Melanie Thielker
fb900f6055
Applying Intimidated's patch to fix anim handling.
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Fixes Mantis #3417
2009-04-06 18:02:12 +00:00
Melanie Thielker
2a5d38a580
Thank you, Intimidated, for a patch too fix the movement animation handling
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Fixes Mantis #3413
2009-04-06 10:44:41 +00:00
diva
5b103aab89
Changed the asynchronous call to get inventory in HG, so that it properly reports problems. OGS1 should also be changed, but I'm leaving it as is for now. RestSessionObjectPosterResponse is fairly broken and should not be used.
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Minor changes in Get inventory item in HGAssetMapper.
2009-04-05 22:39:19 +00:00
Homer Horwitz
648452dd91
- Add new RegionModulesControllerPlugin to the application modules
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- Change several classes to use the new plugin for handling of region-modules
(NOTE: No regionmodule is using this yet)
- Add necessary prebuild parts (don't forget to runprebuild)
Attention: Work in progress. This shouldn't break anything, but you never know...
2009-04-05 17:08:11 +00:00
diva
3c9cba1627
Added CreateObject(regionhandle, userID, itemID) to post objects that are to be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs.
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Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
2009-04-05 03:27:50 +00:00
Adam Frisby
9a4192d14e
* Fixed copyright headers on HyperGrid source files. (Now match the rest of OpenSim, license text is unchanged)
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* Added Bitmap[,] to IParcel for MRM
2009-04-05 02:51:10 +00:00
Arthur Valadares
0c544a85dc
* Fixes issue where of you force your avatar against a region corner, it gets stuck and NonFinite Avatar messages floods console
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Addresses Mantis #3380
2009-04-03 19:20:23 +00:00
Justin Clarke Casey
5146cb7a72
* refactor: Call StatsReporter methods directly rather than through Scene (as WebStatsModule was doing)
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* Assume that StatsReporter is always present (possibly as a no-op impl) rather than doing null checks
2009-04-03 17:14:51 +00:00
Adam Frisby
254d3099f0
* Implements Scene.SimChat(string,...) rather than byte[]. We should probably mark byte[] as obsolete.
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* Implements SOPObject.Say for MRM. (Note, not IObject yet)
2009-04-03 10:40:14 +00:00
diva
6e368c4b59
Refactoring, no functional changes. Moved ChildAgentDataUpdate data structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too.
2009-04-01 19:50:09 +00:00
Teravus Ovares
74d5d44373
* Committing patch in mantis 3376 [Patch] Fix a minor animation handling glitch in ScenePresence
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* ..
* ..
* err, okay, this was a stick-buggery April 1st joke by me. This removes it. Happy April 1st!
* fixes mantis 3376
2009-04-01 19:04:59 +00:00
Melanie Thielker
7ec85508ff
Finally clean up the Scene.Permissions and permissions module.
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Permissions now use proper events and not delegate lists, which makes
for much easier reading and much less work adding new methods.
I finally found a way to raise events with return values without it becoming
late bound.
2009-04-01 01:41:40 +00:00
Justin Clarke Casey
ac8fc02afc
* refactor: Move god related methods in Scene out to a module
2009-03-30 18:20:41 +00:00
Teravus Ovares
67be0213d4
* Remove redundancies in ScenePresence
2009-03-28 02:41:51 +00:00
Teravus Ovares
f5812b3702
* Adds AgentUUIDs into the CourseLocationUpdate to improve compatibility with LibOMV based clients.
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* Modifies the IClientAPI! So client stacks will need to be modified!
2009-03-28 01:40:33 +00:00
Teravus Ovares
52c482a7a7
* This updates LibOMV to the current release 0.6.0 on March 19 2009
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* Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder.
This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
2009-03-27 22:13:09 +00:00
Justin Clarke Casey
30ffefb67b
* refactor: call some EventManager triggers directly rather than through scene
2009-03-27 20:41:35 +00:00
diva
bce5ed5812
Moved a method GetDefaultVisualParameters from Scene to AvatarAppearance, where it belongs. Better error handling in ScenePresence.CopyFrom.
2009-03-27 20:18:55 +00:00
Justin Clarke Casey
053a6b355c
* Fix single item iar saving
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* Not yet ready for use
2009-03-27 18:53:11 +00:00
Justin Clarke Casey
86cc0e86d4
* Also temporarily disable T032_CrossAttachments() since this relies on the execution of T021_TestCroswsToNewRegion()
2009-03-27 17:19:58 +00:00
Justin Clarke Casey
39bf59080b
* Temporarily disable ScenePresenceTests.T021_TestCrossToNewRegion() as this has both WaitOnes() which don't time out and tight loops
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* Going to see if this stops the freeze failures where (though there may also be a separate occasional failure in the save oar test)
2009-03-27 17:01:07 +00:00
Justin Clarke Casey
355247c2b2
* For each test in OpenSim.Region.Framework.Scenes.Tests, tell the console when the test starts
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* This is to help identify which test is freezing, since all the tests in the previous dll (coremodules) succeed
* Unfortunately they are not executed in the same order in which the results are listed in Bamboo
2009-03-27 16:33:15 +00:00
Sean Dague
6323516a83
* Appearance patches suite: These patches are applied to allow libomv bots to wear outfits in the future.
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This functionality will be upstreamed later.
** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas
** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run
** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads
** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better.
*** TODO: Set better VisualParams value then 150 to everything
2009-03-25 20:15:46 +00:00
Melanie Thielker
21d14a7090
Thank you, dslake, for a patch that fixes passing the start param to scripts
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Fixes Mantis #3330
2009-03-25 11:05:01 +00:00
Justin Clarke Casey
6cad71d5ec
* minor: remove load oar logging I accidentally left in a few commits ago
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* reduce noisiness of uuid gatherer
* stop bothering to pointless complain about directory tar entries when loading an oar
2009-03-24 21:05:20 +00:00
diva
5af63a6a5c
Root agent retrieval via http/REST. This is a pull, the caller gets the agent. This is not used by the regions yet, but it may be a better alternative to transfer agents even when that is done by the regions. The data is still trivial; soon it will have attachments, scripts and script state. Also, authorization tokens still to come. Serialization using OSD/json, as the other methods.
2009-03-23 02:37:19 +00:00
Melanie Thielker
412112acba
Committing partial work on passing folders across instances. This may crash.
2009-03-23 00:11:34 +00:00
Melanie Thielker
48e87b6448
Make single item inventory gives work across regions
2009-03-22 18:25:04 +00:00
idb
2d387c25b8
Move a check for null PhysActor in applyImpulse so that attachments can move avatars.
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Fixes Mantis #3160
2009-03-21 11:42:31 +00:00
Melanie Thielker
78a19528c6
Change DropObject to public. Fixes Mantis #3314
2009-03-20 13:57:22 +00:00
Justin Clarke Casey
4571a8b3fb
* Remove compiler warnings
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* These have actually been removed from HGHyperLink.TryUnlinkRegion, because some parameters were parsed but never used.
* This might be a situation where the warnings have shown up an oversight
2009-03-19 21:16:02 +00:00
diva
a7d610ffcc
Adds support for unlink-region command in hypergrid.
2009-03-18 16:37:26 +00:00
Justin Clarke Casey
7658e30dfc
* minor: remove compiler warning
2009-03-17 21:20:58 +00:00
Melanie Thielker
ddbf81fa07
Thank you, mcortez, for a patch that fixes a number of long standing
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issues with the sun module.
Fixes Mantis #3295
2009-03-13 23:45:02 +00:00
Justin Clarke Casey
c04e7cdf2b
* Support loading empty folders in an iar
2009-03-13 20:46:53 +00:00
Justin Clarke Casey
bd41639a68
* Don't fail the client login if there are no OnClientConnect listeners
2009-03-12 20:38:28 +00:00
Justin Clarke Casey
f5ff2eff24
* minor: Lable the heartbeat thread with the region it's beating for
2009-03-12 20:37:15 +00:00
Justin Clarke Casey
a02c3caa0d
* Move SceneObject tests into their proper namespace
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* Add some more debug code to narrow down where the tests are freezing
2009-03-12 18:13:51 +00:00
Dahlia Trimble
669aa46bff
update some ini defaults in code - all defaults from beginning of OpenSim.ini.example thru DefaultScriptEngine = "XEngine"
2009-03-11 09:31:02 +00:00
Dahlia Trimble
5cc372fab4
add a taint to SOP.UpdateShape() - addresses Mantis #3277
2009-03-11 04:13:35 +00:00
Dr Scofield
fd9ba29a03
From: Alan M Webb <alan_webb@us.ibm.com>
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Fix a null reference loophole in ScenePresence.
2009-03-10 15:54:00 +00:00
Dr Scofield
973ba9c9b7
From: Alan Webb <alan_webb@us.ibm.com>
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This commit fixes the attachment position problem described in
OpenSim Mantis 2841 (and a couple of duplicate tickets).
2009-03-10 06:14:29 +00:00
Justin Clarke Casey
051096e8ae
* minor: remove some mono compiler warnings
2009-03-09 19:58:39 +00:00
Teravus Ovares
f9ebdee1d2
* Tweak llMoveToTarget per mantis 3265
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* Add some comments to the Wind Module
* Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically).
* Add m_sitState for upcoming code to improve sit results.
2009-03-09 04:33:53 +00:00
idb
1fd57b39df
Correct casts so that the target id in the at_target event matches the original target id.
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Fixes Mantis #2861
2009-03-07 10:37:15 +00:00
Teravus Ovares
ebe84907ae
* Fixes mantis: #3241
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* Uses 'mouselook' or left mouse button down, to determine when to use the camera's UP axis to determine the direction of movement.
* We crouch-slide no more.
2009-03-07 01:18:59 +00:00
Charles Krinke
b637a11b58
Fixes Mantis #3260 . Thank you kindly, MCortez for a patch that:
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llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does,
and it should recalculate the absolute height to hover at as an object moves to reflect
the current ground/water height under it.
Correctly implementing required adjusting the Physics interfaces and implementing at
the physics plug-in level. The attached is a patch that correctly implements
llSetHoverHeight() including updates to the ODE physics plug-in.
2009-03-06 23:01:35 +00:00
Justin Clarke Casey
fc2c73d5c6
* minor: remove some mono compiler warnings
2009-03-06 21:00:15 +00:00
Justin Clarke Casey
f12619b786
* refactor: Remove GetLandOwner function from Scene
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* Simplify since the land is never null
2009-03-06 20:44:31 +00:00
Justin Clarke Casey
11e1948b57
* Replace Scene.GetLandHeight() with a straight query to Scene.Heightmap (which is used in other contexts)
2009-03-05 21:10:39 +00:00