Commit Graph

969 Commits

Author SHA1 Message Date
Justin Clarke Casey
45638cc141 Commenting and a spelling correction 2008-02-13 01:04:27 +00:00
Justin Clarke Casey
1677bde480 * Clean up the agent's asset transactions when it is removed from the scene
* This may or may not help with the memory leak, need to assess
2008-02-13 00:52:49 +00:00
Justin Clarke Casey
365cf8e455 * Refactor: Move last commit's refactor back to AgentAssetTransactionsManager
* Push asset update (invoked when clothing is altered) down into AgentAssetTransactions from Scene.Inventory.cs to join others
* I've tested that clothing creation and update still works, but please let me know if it suddently breaks for you.
* Add/correct comments
2008-02-13 00:30:51 +00:00
Justin Clarke Casey
2018cf312b Refactor: factor a method out of AgentAssetTransactionsManager 2008-02-12 22:41:57 +00:00
Justin Clarke Casey
c0211c1ca2 * Add missing locking to mysql inventory plugin
* Should resolve mantis 542
2008-02-12 22:24:12 +00:00
Justin Clarke Casey
6a3455a98c * Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and align classes with file names
* Small amount of ndoc
* This will probably require a prebuild and nant clean
2008-02-12 18:15:54 +00:00
MW
7bbb9a08cb Re-enabled Inventory creation of body parts 2008-02-11 20:54:46 +00:00
Justin Clarke Casey
c80c6e9774 Documenting and minor tweaks 2008-02-11 20:10:44 +00:00
Jeff Ames
e207284fef Clean up logging calls using String.Format explicitly 2008-02-10 01:57:59 +00:00
lbsa71
e9eaf8e949 * fixed typo. thanks, nebadon! 2008-02-09 22:26:28 +00:00
lbsa71
7486762aa0 * Refactored some asset code and in the process uncovered a bug; now, I think first transfer of asset should start faster. 2008-02-09 22:23:36 +00:00
lbsa71
0b0bb28fd5 * added count of texture data bytes and asset bytes 2008-02-09 21:50:45 +00:00
lbsa71
e2ed5bf6b9 * Added count of temporary assets 2008-02-09 21:25:34 +00:00
lbsa71
176a1fe382 * added two new commands (for debug/disaster recovery)
'show assets' shows the current state of the asset cache (number of cached assets, requests, et c)
  'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items.

'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures.
2008-02-09 21:17:47 +00:00
Teravus Ovares
07d0f558c4 * Fixed nebadon's UserServer crash bug from yesterday.
* Made Estate tools work for estate managers without needing to request admin status First
* Added code to make the Simulator version to be reported in the About box of the client
2008-02-09 07:53:01 +00:00
Justin Clarke Casey
d546859bc1 * Change logger to handle [<entry>] where <entry> contains non alphabetic characters
* Change logger to not print extra line if [<entry>] <text> like string is not logged
* Remove more of my previous chatty debugging statements
2008-02-09 01:53:57 +00:00
Justin Clarke Casey
16f8f19a54 * Stop asset transactions hanging around after they've completed
* Still not enough to solve the memory leak, though hopefully this is another step on the path
* All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future
2008-02-08 23:42:19 +00:00
Justin Clarke Casey
f05f583613 Still chasing logout memory leak. Putting in small changes and temporary light verbosity to this end 2008-02-08 22:39:08 +00:00
Sean Dague
598c5a95d9 fix the issue found on IRC this morning. The logging call was mistructured
so threw and exception when attempting to log that we missed an asset and
were waiting for it.
2008-02-08 15:29:53 +00:00
Charles Krinke
c076eab633 Additional debugging print on LOGOUT if/else in userServer. 2008-02-07 03:13:30 +00:00
Jeff Ames
6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
MW
33c4631c6d some small changes, like adding a couple of extra methods to IInventoryServices so that a check can be done to see if a inventory set exists for a certain user. 2008-02-05 13:02:03 +00:00
Justin Clarke Casey
a1c9349d47 Refactor only: serve stats objects directly through StatsManager singleton 2008-02-04 16:22:58 +00:00
MW
755ad9e3e0 First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. 
But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-04 12:04:02 +00:00
Adam Frisby
35a8c95e1d * Lowered maxchunk from 1500 bytes to 1250 bytes to make sure packets fit below the average maximum MTU of 1500 bytes inc. header. Thanks Alex for reporting this. 2008-02-04 10:28:39 +00:00
Adam Frisby
d12f253cca * Default inventory permissions patch (#444), courtesy of alex_carnell -- thanks! 2008-02-04 10:24:37 +00:00
lbsa71
f72b834b25 * setting some readonlies 2008-01-31 10:56:40 +00:00
Justin Clarke Casey
a4bf98f4ba * Add asset/texture cache statistics to region server console
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode
* Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets 
rather than textures
* But I don't have any reason to believe they aren't broadly accurate.
* I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache
* This will require a prebuild
* DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released.  For my part, seeing large cache memory numbers will 
provoke me to think about doing something about this.
* DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers
* DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-31 00:42:31 +00:00
Justin Clarke Casey
beefbb46d2 * Add total logouts (and total logins) to server side user stats
* Passing the stats collector through object chains is not ideal - this will change when more stats come in
* This change will need a prebuild
2008-01-28 22:00:38 +00:00
Justin Clarke Casey
90c853685c * Add very basic initial login stats to the user server
* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next
2008-01-25 19:24:25 +00:00
Teravus Ovares
3fe6b2280d * Shutting down child agents properly in neighbor regions. 2008-01-21 23:04:42 +00:00
Charles Krinke
a025f527cf Add additional mainlog data to LogOffUser
to aid in debugging.
2008-01-21 03:45:50 +00:00
Teravus Ovares
a3851b3812 * Added hooks for logout to all IUserService and all that implement it.
* Added a Logout message with a name on the console
* Added a *fixme* message to figure out why the current agent session is null
* After updating you may notice that there's a login <user> and also a logout<user>
2008-01-20 23:08:50 +00:00
Brian McBee
59d7165f40 Graceful failure of teleport to unavailable regions might actually work now.
I blame all bugs on the age of my brain cells.
2008-01-20 21:11:55 +00:00
Brian McBee
17c25796b8 checking return code may make failed teleports fail more gracefully. 2008-01-19 20:34:54 +00:00
Adam Frisby
b25f9f322c * Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-15 02:09:55 +00:00
Teravus Ovares
901f403823 * Just an update to the default login form 2008-01-10 23:31:37 +00:00
Jeff Ames
5a6fd21a2c Whitespace cleanup. 2008-01-10 06:49:29 +00:00
Teravus Ovares
a962653e04 * After fighting with it a bit more, Opensim is now compatible with the most recent release client(RC) on the linden labs download page.
* Don't forget, you need -loginuri *and* -loginpage
* Ex: -loginpage http://10.1.1.2:8002/?method=login -loginuri http://10.1.1.2:8002/
* The ?method=login is important, don't forget to add it
* If you customize your http_loginform.html file, be sure to keep the form post address as is.
2008-01-10 04:37:03 +00:00
Teravus Ovares
85fe8ed085 * This update enables the web_login method.
* Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
2008-01-09 22:05:28 +00:00
Teravus Ovares
49fe4eb3cd * This may be broken.. it hasn't been tested, however I wanted to get the last database changes in before sdauge changes them significantly. 2008-01-09 18:57:03 +00:00
lbsa71
c0252073d0 * removed another superfluous debug message 2008-01-09 09:31:07 +00:00
Brian McBee
bafdac7874 dump_assets_to_file=true will now cause the asset to go into a UserAssets subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!) 2008-01-09 03:57:53 +00:00
Brian McBee
19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! 2008-01-09 03:52:07 +00:00
Teravus Ovares
db3edff5d5 * Applying jhurliman's LLSD login enablement patch.
* I'm keeping it deactivated until some issues are resolved.
* I'm patching it in deactivated so the patch doesn't get outdated
* I've deactivated it by commenting out the handler for the application/xml+llsd content type.
* While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
2008-01-05 06:05:25 +00:00
lbsa71
4b4ee98070 * Trying to address TextureSender issues
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present
* introduced some TryGetValue and various code convention stuff
2008-01-02 09:07:11 +00:00
lbsa71
20653830fb * Refactored out function to load specified AssetSet Xml
This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
2008-01-02 07:13:34 +00:00
Teravus Ovares
b4c9b6bd19 * You can add and remove a friend in standalone now within the same simulator. It saves.
* You can add and remove a friend in grid mode now within the same simulator.  It doesn't save yet.
* I got rid of Mr. OpenSim as a friend..   he bothers me /:b...
2008-01-01 06:12:04 +00:00
Justin Clarke Casey
b8975ecbd9 Make it possible for new inventory 'libraries' to be added without changing the default OpenSimLibrary files. Additional library folders and items can be added in a separate
directory 
and linked in by an entry to inventory/Libraries.xml
2007-12-31 23:20:49 +00:00
Teravus Ovares
3180432deb * Added database and UserManagerBase glue for FriendsList management
* Don't forget to run prebuild
2007-12-31 22:56:43 +00:00