Commit Graph

944 Commits

Author SHA1 Message Date
Teravus Ovares
298870b177 * Fixes Mantis: 1049. Y Texture repeat not being applied to resulting animation. 2008-04-25 19:48:47 +00:00
Teravus Ovares
d3811f4747 * Fixes the object pay box to default to -2,-2,-2,-2,-2. Fixes mantis 1045. 2008-04-25 11:17:43 +00:00
Teravus Ovares
421730d972 * Used thomas' patch m884 as an example to make HUD attachments work. While I didn't use the patch directly, I did use the following from the patch to convert the uint value into the byte: (byte)((m_attachmentPoint % 16) * 16 + (m_attachmentPoint / 16)) 2008-04-25 09:47:21 +00:00
Teravus Ovares
9468917b5f * Implements llTarget, llTargetRemove, at_target(), not_at_target() 2008-04-25 01:00:55 +00:00
Sean Dague
2a2ef42e64 replace hard tabs with 4 spaces to be consistant in the source.
Please adjust your editors to not use hard tabs.
2008-04-24 12:27:24 +00:00
Teravus Ovares
aa8aee90a3 * Adds much better support for attachments that you right click on in world.
* Your friends can see your attachments now.  People who appear in the sim after you've attached something can also see your attachments.
* You can position & rotate your attachments now.  Positions do *not* save.
* You can detach attachments now the regular way.
* Attachments do not cross into other regions with you..(this isn't too far off)
* Updated ODE to not request terse updates on child prim.
2008-04-24 11:32:41 +00:00
Teravus Ovares
12bba3da4b * Fixed an annoying pop-up box when crossing borders. 2008-04-23 23:55:02 +00:00
Teravus Ovares
1909d74d5f * Patch from Melanie. Mantis 0001037: Add various internal plumbing to the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie!
* Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
2008-04-23 22:44:59 +00:00
Teravus Ovares
2a3bdde0fa * Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
* Currently if you apply that to only one or two axis you get unpredictable and sometimes explosive results.
* Three axis works well enough to play with it anyway.   More work is needed here.
* Fixed an incorrectly named method in ODE.NET
2008-04-23 15:32:19 +00:00
Adam Frisby
e456cb7533 * Patch for #973 - Object Rez from Inventory ignores permissions - Thanks tglion! 2008-04-23 13:22:06 +00:00
Adam Frisby
8425d53d68 * Applying Mantis #1022 - Thanks Melanie! 2008-04-23 11:54:35 +00:00
Adam Frisby
163d254bb9 * Applying Mantis #1021 (llStartAnimation/llStopAnimation) - Thanks Melanie! 2008-04-23 11:53:16 +00:00
Adam Frisby
bca7ab7e36 * Applying Mantis #1020 (Animations) - Thanks Melanie. 2008-04-23 11:52:25 +00:00
Justin Clarke Casey
24cf685e55 From: Dr Schofield <hud@zurich.ibm.com>
the attached patch fixes http://opensimulator.org/mantis/view.php?id=936 
aka load-xml/load-xml2 crashing. problem lies with basic physics not 
creating physics actors. the solution was already present in 
SceneObjectPart.cs.
2008-04-23 10:20:38 +00:00
Teravus Ovares
61f23fa045 * Implements llScriptDanger
* Made the scene's scriptDanger method more generic so both the llScriptDanger method and the Script engine method use the same private method.
2008-04-22 10:11:29 +00:00
Teravus Ovares
809447ac32 * Implemented NoScript areas (without loosing script state). 2008-04-22 09:28:58 +00:00
Adam Frisby
385c1f5184 * Added missing reference to OpenSim.Framework.Communications to RemoteAdminPlugin to fix a compile error introduced by the Radmin patch. 2008-04-21 14:11:36 +00:00
Adam Frisby
0d27832d44 * Various compiler warning cleanups. 2008-04-21 13:16:00 +00:00
Sean Dague
bf1580fba4 From: Dr Scofield <hud@zurich.ibm.com>
the attached patch set is centered around RemoteAdminPlugin and focuses
mainly on making it more robust (i.e. more parameter checking and better
error reporting) but also we've re-implemented the LoadTerrain stuff that
got disabled during the terrain code reworking:

   * missing PostInitialize() calls on region modules that were loaded
     for regions created via RemoteAdmin's CreateRegion XmlRpc call
   * re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost
     during the TerrainModule rework)
   * adds lots more parameter checking and error reporting to RemoteAdmin
   * adds a read-only property to RegionApplicationBase so that we can
     access the CommsManager
   * adds Exceptions to TerrainModule so that we get better error case
     feedback (and can report more meaningful errors in turn)
   * adds a CheckForTerrainUpdate() call to
     TerrainModule.LoadFromFile() to make terrain changes effective
   * adds TryGetCurrentScene(LLUUID) to SceneManager so that we can
     retrieve Scenes not only by name but also by LLUUID


   cheers,
   dr scofield
2008-04-21 12:42:56 +00:00
Adam Frisby
fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
Justin Clarke Casey
3d3eec436a * Remove user profile from cache when they log out from a region.
* A much more significant fix is required to clean up the cache when a user moves out of a region, but really better handling of delayed inventory cache updates needs to be 
written first, and possibly better affinity to cut down agent inventory requests when the move is between two regions hosted on the same server.
2008-04-20 20:36:06 +00:00
Teravus Ovares
3358d70c5b * Updates LSL2CS converter
* All objects are not touchable by default now
* When a script listens for one of the touch events in the state, an object becomes touchable.
* All LSL scripts report which events they consume now
** This uses semi-complicated Regex to discover the events, stick them in a dictionary, and then write a method call into each script state's state_entry() event.
** Tedd may figure out a better way to do this in the future.  For now, this works for LSL.
2008-04-20 04:19:44 +00:00
Charles Krinke
6865f1c67d Thank you kindly krtaylor for a patch to solve:
Linked objects won't scale together properly, only the root object scales. 
This happens with scaling both up and down or inputting numbers in the edit dialog.
2008-04-19 21:01:26 +00:00
Justin Clarke Casey
b6f8777dde * Fix build break in previous revision 2008-04-19 20:44:24 +00:00
Adam Frisby
a2b32bdd6f * Fixed two compiler warnings dealing with IPAddress equality. 2008-04-18 09:35:24 +00:00
Teravus Ovares
b280605237 * Added lock persistence
* Temporarily disabling click+drag+move for non physical things until more experimenting is done to figure out how to get a sideways hand cursor in the client.
2008-04-18 04:44:04 +00:00
Teravus Ovares
dd4deebbcb * Re-Fixed caps
* This fixes chi11ken's/OpenViewer's libsl cap issue.
2008-04-17 19:42:54 +00:00
Teravus Ovares
244bfcde5b * Implements 'Set Home to Here'
* Implements 'Teleport Home'
* User Server has to be updated for it to save your home in grid mode
* home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float.  Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now.   Eventually it needs to be a float, but lets release another incremental version before doing that.
2008-04-17 05:07:14 +00:00
Teravus Ovares
7c1f17b994 * Applying melanie's Landmark patch. Thanks Melanie!
* To make a landmark, you currently have to enable admin options in the advanced menu first.  We're working on this..   however use the admin options solution in the mean time.
2008-04-16 14:10:54 +00:00
Sean Dague
1eb0fedd93 After reading Timer.cs in the mono source, I'm not
convinced that timer.Enabled modification is thread safe.
I suspect the statsHeartBeat call to be one of our hot spots
because is tries to synchronize not with a lock, but by
disabling and enabling itself.  I've replaced that with a lock
in the hopes that this affects either the 100% bug, or the
invoke_void bugs.
2008-04-16 10:54:32 +00:00
Charles Krinke
bf7e7b2c57 Thank you very much, Kmeisthax for:
This patch makes the "Show in Search" checkbox on the viewer work. Additionally, I also discovered that show-in-search objects use the JointWheel flag, so this patch currently uses that flag. LibSL needs to add a flag to enum LLObject.ObjectFlags, "IncludeSearch = 32768" so we aren't using a legacy flag.

Additionally this patch also contains a small fix to BaseHTTPServer that lets the response content-type to be something other than text/html. For some reason this didn't get submitted with the DataSnapshot merge.
2008-04-16 03:55:21 +00:00
Teravus Ovares
e777f88028 * A tweak of the caps system so that new caps have random paths instead of a fixed path
* This allows caps requests to be routed to regions where the agent is currently a root agent instead of the region that they logged into as it did previously.   
* This fixes a wide variety of bugs related to 'can't do X once i've crossed a border'.
* The first seed cap request fails, the second one works.  (this generates an error message on the console)
* Experimental.
2008-04-15 23:10:12 +00:00
Sean Dague
62d02e079e From: dirk husemann <hud@zurich.ibm.com>
attached is a patch set that
     * adds further robustness checks for the CreateUser and CreateRegion
       XmlRpc
     * fixes SceneManager.TryGetScene(IPEndPoint, Scene) --- contrary to my
       expectation IPEndPoint.Address is not sufficient for a comparision,
       IPEndPoint.Address.Address (the long representation) does work
       however.
     * add [RemoteAdmin] section to OpenSim.ini.example
     * fixes XML doc comments
       good night,
       dirk
2008-04-15 14:18:37 +00:00
Adam Frisby
0b4a8191a1 * Quick patch before I start on a bigger project
* Renamed ITerrainTemp to IMapImageGenerator
* Renamed WriteJpegImage to WriteJpeg2000Image to better reflect it's function.
2008-04-15 03:07:31 +00:00
Justin Clarke Casey
b7ae8701ce * Working towards notifying the client if the inventory service has failed, rather than simply returning 0 items.
* This is very early support which would only be triggered in a rather unlikely case (if the user server correctly received an inventory skeleton, but later on failed to return the whole inventory in a timely manner.  Also, this only applies to the 1.19.1.4 client onwards
* Code cleanup and support for other failure cases (failure of inventory caching on region crossing, failure to actually add a folder/item, etc, should follow.
2008-04-14 18:43:23 +00:00
Teravus Ovares
e21886eea0 * Fixed a few warnings.
* Added license info to a few files it was missing from.
* Fleshed out the landbuy interfaces
* If you add '-helperuri http://127.0.0.1:9000/' to your list of parameters you tell the client to use when you start it up you can transfer ownership of parcels now in standalone.  Structured gridmode requires a lot more work, see the documentation in the example money module.   The example money module is not secure especially in standalone mode.
2008-04-14 17:13:38 +00:00
Teravus Ovares
5e1d8925fa * Fix bug 934 2008-04-11 17:24:04 +00:00
Justin Clarke Casey
9a7717743b refactor: eliminate method in UserProfileCacheService 2008-04-11 16:13:33 +00:00
Justin Clarke Casey
b3892096f3 * From: Dr Scofield <hud@zurich.ibm.com>
* This patch adds support for saving a dynamically generated region to the filesystem (as a region xml file)
* Also adds some error checknig to make sure the dynamically generated region name, id or location are not already taken.
* Thanks Dr Scofield
2008-04-11 15:00:41 +00:00
Teravus Ovares
50c5e6af10 * With Grid Comms up in the air.. I decided have the friends module update you when your friends come online if they're at least a child agent on the sim. offline status works the same also. So does Instant Message.
* This is until Grid Comms matures a bit more on this.
* This should also work in Standalone as it uses the IUserData interface.
2008-04-10 18:30:34 +00:00
Teravus Ovares
f2d36186f0 * Slightly smoother transition between land, shallow water and deep water in map tile generation. 2008-04-10 15:27:02 +00:00
Teravus Ovares
1178eddffc * Brings back map tile generation based on the terrain. The algorithm produces a graphic that is a bit Dazzle-ish. A Dazzle-ish map tile is better then a grey map tile IMHO. 2008-04-10 13:37:39 +00:00
Teravus Ovares
06967e230f * Updates BetaGridLikeMoneyModule
* Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule.
* Configure it in OpenSim.ini using the [Economy] header.  See the bottom of the OpenSim.ini.example for more information.
* This also fleshes out the Economy API a bit more.
2008-04-10 09:36:55 +00:00
Teravus Ovares
b85624db18 * Adds twist support for Cubes, Cylinders, and Prisms in the Meshmerizer
* A tweak of the SimStatsReporter so it would report the prim capacity to be 45000.
2008-04-10 00:31:44 +00:00
Justin Clarke Casey
90422db35a * Update code to use patched libsecondlife.dll which removes the problem where the AssetType enum was 'Primitive' rather than 'Object'
* The libsecondlife patch was also applied to libsecondlife itself in r1714
* Many, many thanks to Dr Schofield (IBM) for his help on this :)
2008-04-08 14:39:29 +00:00
Sean Dague
5ee75998ce more refactoring, this time on InventoryFolderBase
* wrap attributes in properties
 * clean up names a little bit
 * clean up name styles
2008-04-07 23:27:05 +00:00
Sean Dague
f436815107 Refactor InventoryItemBase to do the following:
* wrap fields as Properties
 * rename some fields/properties to more sensible names
 * set style to PropName to match more standard C# approach
2008-04-07 23:15:35 +00:00
Justin Clarke Casey
da9eeffc9e * Objects which have their name or description changed while within inventory will now retain those details when rezzed to a scene 2008-04-07 21:33:25 +00:00
Justin Clarke Casey
033f0138c8 * Preserve original creator's name when an object is given 2008-04-07 21:03:03 +00:00
Justin Clarke Casey
0e7c4046d3 * Nasty hack to reduce the incidence of spurious exceptions where a user deletes a newly rezzed object before the persistence thread gets to it from its queue.
* This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
2008-04-07 17:28:02 +00:00