Commit Graph

13118 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
ae67435146 Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of interference between incoming packets.
On Windows, concurrent multi-threaded processing of inbound UDP somehow allows different data input processing to interfere with each other.
Possibly the endpoint reference is being switched, though I don't yet know the mechanism.  Not seen on Mono.
Also resolveable by setting RecyclePackets = false or RecycleBaseUDPPackets = false in [PacketPool]
Or async_packet_handling = false in [ClientStack.LindenUDP]
For now, will simply disable this particular pooling though will revisit this issue.
In response to http://opensimulator.org/mantis/view.php?id=6468
2012-12-19 01:51:30 +00:00
Justin Clark-Casey (justincc)
235afebf03 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-17 22:19:42 +00:00
Robert Adams
8653ea93b2 BulletSim: apply friction to linear and angular motion before returning advanced motor value. This seems to be the problem with BulletSim vehicles turning too quickly. Also removed the configuration parameter that controlled the timestep scaling kludge for angular velocity that was added to research the question of quick turning. 2012-12-17 13:51:39 -08:00
Justin Clark-Casey (justincc)
e6fd8365af Extend default 1 second wait for event completion to other thread script reset (as called by llResetOtherScript()).
As with script stop (via llDie()) aborting other scripts event threads, llResetOtherScript() can also abort any current event thread on another script.
On mono 2.6, 2.10 and possibly later this may cause locking problems in certain code areas.
This commit reuses the recently introduced [XEngine] WaitForEventCompletionOnScriptStop to make this a 1 sec timeout, rather than 0 secs.
2012-12-17 21:37:02 +00:00
Robert Adams
11532a4390 BulletSim: fix vehicles going underground when unsat. Problem was that, when doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard. 2012-12-17 13:22:04 -08:00
Robert Adams
021623a17d BulletSim: fix vehicles being shot in the air at border crossings because of mis-application of correction to postion for below groundness. 2012-12-16 22:31:22 -08:00
Robert Adams
2b8efa24dd BulletSim: add parameter to UpdateProperties call into the linkset so changes from the physics engine can be differentiated from changes made by the user. This eliminates a linkset rebuild loop. Also add logic to not rebuild or freak out when the object/linkset crosses a terrain boundry. 2012-12-16 21:19:13 -08:00
Robert Adams
3f2aaffd4d BulletSim: add even more to the TODO list. 2012-12-16 21:19:13 -08:00
Robert Adams
7ed860d3ac BulletSim: add check for border crossing in character position sanity check. 2012-12-16 21:19:12 -08:00
Robert Adams
4cbc5082ff BulletSim: refactor to combine common terrain height testing code. Add function to test if a position is over known terrain. 2012-12-16 21:19:12 -08:00
Robert Adams
8a95953bb7 BulletSim: experimentally remove unit displacement from prim border crossing test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change. 2012-12-16 21:19:12 -08:00
Robert Adams
f3b1efd889 BulletSim: remove some errors on shutdown by moving terrain destruction until after physical object destruction. TerrainManager also made disposable and that feature used. 2012-12-16 21:19:11 -08:00
Robert Adams
ace1f1e931 BulletSim: rip out old code for linkset child position fetching. BulletSim doesn't need to do that bookkeeping because SOG/SOP already does it. 2012-12-16 21:19:10 -08:00
Justin Clark-Casey (justincc)
1a262bdde7 Make WebStatsModule properly handle scenes added or removed after initial startup.
This may have been the cause of the DivByZero in http://opensimulator.org/mantis/view.php?id=6460
2012-12-15 00:45:27 +00:00
Justin Clark-Casey (justincc)
494e6a5f11 minor: If the physics module tells us that an object has gone out of bounds, more helpfully log the name, id, position and region of that object. 2012-12-15 00:30:17 +00:00
Justin Clark-Casey (justincc)
56ec177b3b minor: Add commented out log lines to ScenePresenceAnimator for future debug use (such as logging anim pack contents sent to clients) 2012-12-14 23:42:23 +00:00
Justin Clark-Casey (justincc)
2816551215 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-14 23:29:33 +00:00
Justin Clark-Casey (justincc)
750ad2d3af Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, causing subsequent issues if physics was re-enabled.
Added regression tests
Addresses http://opensimulator.org/mantis/view.php?id=6365
2012-12-14 22:15:40 +00:00
Robert Adams
664dad53dd BulletSim: Add more to the TODO list. Clean up and improve some comments. 2012-12-13 23:08:01 -08:00
Robert Adams
469c6c000a Return the last set targetVelocity rather than the current velocity as the default action made available in PhysicsActor.TargetVelocity. Doesn't change any physics operation but makes DSG work better as the targetVelocity value does not keep moving around. 2012-12-13 16:32:25 -08:00
Robert Adams
31d3952477 BulletSim: fix problem with continuious rebuilding of physical linksets. This caused movement problems and large prim vehicles to take up a LOT of simulation time. 2012-12-13 16:32:19 -08:00
Robert Adams
60950bfab5 BulletSim: correct line endings in new BulletSimData.cs file. 2012-12-13 16:32:12 -08:00
Robert Adams
3b2b785a46 BulletSim: Add 'BulletSimData' which separates structures created
for the operation of BulletSim and those defintiions/structures defined
so they can be used in the unmanaged world.
Consolidate setting of collision flags so implementation is not scattered.
2012-12-13 16:32:06 -08:00
Robert Adams
9e0dd9952b BulletSim: remove extra linkset rebuilds. 2012-12-13 16:32:00 -08:00
Justin Clark-Casey (justincc)
0b93a68030 minor: add some more detail to the logging if an LLClientView fails to process a packet 2012-12-13 23:32:28 +00:00
Justin Clark-Casey (justincc)
3c91d0e00d Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-13 23:21:52 +00:00
Justin Clark-Casey (justincc)
523213060b Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread
Default is 1000, as has previously been the case.
This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-12-13 23:21:25 +00:00
Dan Lake
88b094cbf7 Simplify sit code a bit by determining correct animation in HandleSit instead of HandleSitRequest. This eliminates m_nextSitAnimation, an unneeded state-saving variable in ScenePresence 2012-12-13 13:05:28 -08:00
Justin Clark-Casey (justincc)
8e8da20af2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-13 01:12:12 +00:00
Justin Clark-Casey (justincc)
6fca93f0b1 Fix sounds so that they play from inventory after teleport rather than only on initial login region.
Regression from commit ed162a10 (Fri Oct 5 13:50:12 2012)
We had started listening for the client login event for attaching the sound trigger event rather than OnNewClient
Addresses http://opensimulator.org/mantis/view.php?id=6453
Many thanks to danbanner for identifying the exact commit where this went wrong, which made identifying the fix easy.
2012-12-13 01:03:35 +00:00
Robert Adams
e1814aa827 BulletSim: fix problem of avatar's floating off the ground after unsitting. Reworked size/scale logic so physical scale is kept in Bullet and physObject scale is the preferred size -- usually same as size but avatars are computed differently. 2012-12-12 16:51:43 -08:00
Robert Adams
6f1f7f0206 BulletSim: non-functional commenting and reorganization of material attribute specifications. 2012-12-12 16:51:36 -08:00
Robert Adams
7bb5613dc6 BulletSim: updates and rearrangement of the TODO list. 2012-12-12 16:51:29 -08:00
Justin Clark-Casey (justincc)
512e4c9313 Log situations where workitem event threads are aborted on stop request because they failed to complete event processing within the given timeout.
This is for bug hunting purposes where thread aborts may be causing dangling lock issues and subsequent vm crashes on mono (with ReaderWriterLockSlim, etc.)
2012-12-12 23:30:26 +00:00
Justin Clark-Casey (justincc)
047270bdc8 Add "debug script log" command to allow setting a numeric debug level on individual IScriptInstances for debugging purposes.
Current, state changes and event fires can be logged for individual scripts.
See command help for more details.
2012-12-12 23:13:34 +00:00
Justin Clark-Casey (justincc)
418c0cb01d Add asset id to "show script" and "show scripts" command output to make it easier to extract and inspect the script's asset via "dump asset" 2012-12-12 22:06:09 +00:00
Robert Adams
bb6eeb5429 BulletSim: do not return the current velocity for targetVelocity. 2012-12-12 11:01:36 -08:00
Robert Adams
a082ce9da7 BulletSim: fix crash caused by the creation of a linkset child that is under the terrain. Users can sure find some interesting corner conditions. 2012-12-11 14:27:09 -08:00
Robert Adams
d4e0e98c00 BulletSim: protect character property setting to remove crash from taints setting properties after the destroy character taint. 2012-12-11 13:54:26 -08:00
Robert Adams
63099184db BulletSim: protect prim property setting to remove crash from taints setting properties after the destroy object taint has happened. 2012-12-11 13:42:23 -08:00
Robert Adams
905d7c43ad BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather than ground level. This makes boats float at water level better but not perfectly. There probably needs to be some interaction between HOVER and LIMIT_MOTOR_UP. 2012-12-11 00:35:16 -08:00
Robert Adams
8b861e880a BulletSim: add ini file and command line parameters to control
dumping of physical vehicle parameters (out of Bullet) on each
simulation step and to optionally scale vehicle angular velocity
by the time step. The latter looks to be part of a difference
between angular parameters for ODE and BulletSim. SL docs say
angular velocity is measured in radians/timeScale. Not sure if this
is different than what ODE does.
2012-12-11 00:13:13 -08:00
Robert Adams
ebf30e7ba6 BulletSim: set mass for single prim linksets when going physical. This fixes single prim vehicles not working (the surf board now zooms). 2012-12-11 00:02:20 -08:00
Robert Adams
93393fb975 BulletSim: comment out some chatty debug logging. Rearrange some code in BSDynamics to make velocity vs force calculation clearer. 2012-12-10 16:46:12 -08:00
Robert Adams
9df85eadf4 BulletSim: Fix crash on the destruction of physical linksets.
While fixing the above, add methods to physical body and shape pointer
wrapper so routines won't have to know that IntPtr.Zero means no
physical instance.
Fix problem with physical linksets failing after a few sits and
unsits by properly restoring child prom positions for compound
linksets after multiple selection and deselections.
2012-12-10 15:35:53 -08:00
Robert Adams
a19896cc56 BulletSim: some comments about rebuilding linksets (having to recompute and restore a child's position in the world based on its position in the moved linkset). 2012-12-09 22:32:46 -08:00
Robert Adams
ce5083a504 BulletSim: adjust friction and restitution based on material type. 2012-12-09 22:32:46 -08:00
Diva Canto
af8d53657d HGAssetMapper: Get wasn't really working. It's true that some assets are copied in the process of being gathered their UUID, but not all. Specifically, terminal assets like textures aren't copied. We have to go one more time through the ids. 2012-12-09 22:05:12 -08:00
Diva Canto
b8178f5a50 Switched the order by which foreign inventory and foreign assets are brought in, to avoid race conditions on the client. 2012-12-09 22:03:21 -08:00
Diva Canto
cb80d8a29c UserManagementModule: search the local cache for names too.
Inventory transfers: don't do async on asset transfers or now.
2012-12-09 15:31:11 -08:00