Commit Graph

19323 Commits

Author SHA1 Message Date
UbitUmarov
39079a62c0 chODE and ubitODE always return prim mass (they where returning object mass on physical prims) so SOG can do the total add. (ubitODE as more code to use a simpler terrain geom on a modified ode lib but should do autodetect and work with normal lib). 2012-04-09 20:58:40 +01:00
UbitUmarov
87fdb2ed7e llGetMass and llGetObjectMass (and push estimation) always use object mass as in current SL ( push is what makes sense or impulse will depend on what prim it is and not object). Added llGetMassMKS() that just returns 100 x llGetMass() as it seems to be in SL. 2012-04-09 20:53:29 +01:00
UbitUmarov
ad544bdd3d sop.AddToPhysics(..) fixed and in use. For now it seems it needs to set sop.PhysActor, so made it return void. 2012-04-09 18:03:37 +01:00
Melanie
6b5b73bfae Fix a LSL merge artefact 2012-04-08 13:18:03 +02:00
Melanie
b39de2425c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/CoreModules/World/Land/LandObject.cs
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-07 04:52:14 +01:00
Diva Canto
806082cd6e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-06 20:35:01 -07:00
Diva Canto
9637e50956 Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway. 2012-04-06 20:34:31 -07:00
Justin Clark-Casey (justincc)
cce760dbfc Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead.
This reduces pointless memory usage.
2012-04-07 00:40:55 +01:00
Justin Clark-Casey (justincc)
7d8bb33c5b Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry.
This eliminates some pointless memory use.
2012-04-07 00:33:02 +01:00
Justin Clark-Casey (justincc)
70b5a2dace refactor: Eliminate unnecessary SOP.m_physActor 2012-04-06 23:49:23 +01:00
Justin Clark-Casey (justincc)
33e91f1088 Implement PRIM_POS_LOCAL on llSetPrimitiveParams() and other prim params LSL functions.
This is the same as PRIM_POSITION
2012-04-06 23:43:03 +01:00
Justin Clark-Casey (justincc)
4a58d4c5a4 refactor: Use clearer part.ParentGroup.IsAttachment in LSL_Api.GetPartLocalPos() 2012-04-06 23:36:13 +01:00
Justin Clark-Casey (justincc)
3af1cd65f9 Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene or attachments.
Return relative position to root prim rather than 0,0,0.
Should fix same issue with llGetLocalPos()
http://opensimulator.org/mantis/view.php?id=5951
2012-04-06 22:41:35 +01:00
Justin Clark-Casey (justincc)
47108bb351 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-06 21:15:31 +01:00
Justin Clark-Casey (justincc)
f2903db390 For llGetMass(), return the mass of the avatar is the object is attached.
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
This is the mass as used by the physics engine (ODE or Bullet).
2012-04-06 21:14:19 +01:00
Talun
c3a8c00ce0 Addition of missing constants for llGetObjectDetails including for Mantis 5502
Signed-off-by: nebadon <michael@osgrid.org>
2012-04-06 12:42:46 -07:00
Justin Clark-Casey (justincc)
627efc172b Make llGetMass() return total mass of object when called on root prim.
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass
Aims to resolve http://opensimulator.org/mantis/view.php?id=5954
2012-04-06 20:32:39 +01:00
Justin Clark-Casey (justincc)
908cebbea8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-06 20:29:54 +01:00
Diva Canto
6a9f36788d Deleted the unused and commented code from 2 commits ago. 2012-04-06 12:28:15 -07:00
Diva Canto
4c32f79c10 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-06 11:52:38 -07:00
Diva Canto
7435582b70 If an AddItem fails, try adding it to the right folder type. 2012-04-06 11:52:05 -07:00
Diva Canto
25b3edc21c WARNING: LOTS OF COMMENTED AND UNUSED CODE IN THIS COMMIT. This is on purpose; it's an historical record of what works and what doesn't wrt manipulating inventory at the viewer. I'll remove the unused code in a subsequent commit, but wanted to place it in history. The uncommented code works. 2012-04-06 11:51:12 -07:00
Diva Canto
953fe46811 A few minor tweaks here and there in XInventoryService. 2012-04-06 11:48:41 -07:00
Diva Canto
6eaff18961 Finish the implementation of GetUserInventory, even though it's still not used. 2012-04-06 11:38:47 -07:00
Diva Canto
8fd86c9156 Packing of folder in SendBulkUpdateInventory always set the folder type to -1. Not sure if there's a reason for it, but I'm changing it to the given folder type. 2012-04-06 11:24:34 -07:00
Diva Canto
e324fb2415 Guard against null inventory contents. 2012-04-06 11:22:30 -07:00
Diva Canto
cdbe34716f Thank you, BaseHttpServer, for telling me where things go wrong. 2012-04-06 11:21:27 -07:00
Snoopy Pfeffer
67537f3596 Added missing refresh of group membership client side cache to the groups module. Before memberships of non active groups often were not stored in the cache (n_groupPowers). 2012-04-05 13:03:57 +02:00
Snoopy Pfeffer
8f45eb913c Revert last commit 2012-04-05 11:10:05 +02:00
Snoopy Pfeffer
e4406c846d Group based access restrictions to parcels require group membership, but not that this group is active for that user. 2012-04-05 10:25:54 +02:00
Snoopy Pfeffer
600a86bcae Little bug fix in HasGroupAccess, to properly store the case "true" in the cache. 2012-04-05 10:02:18 +02:00
Melanie
a5d6b624f6 Simplify group access checks and break them out into a separate method.
Use existing cache if the avatar is within the region and use an
ExpiringCache to cache status if the avatar is not in the region. The
30 second delay now applies to scripted objects ony and only when the owner
is not present.
2012-04-05 00:45:58 +01:00
Snoopy Pfeffer
36c8fa16c0 Implements group based access restrictions for parcels of land. Because of caching there can be a delay of up to 30 seconds until the access rights are effectively changed for a user. 2012-04-05 00:53:40 +02:00
Melanie
6378abb966 Merge branch 'ubitwork' 2012-04-04 23:57:09 +02:00
Melanie
51d7bffb46 Merge branch 'master' into careminster 2012-04-05 00:48:27 +01:00
Melanie
77caa286a4 Remove some unneeded parens 2012-04-04 23:48:37 +02:00
Melanie
c7419a4d61 Adjust Snoopy's contribution for AVN 2012-04-05 00:36:30 +01:00
Melanie
3a0aac97b4 Merge branch 'master' into careminster 2012-04-04 23:57:50 +01:00
UbitUmarov
016079ef27 minor changes.. a few physicsactor -> pa and a use a constant with |'ed bit fields in place of 6 individual checks ||'ed 2012-04-04 18:24:56 +01:00
UbitUmarov
867d50d14c remove more merge artefacts 2012-04-04 17:01:29 +01:00
UbitUmarov
787cc0d076 reverted changes to llApplyRotationalImpulse execution in SOP/SOG. This functions naming is misleading, Here Apply means to apply a instante impulse that may add to previus unprocessed ones and not setting a permanente torque (that is done by llSetTorque). 2012-04-04 16:38:29 +01:00
UbitUmarov
823895b997 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-04-04 15:43:07 +01:00
Melanie
726915e9ef Fix the last merge artefacts 2012-04-03 23:38:12 +02:00
Melanie
1bded840b9 More artefact 2012-04-03 23:25:34 +02:00
Melanie
dbec5e9859 Fix more merge artefacts 2012-04-03 23:22:47 +02:00
Melanie
7154d480b9 Remove duplicate implementation of Material { get; set; } 2012-04-03 23:18:07 +02:00
Melanie
1c4bcf3fed Fix merge artefacts 2012-04-03 23:13:48 +02:00
Melanie
63c44719f7 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-03 23:52:53 +01:00
Garmin Kawaguichi
9a9923405a terrain save-tile extensions Signed-off-by: Garmin Kawaguichi <garmin.kawaguichi@magalaxie.com>
Signed-off-by: Melanie <melanie@t-data.com>
2012-04-03 20:06:03 +01:00
Justin Clark-Casey (justincc)
633f4bb3d8 remove possible PhysActor unexpectedly null race conditions when changing prim collision status
factor out common SOP physics scene adding code into a common SOP.AddToPhysics() that is the counterpart to the existing RemoveFromPhysics()
2012-04-03 09:28:17 +01:00