
2009-11-05 16:46:39 +00:00
Melanie
83b4b4440b Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.
Applied with major changes. Core functionality commented pending review
for possible rights escalation. No user functionality yet.
2009-11-05 02:09:07 +00:00
John Hurliman
7132877075 * Log progress messages when loading OAR files with a lot of assets
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-29 01:46:58 -07:00
John Hurliman
d199767e69 Experimental change of PhysicsVector to Vector3. Untested 2009-10-26 18:23:43 -07:00
John Hurliman
2c34619aea * Changed various modules to not initialize timers unless the module is initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary
* Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
2009-10-23 14:22:21 -07:00
John Hurliman
588361e2a2 Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00
John Hurliman
ba2972eaf6 * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue which is right
* Fix WorldMapModule.process() to not trip the watchdog timer
2009-10-22 14:33:54 -07:00
John Hurliman
b2ed348aa2 Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated 2009-10-22 12:33:23 -07:00
John Hurliman
32ccd5bb40 * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to Util.FireAndForget()
* Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
2009-10-21 23:03:18 -07:00
John Hurliman
fdce1be3db * Removed OpenSim.Data.NHibernate
* Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
2009-10-19 16:52:27 -07:00
John Hurliman
142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
* Initialize the LLClientView prim full update queue to the number of prims in the scene for a big performance boost
* Reordered some comparisons on hot code paths for a minor speed boost
* Removed an unnecessary call to the expensive DateTime.Now function (if you *have* to get the current time as opposed to Environment.TickCount, always use DateTime.UtcNow)
* Don't fire the queue empty callback for the Resend category
* Run the outgoing packet handler thread loop for each client synchronously. It seems like more time was being spent doing the execution asynchronously, and it made deadlocks very difficult to track down
* Rewrote some expensive math in LandObject.cs
* Optimized EntityManager to only lock on operations that need locking, and use TryGetValue() where possible
* Only update the attachment database when an object is attached or detached
* Other small misc. performance improvements
2009-10-19 15:19:09 -07:00
John Hurliman
7d6d94a7b5 More debugging of RegionCombinerModule.RegionLoaded() by making RegionLoaded() a two line function 2009-10-16 16:49:13 -07:00
John Hurliman
d44b50ee46 * Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
* Removed two redundant parameters from SceneObjectPart
* Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs)
* Committing a preview of a new method for sending object updates efficiently (all commented out for now)
2009-10-15 15:25:02 -07:00
Teravus Ovares (Dan Olivares)
31a61bbeec * Fixes some prim crossings on megaregions with regions beyond the 512m mark
* There's a slight chance that this could cause a problem with regular prim crossings..   but hopefully not.     Revert if it does.
2009-10-13 22:03:53 -04:00
Melanie
ef03b2d936 Fix selling objects 2009-10-10 10:18:16 +01:00
Melanie
9618c196c2 Revert "Merging in diva's locking fixes"
This reverts commit 832cc68513.
2009-10-07 01:44:36 +01:00
John Hurliman
832cc68513 Merging in diva's locking fixes 2009-10-06 15:54:00 -07:00
Diva Canto
e992ca0255 Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed. 2009-10-06 15:39:53 -07:00
John Hurliman
2519f071f2 Fixing a few compile errors in the previous commit 2009-10-06 02:50:59 -07:00
Diva Canto
362e94a022 * KeepAlive set to false in expect_user and log_off.
* Check for null SP in PermissionsModule.
2009-10-04 16:30:12 -07:00
Melanie
6878b26b0d Merge branch 'diva-textures-osgrid' 2009-10-04 05:49:16 +01:00
Melanie
874e423141 Fix my build break 2009-10-03 15:37:31 +01:00
Melanie
b4d1cf0009 Small permissions tweak 2009-10-03 14:22:29 +01:00
John Hurliman
387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02 18:31:08 -07:00
dr scofield (aka dirk husemann)
2107b67f1b - cleaning up LandData/ILandObject capitalization issues
- adding LandDataSerializer to OAR mechanics
2009-10-02 11:31:30 +02:00
Adam Frisby
a030e3d61b * Attempting to fix a issue with console commands & the estate module. Again. 2009-10-02 10:53:21 +10:00
Jeff Ames
606e831ff5 Formatting cleanup. 2009-10-01 09:38:36 +09:00
Jeff Ames
ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
Diva Canto
bc892c1d4c A little hack to see if this fixes the problems with ~20% of SOG's becoming phantom after an import to megaregions. 2009-09-29 07:54:56 -07:00
Diva Canto
f4bf581b96 Moved all HG1 operations to HGGridConnector.cs and HypergridServerConnector.cs/HypergridServiceConnector.cs, away from Region.Communications and HGNetworkServersInfo.
Fixed small bugs with hyperlinked regions' map positions.
2009-09-26 21:00:51 -07:00
Diva Canto
b5163889b9 Fixed the order of params to GetRegionRange. 2009-09-26 10:30:45 -07:00
Diva Canto
7253a9453e Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim 2009-09-26 07:49:04 -07:00
Diva Canto
5757afe766 First pass at the heart surgery for grid services. Compiles and runs minimally. A few bugs to catch now. 2009-09-26 07:48:21 -07:00
Teravus Ovares (Dan Olivares)
2bb513329a * Does a full battery of tests to ensure that the object isn't an attachment before border crossing
* Fixes 'Inconsistent Attachment State' when teleporting into another region besides the SW most region slot on a MegaRegion.
* Fixes a host of other unintended attachment border cross edge cases that lead to Inconsistent attachment state.
2009-09-25 16:06:04 -04:00
Adam Frisby
ca69fac13e * Send Updated Information Packet to Clients after updating estate settings. 2009-09-24 22:02:29 +10:00
Adam Frisby
8605c5d2eb * Establishing why new console commands fail to work. >_> 2009-09-24 21:46:41 +10:00
Adam Frisby
57429423bb * Fixing typo. 2009-09-24 21:29:57 +10:00
Adam Frisby
aca9fd182e * Added two new commands to EstateManagementModule
* Also, I hate git.
2009-09-24 20:27:11 +10:00
Alan M Webb
3403ae81e8 Stop a loaded OAR from generating on_rez events. This brings
the OAR loader in line with region restart (and the correct
  behavior).
2009-09-16 16:29:52 +02:00
Teravus Ovares (Dan Olivares)
feccfe4096 * Add the RegionCombinerModule back
* Yay anonymous delegate in an anonymous delegate.
2009-09-13 19:09:48 -04:00
Teravus Ovares (Dan Olivares)
3a9e1cf0a3 Temporarily removing the RegionCombinerModule to debug a mono assert on linux 2009-09-13 18:43:20 -04:00
Teravus Ovares (Dan Olivares)
eadea36142 * Move nested classes from the RegionCombinerModule into their own file.
* Rename the RegionCombinerModuleIndividualForwarder to RegionCombinerIndividualEventForwarder so there's no possibility that mono.addins sees any names similar
2009-09-13 18:12:24 -04:00
Teravus Ovares (Dan Olivares)
4241cdc929 * More comments in the RegionCombinerModule
* Changed the Destination ID to 0 in the TeleportFinish Event (why did we have it as 3?)
* Added border based trigger teleports
* Fix MakeRootAgent border cross tests for ensuring that the position is inside the region to use the borders to figure out if it's outside the Region
2009-09-13 07:20:18 -04:00
Jeff Ames
c41387b864 Formatting cleanup. 2009-09-10 15:57:53 +09:00
Justin Clark-Casey (justincc)
46d64da830 minor: remove warning 2009-09-08 16:14:52 +01:00