Commit Graph

24 Commits

Author SHA1 Message Date
diva
e80dcfa9f6 Eased the locking times of ScenePresences. No locks were removed, just the locking periods changed.
* Added an additional lock in GetScenePresences()
* Changed ForEachClient to use GetScenePresences() instead of the main ScenePresences dictionary, so that there is no need to lock.
2009-01-15 23:37:49 +00:00
Justin Clarke Casey
9e297cd722 * Slightly increase ScenePresences locking where it's technically required in SceneGraph 2009-01-07 19:33:20 +00:00
Adam Frisby
79bf2c8096 * Added three new events to SceneGraph:
- OnObjectCreate
- OnObjectDuplicate
- OnObjectRemove
2009-01-06 15:14:15 +00:00
Teravus Ovares
0d1b867500 * Added a way for the sim stats reporter to say to the scene that the stats are illogical. 2009-01-06 00:07:24 +00:00
Teravus Ovares
e9cef70f89 * Updates the sim stats module. Cleans out some of the rot.
* Adds a prototype web stats module which is disabled by default.  It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now.  I'll let you know when it's safe.
* Adds Prototype for ajaxy web content
* removed a warning or two.
2009-01-03 03:30:03 +00:00
Teravus Ovares
ec2dc354b4 * Applying Nlin's NINJA Joint patch. v2. Mantis# 2874
* Thanks nlin!
* To try it out, set ninja joints active in the ODEPhysicsSettings
and use the example at:
* http://forge.opensimulator.org/gf/download/frsrelease/142/304/demo-playground.tgz.
* Don't forget to change the .tgz to .oar and load it with load-oar.
2008-12-26 12:58:02 +00:00
Teravus Ovares
bf9e8cb987 * Fixes linking multiple linksets together. They no longer explode
* Not out of the weeds yet.  Rotating the root part with 'edit linked parts' still borks all child part rotations and rotating a selection of child parts with 'edit linked parts' still borks the position/rotation of the child parts selected
2008-12-21 14:50:58 +00:00
Charles Krinke
62dd67b8b8 Mantis#2796. Thank you kindly, Gerhard for a patch that addresses:
On a call of llVolumeDetect(1) (or any other number !=0) volume 
detection is enabled. Together with VD, the phantom flag is set to the GUI.
On a call of llVolumeDetect(0), vd detection is switched of again, 
also the phantom state is removed. On a call to llSetState(STATE_PHANTOM, 
false) while VD is active, also VD is switched off. The same is true for 
unchecking the phantom flag via GUI. This allows to take back VD without 
the need to script just by removing the phantom flag.
Things missing in this patch: persistance of the volume-detection flag. 
This needs more discussion and will be included in another patch soon.
2008-12-20 21:36:42 +00:00
Charles Krinke
e6eb571c1d Mantis#2725. Thank you kindly, Diva, for a patch that:
Adds missing protocol pieces for EstablishAgentCommunication
event which allows the client to activate CAPS and the EQ for 
child agents.
2008-12-14 02:17:12 +00:00
Teravus Ovares
76e1462dff * Tweaks physics so that linked prim are a single body. This will make linked prim more stable and probably the last obstacle to vehicles physics wise.
* Fixed a bug that caused physics proxies to be scattered when you link an object.
* Single physical prim work exactly the same as before, just linked physical prim will have changed.
2008-12-07 04:03:09 +00:00
idb
e102ed3ce1 Mantis #2716 Null when linking across objects across two regions.
Now silently fails to link prims in different regions.
2008-11-30 21:19:53 +00:00
Melanie Thielker
af5e9147f0 Start scripts in attachments only after a successful attach. Elimininate
a gratuitious asset fetch when region crossing.
2008-11-29 14:16:09 +00:00
Justin Clarke Casey
dfbec673a4 * simplify AddNewClient since making this root without using MakeRootAgent() no longer sets everything up properly 2008-11-28 20:11:17 +00:00
Melanie Thielker
09281fb55c Correct wrong inverted logic on settings goup 2008-11-28 09:54:27 +00:00
Melanie Thielker
3ff34579e4 Force regioncrossed prims to get a new LocalID. Reset parent local ID to new
avatar local ID when corssing.
2008-11-28 03:28:39 +00:00
Melanie Thielker
6b7ba29986 Fix permission propagation that was broken some revision back, causing
sold/given prim to become full perm.
2008-11-27 03:17:00 +00:00
Adam Frisby
2305ef61a5 * Refactored a number of locks into EntityManager to limit the scope of the locks. 2008-11-24 15:09:25 +00:00
Adam Frisby
47829849d9 * Swaps Scene.Entities Dictionary for EntityManager.
* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values').
* Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
2008-11-24 14:45:05 +00:00
Melanie Thielker
1c89c348b7 Fix build break 2008-11-22 16:09:58 +00:00
Melanie Thielker
e982a24f77 Remove a redundant check and add checking for attachments in parcels that
have no entry set, part 1
2008-11-22 15:58:52 +00:00
Melanie Thielker
691c4bc756 Mantis #2442
Attempt to reinstate the Object Entry flag in parcel settings
2008-11-22 00:23:48 +00:00
Melanie Thielker
ba723a4cf6 Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make all
the internals of the permissions module adapter sane
2008-11-21 22:14:57 +00:00
Sean Dague
e6f92044ca From: Christopher Yeoh <cyeoh@au1.ibm.com>
Attached is a patch which fixes mantis bug 2645 where scripts in child
prims
freeze after being unlinked from the root prim. This got introduced
some time after the 0.6 freeze. Have checked test suites
pass even after nant clean  ;-)

http://opensimulator.org/mantis/bug_update_page.php?bug_id=2645

Also removes a redundant ResetIDs call

Regards,

Chris
2008-11-20 00:13:15 +00:00
Justin Clarke Casey
cec112c87a * refactor: as per a recent opensim-dev thread, rename InnerScene to SceneGraph to make it more descriptive of its intended function 2008-11-12 20:16:46 +00:00