Justin Clarke Casey
3e3cf67b00
* minor: Remove unused SetAnimation method that was identical to TrySetAnimation
2008-11-26 17:40:08 +00:00
Justin Clarke Casey
759850cbc1
* Eliminate forceAvatarMovement() in favour of existing AddNewMovement()
2008-11-26 17:30:47 +00:00
Justin Clarke Casey
7c2f8e2ee9
* Get rid of the phenomena where the avatar sometimes reverts to the stand animation when flying across borders
...
* Applies to both standalone and grid mode
* The slight retardation on border cross remains - this is a separate issue
2008-11-26 16:56:57 +00:00
Tedd Hansen
1767100316
ScriptSponsor and LSL_Api are now MarshalByRefObject
2008-11-26 14:23:46 +00:00
Tedd Hansen
e2b6ad4d5f
Made ScriptSponsor serializable
2008-11-26 13:25:56 +00:00
Melanie Thielker
fdf5f55a5b
Yay for unit tests. Increased the type width of the prims and primshapes
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tables, and changed the database modules to actually push these doubles
down into the database layer.
2008-11-26 12:23:56 +00:00
Tedd Hansen
e6ddb5de7d
Attempt to give script objects a proper lease time (DNE and xengine). Relies on GC. Also removed lease for LSL_Api as it strictly speaking should not be MarshalByRef. Or should it? If so I broke scripting! :)
2008-11-26 11:12:57 +00:00
Adam Frisby
5f912a6787
* Adding ScenePresence.ClientView property to return IClientCore interface to a client.
2008-11-26 09:53:45 +00:00
Melanie Thielker
3efdccbb12
Committing the LCO database layer. Native MySQL, no ADO. New reconnect
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mechanism to prevent prim loss. Preserve link order on sim restart
and drag copy. Fix drag-copied prims' inventories. Fix persistence
of child prim inventories.
2008-11-26 07:34:38 +00:00
Homer Horwitz
3e42cca2c0
Next step of the PresenceModule. Still not complete; local optimizations and the
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messaging server changes are still missing.
Completely untested. May contain bugs.
2008-11-25 22:04:33 +00:00
Homer Horwitz
4acddb6797
Mantis#2692: Thanks Diva, for a patch that fixes a bug in HyperGrid.
2008-11-25 19:08:52 +00:00
Justin Clarke Casey
759a667247
* Make a step on removing direct access to TaskInventoryDictionary from other packages
2008-11-25 17:15:21 +00:00
Justin Clarke Casey
11f7471d9c
* Remove direct access to Inventory.Serial
2008-11-25 17:01:18 +00:00
Justin Clarke Casey
6caebb6c93
* refactor: Establish an IEntityInventory interface for SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object
2008-11-25 16:47:50 +00:00
Jeff Ames
de052c48d1
Add copyright headers. Minor formatting cleanup.
2008-11-25 16:10:08 +00:00
Jeff Ames
518a8b9f2a
Update svn properties.
2008-11-25 16:00:55 +00:00
Justin Clarke Casey
fbf90b1ece
* minor: eliminate mono compiler warnings
2008-11-25 15:41:42 +00:00
Justin Clarke Casey
e187972377
* Apply http://opensimulator.org/mantis/view.php?id=2640
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* This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list
* Applied some minor prebuild.xml jiggling to resolve a dependency issue
* Thanks Diva!
2008-11-25 15:19:00 +00:00
Homer Horwitz
62c263d32b
WIP: Adding a few things to PresenceModule. Not quite finished yet.
2008-11-24 22:07:45 +00:00
Homer Horwitz
c13bf719e1
- Evaluate config only once
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- Fixed some locking issues
2008-11-24 20:43:16 +00:00
Adam Frisby
2a8ff937d5
* Removed more locks on Entities
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* Entities should now in theory be lock-free externally.
* Other properties may cause blocking however[?].
* ScenePresence maintains separate locks so isn't fixed by this commit.
2008-11-24 15:14:33 +00:00
Adam Frisby
2305ef61a5
* Refactored a number of locks into EntityManager to limit the scope of the locks.
2008-11-24 15:09:25 +00:00
Adam Frisby
47829849d9
* Swaps Scene.Entities Dictionary for EntityManager.
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* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values').
* Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
2008-11-24 14:45:05 +00:00
Adam Frisby
202406c522
* Makes EntityManager IEnumerable - meaning we should be good to go to enable this.
2008-11-24 13:14:52 +00:00
Adam Frisby
eb8650fc14
* Adding EntityManager.cs
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* Not referenced anywhere yet.
* Designed to replace Dictionary<UUID,EntityBase> within SceneGraph.Entities
* Allows indexed access and better handling of locks.
* Someone needs to implement IEnumerable on this before we can switch it over.
2008-11-24 12:58:41 +00:00
MW
0be9ff1949
Some refactoring from about a week ago that I forgot to commit, of AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler
2008-11-24 10:03:18 +00:00
Dahlia Trimble
d8bb20fc1c
Thanks SachaMagne for a patch which adds the following console commands:
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login-enable : Allow login at sim level (opensim.exe)
login-disable: Stop any login BUT keep the logged avt
login-status : Return the actual status
2008-11-24 09:53:49 +00:00
Melanie Thielker
fba9e3f513
Don't serve texture preview from other people's objects if you
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havenever seen that texture before.
2008-11-23 20:39:51 +00:00
Melanie Thielker
bb982ab57f
Try to keep autoreturn from IM spamming users if the prims take a bit
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longer to be deleted
2008-11-23 06:57:38 +00:00
Melanie Thielker
cbd0221870
Plumb in the presence notifications and region shutdown/restart messages
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from the presence module to the message server, through the user server
and on into the database. This should fix the "Already logged in" issue
that grids see after a sim crashes, or a user crashes out of a sim.
Not yet a 100% solution for friends, but getting there.
2008-11-23 05:16:07 +00:00
Charles Krinke
02fd7751d9
Mantis#2660. Thank you kindly, Ruud Lathrop for a patch that:
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This patch adds the option of adding the email when you create
a new user. This works in Gridmode as none Gridmode. This
option is also added to RemoteAdminPlugin. With a new handler
you can create a user with a email.
2008-11-23 03:38:40 +00:00
Melanie Thielker
0460c19bcd
Add error handling to catch the WebExceptions thrown if you have
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no messaging server
2008-11-23 00:36:39 +00:00
Melanie Thielker
e082f10884
Adding root agent position messages to the message server
2008-11-22 23:54:53 +00:00
Melanie Thielker
7aa32ac6e0
Add root agent tracking to presence module
2008-11-22 23:38:25 +00:00
Melanie Thielker
2fa072b579
Next step in the presence module - some core plumbing included at
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no extra cost
2008-11-22 22:56:00 +00:00
Dahlia Trimble
336fc239bb
Increase IRC login timeout to 25 - it was 10 which was causing reconnect loops on slow responding servers.
2008-11-22 21:12:10 +00:00
Melanie Thielker
bf885b2035
Adding region up/down notifications to the PresenceModule. Messaging
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Server portion remains to be implemented
2008-11-22 20:29:00 +00:00
Melanie Thielker
84db1e1290
Change the presence event signatures
2008-11-22 19:40:15 +00:00
Melanie Thielker
29803efda4
Check in the presence module skeleton
2008-11-22 19:25:12 +00:00
Homer Horwitz
a7b01140db
Enclose the inter-region IM sending in a try-catch for now to find possibly missed exceptions.
2008-11-22 18:33:02 +00:00
Homer Horwitz
6566da2962
- Add a warning if the agent data of the destination of an IM isn't found
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- Add a warning if the region info of the region the user is in isn't found
- Remove one possibility for a silently dropped IM.
2008-11-22 18:10:59 +00:00
Homer Horwitz
1148d9a11c
Removing some direct console output for outputting ImprovedInstantMessage packets.
2008-11-22 17:42:23 +00:00
Melanie Thielker
1c89c348b7
Fix build break
2008-11-22 16:09:58 +00:00
Melanie Thielker
e982a24f77
Remove a redundant check and add checking for attachments in parcels that
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have no entry set, part 1
2008-11-22 15:58:52 +00:00
Jeff Ames
25d6b18bcd
Update svn properties, minor formatting cleanup.
2008-11-22 02:33:18 +00:00
Melanie Thielker
c71863d83e
First stage group permissions plumbing
2008-11-22 01:58:36 +00:00
Melanie Thielker
691c4bc756
Mantis #2442
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Attempt to reinstate the Object Entry flag in parcel settings
2008-11-22 00:23:48 +00:00
Melanie Thielker
48cf76efe7
Introducing IPresenceModule
2008-11-21 22:47:24 +00:00
Homer Horwitz
0d2e5827c5
- No need to build a list of regions and then only the first one.
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- I first did lock on m_scenes for that access, but as m_scenes (currently) is
only changed in Initialise (and locked there), and PostInitialise is called
after the calls to Initialise, there shouldn't be a need to lock here.
- Trying out git-svn dcommit. Hope this works.
2008-11-21 22:21:49 +00:00
Melanie Thielker
ba723a4cf6
Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make all
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the internals of the permissions module adapter sane
2008-11-21 22:14:57 +00:00