Commit Graph

13949 Commits

Author SHA1 Message Date
UbitUmarov
48d8fbc9ae bug fix + make costs visible for testing 2012-10-07 08:53:55 +01:00
UbitUmarov
a0b4e68060 refix so we can compile it, loosing alpha scultps fix on core meshmerizer 2012-10-07 06:33:13 +01:00
UbitUmarov
c42df1259f fix wrong file commited 2012-10-07 06:16:47 +01:00
UbitUmarov
03ef125ba0 Merge branch 'avination' into ubitwork
Conflicts:
	OpenSim/Region/Physics/Meshing/Meshmerizer.cs
2012-10-07 06:13:24 +01:00
UbitUmarov
4a87a8f3b9 comment out a spam coment on core Meshmerizer 2012-10-07 06:11:51 +01:00
UbitUmarov
4efc90ef37 i update core ode plugin and make it load is meshs (i hope) 2012-10-07 05:53:52 +01:00
UbitUmarov
78ce7a0a04 [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
now
2012-10-07 01:20:52 +01:00
UbitUmarov
5254c0de8f Merge branch 'avination' into ubitwork 2012-10-05 06:00:45 +01:00
Melanie
efb9b7014e Allow default animation to be stopped to be replaced with another one.
Fixes Mantis #6327
2012-10-04 15:20:04 +02:00
UbitUmarov
89d342b5ce more changes and more non active code 2012-10-04 08:14:52 +01:00
UbitUmarov
113549c2e9 apply cmic fix to multi layer wearables 2012-10-04 05:29:32 +01:00
UbitUmarov
893b44497d Merge branch 'avination' into ubitwork 2012-10-04 05:05:57 +01:00
UbitUmarov
51e1830f86 more changes. Most code not in use 2012-10-04 04:55:53 +01:00
UbitUmarov
a9f2bc150f missing changed file 2012-10-03 23:18:35 +01:00
UbitUmarov
9988558ec1 meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
for all physics engines)
2012-10-03 23:14:56 +01:00
UbitUmarov
4f51cc325c making meshworker have more work.. 2012-10-03 20:36:41 +01:00
UbitUmarov
7137b234b4 introduce a ODEMeshWorker class, should be pure cosmetic changes for now 2012-10-03 19:33:28 +01:00
Melanie
fdacb88b29 Fix a viewer crash issue 2012-10-03 17:11:02 +02:00
Melanie
f433ee317b Attempt to fix Mantis #6311. Honor a destination folder if one is given 2012-10-02 23:03:52 +01:00
Melanie
f05ca1a0fe Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-09-28 00:15:58 +02:00
Melanie
7e21ddeeff Fix a possible NRE 2012-09-28 00:15:14 +02:00
UbitUmarov
58e55ae075 make some forgotten changes be done by simulation thread not by caller 2012-09-27 23:14:42 +01:00
Melanie
2998a2df6a Streamline and improve llGetMass 2012-09-26 22:30:09 +02:00
UbitUmarov
617f1b9223 just remove the damm thing 2012-09-26 16:17:49 +01:00
UbitUmarov
7e3eba1064 Seems nothing actually need the request body for getevents. so change
control flag to false
2012-09-26 15:41:57 +01:00
UbitUmarov
abb4b9fcae UriModule GetEvents also doesn't need a request body 2012-09-26 15:11:59 +01:00
UbitUmarov
654dd289f2 more changes to PollService 2012-09-26 03:05:27 +01:00
UbitUmarov
ef3d44240e missed change 2012-09-25 04:03:15 +01:00
UbitUmarov
4d681bfde6 do the same to webFecthInvDescModule 2012-09-25 03:59:19 +01:00
UbitUmarov
2cb17d6fbb change GetTextureModule processing 2012-09-25 03:38:45 +01:00
Melanie
421071bd8a Text changes for upload messages 2012-09-24 23:19:57 +02:00
UbitUmarov
a1a0a90720 more upload changes (plus untouch prebuild.xml) 2012-09-24 22:57:33 +01:00
UbitUmarov
ca67ee60ac add missing transactionID in SendInventoryItemCreateUpdate. and make use
of it on inventoryAccessModule, etc. Most likelly it's needs where there
 is a transactionID not zero
2012-09-24 21:22:08 +01:00
Melanie
ca9d3760ab Merge branch 'ubitwork' into avination 2012-09-24 17:41:48 +02:00
Melanie
6963b96bd0 If an asset upload transaction doesn't exist for a CreateInventory request,
simply process it as if UUID.Zero had been given.
2012-09-24 13:41:48 +02:00
Melanie
68ece236a6 Protect the responses map with a lock. Also remove ugly "this." type of
member notation.
2012-09-23 23:55:28 +02:00
Melanie
a5d969d92f Comment out asset error for sculpts/meshes. If an asset is missing it's missing.
We can't put it back so we don't need to know.
2012-09-23 20:57:36 +02:00
Melanie
291e57afb4 Merge branch 'ubitwork' into avination
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
2012-09-23 19:18:49 +02:00
UbitUmarov
64db9e4114 try to allow free uploads for testing, if users prefix names with "TEST-". Let
textures get into inventory again. Both features under config control.
Have direct warnings to client, including a final one on upload complete
since i see nothing. problems: textures don't showup in inventory til
relog, also issues with permitions. A few more changes
2012-09-23 15:04:10 +01:00
UbitUmarov
11e05217df report asset upload errors the right away 2012-09-22 21:14:15 +01:00
UbitUmarov
4bba72b7af removed AssetUploaderWithCost, fixing AssetUploader. add parsing of some
more needed fields in request
2012-09-22 16:47:15 +01:00
UbitUmarov
7de67d5680 removed unused data in MeshUploadFlag response 2012-09-22 12:00:14 +01:00
UbitUmarov
f9c24c9414 read model upload cost parameters from config [Economy] section 2012-09-21 11:50:14 +01:00
Melanie
5d63c20122 refix prior commit 2012-09-20 15:41:16 +02:00
Melanie
9ff6c85325 Make uploads free for now - we will have to announce this 2012-09-20 15:39:46 +02:00
UbitUmarov
bf987f96d2 Fix model upload rotations and offsets ( i hope ) 2012-09-20 14:32:30 +01:00
Melanie
629138d4fa Change texture price back to 10 C$ 2012-09-19 13:01:34 +02:00
UbitUmarov
5317b1053f be more tolerant to small prims, skipping them, only failing if they are
more than half of total. Add a state control to NewFileAgentInventory
 to avoid more than one at a time per client. ( Incomplete and possible not that good)
2012-09-19 03:53:51 +01:00
UbitUmarov
fb32604b41 create a single ModelCost provider for the caps instance. Let it know and
check scene prim size limits.
2012-09-19 01:33:16 +01:00
UbitUmarov
51ca84afdf coment out mesh model upload code to add textures and individual meshs
assets to inventory, since it may actually be a bad ideia since good
 model textures are deply related to it and there is no current use for
 independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
2012-09-19 00:29:16 +01:00