Commit Graph

50 Commits

Author SHA1 Message Date
Jeff Ames
840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Sean Dague
5ef6794165 make the asserts spit out messages about their test names 2009-04-13 21:04:50 +00:00
Justin Clarke Casey
f3c7298fc5 * Make it possible to store creator strings in user inventory items as well as UUIDs
* All existing functionality should be unaffected.
* Database schemas have not been changed.
2009-04-08 17:50:57 +00:00
Adam Frisby
5225e40f9e * Removes some hard-coded magic numbers relating to RegionSize. We now use Constants.RegionSize as expected. (Working towards enlarged or smaller regionsizes that arent multiples of 256m)
* Adds minor functionality to MRM Scripting.
2009-04-01 05:58:07 +00:00
Charles Krinke
8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
2009-02-22 20:52:55 +00:00
idb
6119b02860 * Apply http://opensimulator.org/mantis/view.php?id=3185
* Fixes NHibernate problem where prim contents show as textures
* Thanks Tommil!
2009-02-20 22:56:40 +00:00
Justin Clarke Casey
631e10f269 * Apply http://opensimulator.org/mantis/view.php?id=3151
* Fixes NHibernate overflow exception when saving some objects (under at least PostgreSQL 8.3)
* Thanks Tommil!
2009-02-19 18:31:45 +00:00
lbsa71
801da4346a * optimized usings. 2009-02-12 09:53:12 +00:00
Dr Scofield
180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
Dr Scofield
9b66108081 This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.

The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.

I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00
Charles Krinke
40f34aeffd Thank you kindly, Tlaukkan (Tommil) for a patch that:
Fixed all NHibernate unit tests by implementing missing persistency 
methods, tables, columns and fixing bugs in the existing implementation.
Two minor changes to classes outside NHibernate module: Added Scene 
instantiation for SceneObjectGroup in OpenSim.Data.Tests.BasicRegionTest 
as this was required by the NHibernate persistency. In the process added 
also mock constructor to Scene which only populates RegionInfo in the scene 
which is used by ScenePart.RegionUUID. NHibernate module is still in 
experimental state and has not been tested at opensim region or ugaim runtime 
configuration. Adding unit tests to build is not yet advisable nor using 
NHibernate module in any production setup.
2009-01-11 18:24:16 +00:00
Justin Clarke Casey
b4680f653d * Implement 'Save Object Back to My Inventory'. On the Linden client this is in the Tools menu available when editing an object
* This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed 
object.
2008-12-17 16:11:03 +00:00
Sean Dague
95de4717b6 * Minor test correction, comment removal
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-12-03 19:19:51 +00:00
Melanie Thielker
f1f4b16bc8 Change the max value of the bytes in tests to 127. MySQL bytes are signed
by default
2008-11-26 12:34:32 +00:00
Melanie Thielker
fdf5f55a5b Yay for unit tests. Increased the type width of the prims and primshapes
tables, and changed the database modules to actually push these doubles
down into the database layer.
2008-11-26 12:23:56 +00:00
Melanie Thielker
bd6f58184a Reduce the numerical range of text values to match what MySQL offers 2008-11-26 11:27:02 +00:00
Melanie Thielker
c7d39fb4e3 Comment one more field that can't be tested that way anymore 2008-11-26 10:55:06 +00:00
Melanie Thielker
3388584aa8 Fix 2 of the failed tests. Cause terrain queries to return null when no
terrain is found, rather than a default "0" terrain.
Remove the "remove object wrong region" test. UUIDs either are unique
or they're not. This test tested a bad behavior I have chosen not to 
duplicate.
2008-11-26 08:06:14 +00:00
Justin Clarke Casey
759a667247 * Make a step on removing direct access to TaskInventoryDictionary from other packages 2008-11-25 17:15:21 +00:00
Justin Clarke Casey
11f7471d9c * Remove direct access to Inventory.Serial 2008-11-25 17:01:18 +00:00
Justin Clarke Casey
915593bfbc * refactor: Rip out SOP inventory from the partial into a separate class
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life
* A proper inventory interface to follow
* Parallel changes for other inventory partial classes to follow at a later date
2008-11-21 21:16:42 +00:00
Sean Dague
5517ea3dfd Fixed MySQL and SQLite so they will save the
variable sun vector, adding 3 new fields on both.

From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-11-18 12:48:36 +00:00
Jeff Ames
e40fe2db26 Update svn properties, minor formatting cleanup. 2008-11-15 02:21:52 +00:00
Melanie Thielker
9960637545 Try to make the test pass again 2008-11-14 17:53:58 +00:00
Melanie Thielker
edee11ff87 Reapplying a revised version of Christopher Yeoh's (IBM) patch for allow
inventory drop. Also adds a new flags, "propagate_permissions" to
OpenSim.ini to control that feature.
2008-11-14 17:24:56 +00:00
Dr Scofield
5c21ec6d10 reverting #7295, as it still fails a test case (as pointed out very
kindly by sean) --- lesson learned: just running a "make test" is not
sufficient, you need to precede it by a "make clean".
2008-11-14 13:03:18 +00:00
Dr Scofield
5e20e32b69 From: Christopher Yeoh <cyeoh@au1.ibm.com>
This patch makes llAllowInventoryDrop work with the permissions module
enabled. Changes include:

- Enabled PropagatePermissions when permissions module serverside perms
  is on

- change ownership of item when item is dropped into an object.
  Ownership changes to the owner of the object the item is dropped into

- propagation of permissions if the permissions module enabled (eg
  next-owner mask applied)

- CHANGED_ALLOWED_DROP is now passed to the change script event if an
  item was allowed to be dropped into the object only because
  llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being
  passed).

- Sets object flags correctly when llAllowInventoryDrop is called so
  clients are notified immediately of the change in state. Am not
  sure that calling aggregateScriptEvents is the right way to do it,
  but it works and seems to be the only way without making further
  changes to update LocalFlags
2008-11-14 10:55:14 +00:00
Justin Clarke Casey
0e180b0ad3 * refactor: Expose SOG.SetRootPart for outsiders to use rather than setting RootPart and adding the part separately
* Make RootPart read only
2008-11-10 20:04:55 +00:00
Sean Dague
972143b592 - Added stronger persistence tests for BasicUserTests
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-11-04 18:53:13 +00:00
Sean Dague
45dd97a262 - Stronger inventory tests
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-11-04 18:53:06 +00:00
Justin Clarke Casey
9f9d97c57b * minor: remove mono warning 2008-10-30 19:32:36 +00:00
Sean Dague
9e353d5713 - Includes consistency test for new and updated objects, as
some fixes in MySQL and SQLite

From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-10-30 12:56:10 +00:00
Sean Dague
409e7262df Mid-work, trying to fix region part insertion and retrieval
SQLite reports System NUll Reference, but works, inside
LoadItems, on SQLiteRegionData.cs

From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-10-30 12:56:04 +00:00
Justin Clarke Casey
8c55f3eaa6 * minor: remove warnings (the code cleaners strike again) 2008-10-03 14:18:17 +00:00
Sean Dague
9d7a9d3461 stick a TODO in here about land tests, which really can't be done in
the current state as the Land Object has all these live references back
to Scene.
2008-10-01 21:10:08 +00:00
Sean Dague
b7454b1a2b enhance boundary tests for no terrain. Put in a null load
test for land.
2008-10-01 21:10:02 +00:00
Sean Dague
7b1e82a8aa remove tests for inventory 2008-10-01 19:29:06 +00:00
Sean Dague
0f7f3b45cc add basic store retrieve prim inventory test. the prim
inventory interfaces definitely need some rethinking.
2008-10-01 18:51:12 +00:00
Sean Dague
d009927194 add delete prim tests. Found and fixed bugs where region
is not respected by sqlite or mysql drivers so that deleting
and object in a region actually deletes that object from any
region.
2008-10-01 15:41:36 +00:00
Sean Dague
97107961e0 add a test for updating region settings and fix a bug in uuid
translation in sqlite uncovered by this test.
2008-09-29 21:55:59 +00:00
Justin Clarke Casey
97323345ee * minor: remove warnings 2008-09-26 15:28:14 +00:00
Sean Dague
1aab81e235 couple of minor test cleanups to see if this gets us past the bamboo hump 2008-09-23 21:56:38 +00:00
Justin Clarke Casey
451bd5a0ca * minor: warnings removal 2008-09-21 20:56:39 +00:00
Sean Dague
858d8416b4 add a region settings test 2008-09-19 20:00:09 +00:00
Teravus Ovares
e6f3181d3a * Updates the SQLite region database to support the same properties that the MySQL version does for the table, prims.
* If this causes any unit tests to fail, the tests need to be updated.
2008-09-18 17:47:29 +00:00
Sean Dague
232d1af663 add some comments and some try blocks around object storage
in the hopes this will help debug why this is failing for some people.
2008-09-18 15:39:22 +00:00
Sean Dague
ad379ed136 Added some terrain tests, and found a fun race condition in the sqlite
terrain driver in the process, which is now fixed.  yay for unit tests!
2008-09-16 19:51:14 +00:00
Sean Dague
fe7a1af2bd we can use equals on strings because they are comparible, and
this is the prefered way of doing these tests.
2008-09-16 19:48:21 +00:00
Sean Dague
d312f10420 use new style asserts. They are much easier to read. 2008-09-12 18:46:44 +00:00
Sean Dague
9349cf3149 move the actual [Test] methods for databases to OpenSim.Data.Tests
classes.  This did mean loosing 1 unit test that was actually testing
an sqlite function directly instead of the interface.
2008-09-12 18:13:43 +00:00