Melanie Thielker
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97ff01a0c2
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Taking a reference to the value collection is not thread safe. Change this
to create a shallow copy instead and then iterate it's values to avoid the
"out of sync" error.
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2015-03-23 22:15:25 +01:00 |
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Melanie Thielker
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3a94e20d70
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Merge branch 'ubitworkmaster'
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2014-11-21 04:10:38 +01:00 |
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Melanie Thielker
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80118ac057
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Remove braindead "fix" that messed up intersim scripted giving.
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2014-11-21 04:00:52 +01:00 |
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UbitUmarov
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7bcb68d7c4
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some steps to rez center or root of prim inventory object at requested
position ( does nothing diferent still )
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2014-11-19 16:59:11 +00:00 |
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UbitUmarov
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07074d068b
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dont do recoil on llRezObject called from attachments, as seem to happen
at sl
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2014-11-18 10:37:46 +00:00 |
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UbitUmarov
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140c0b3bb8
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n llPushObject if pushed object is a avatar use its rotation, not pusher
rotation
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2014-11-14 06:28:48 +00:00 |
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UbitUmarov
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f95bb53371
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remove LockItemsForRead(false) without previus call with true
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2014-09-21 23:02:02 +01:00 |
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UbitUmarov
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f66b58cf00
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*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,
SITGROUND or STAND, sets directly the state, and desired sitAnimation for
default sits
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2014-09-10 19:30:57 +01:00 |
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UbitUmarov
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724d174a77
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it its a default ( internal ) animation return its name in lower case
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2014-09-09 23:36:10 +01:00 |
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UbitUmarov
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13cb6ef6ef
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remove the check animState == anim for same reasons
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2014-09-09 23:30:31 +01:00 |
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UbitUmarov
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4842806ea8
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look for animation on part inventory before default animations, so
user can use same name. Search directly on default animations using
uppercase.
|
2014-09-09 23:22:36 +01:00 |
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Melanie Thielker
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87a4abac50
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Plumb the rest of the serverside AO
|
2014-09-09 20:50:41 +02:00 |
|
Melanie Thielker
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2d2823f1de
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Add some case magic and send an anim pack when an override is set
|
2014-09-09 20:16:02 +02:00 |
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UbitUmarov
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46abe0c86d
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Merge branch 'master' into ubitworkmaster
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2014-09-09 13:54:00 +01:00 |
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Melanie Thielker
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347c5b3070
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Add perms check
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2014-09-09 05:20:53 +02:00 |
|
Melanie Thielker
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5376d0a97b
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Also check standard anim names
|
2014-09-09 03:31:04 +02:00 |
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UbitUmarov
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d00aa403e0
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Merge branch 'master' into ubitworkmaster
|
2014-09-09 02:05:44 +01:00 |
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Melanie Thielker
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e775e1a317
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make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachments
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2014-09-09 03:03:27 +02:00 |
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Melanie Thielker
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f2390f7c72
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Plumb llSetAnimationOverride
|
2014-09-09 03:01:05 +02:00 |
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UbitUmarov
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8e15d4ad57
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limit number of prims on physical objects. Not all cases covered still
|
2014-09-08 23:58:49 +01:00 |
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Melanie Thielker
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22d472e34a
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Merge branch 'ubitworkmaster'
|
2014-08-11 18:45:39 +02:00 |
|
UbitUmarov
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67a91ee314
|
make sensors detect sitting avatars also by the distance to the root prim
of the object as sl does (as sl avatar needs to be in the arc)
|
2014-08-10 22:13:39 +01:00 |
|
Melanie Thielker
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4707c48828
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LSL llListFindList fix: check types as well as content. Items must be same type
to be found.
|
2014-08-10 22:00:01 +02:00 |
|
UbitUmarov
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c3b5a6c2ab
|
change how sounds work. May be bad.. needs testing
|
2014-07-27 08:18:27 +01:00 |
|
Melanie Thielker
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34c40a1e1a
|
Remove some already commented lines
|
2014-07-20 23:58:16 +02:00 |
|
Melanie Thielker
|
c37a88d4f1
|
Fix LSL portions of sit positioning
|
2014-07-20 23:54:06 +02:00 |
|
UbitUmarov
|
dc717303d4
|
replace old Attachoffset by AttachedPos. Comented out possible merge
artifacts
|
2014-07-20 01:15:33 +01:00 |
|
Melanie Thielker
|
159fcbf150
|
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
|
2014-06-21 00:39:55 +02:00 |
|
Melanie Thielker
|
d97896d39a
|
Differentiate between requests only the owner should be able to do and those
that managers can do when setting parcel data
|
2014-04-26 20:32:27 +02:00 |
|
Melanie
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c6e9db5866
|
Merge branch 'master' into careminster
Conflicts:
OpenSim/Framework/RegionSettings.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
|
2014-01-28 21:02:20 +00:00 |
|
Melanie
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4ccb15290e
|
Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
2014-01-28 20:47:36 +00:00 |
|
Oren Hurvitz
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2cf224166f
|
Added osGetRegionSize(), which returns the region size in meters and recognizes megaregions
|
2014-01-28 00:11:50 +00:00 |
|
Justin Clark-Casey (justincc)
|
e9454d4672
|
Following on from 50ea2e0, only fetch scene presence for check if lightscript function has failed initial IsEstateManagerOrOwner() check
|
2014-01-18 01:36:40 +00:00 |
|
Oren Hurvitz
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50ea2e0d67
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Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene
|
2014-01-18 01:26:30 +00:00 |
|
Justin Clark-Casey (justincc)
|
14c72d4a5b
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Revert "Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene"
This reverts commit 39e5785c0f.
Did not mean to apply this yet.
|
2014-01-17 01:58:10 +00:00 |
|
Oren Hurvitz
|
39e5785c0f
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Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene
|
2014-01-17 01:47:37 +00:00 |
|
David Rowe
|
08f2fc63cd
|
Fixed llTextBox error message text
|
2014-01-10 20:43:24 +00:00 |
|
Melanie
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3589acdab1
|
Merge branch 'master' into careminster
Conflicts:
.gitignore
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
prebuild.xml
runprebuild.bat
|
2013-11-23 19:13:22 +00:00 |
|
Justin Clark-Casey (justincc)
|
7cab41f422
|
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
|
2013-11-15 21:45:08 +00:00 |
|
Melanie
|
91b70bf3fe
|
Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
|
2013-11-08 17:55:01 +00:00 |
|
dahlia
|
0b4577d5b0
|
add support for particle glow LSL functions
|
2013-11-05 23:48:44 -08:00 |
|
dahlia
|
709814c194
|
add support for particle blending LSL functions
|
2013-11-05 23:38:43 -08:00 |
|
Melanie
|
ba203ed94f
|
Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
2013-11-03 21:34:36 +00:00 |
|
dahlia
|
cc73ef4eb9
|
add new particle system blending rule enumerations
|
2013-10-31 17:49:01 -07:00 |
|
Kevin Cozens
|
84a149ecbf
|
Call ScriptSleep() instead of llSleep() in routine for llEmail.
Signed-off-by: teravus <teravus@gmail.com>
|
2013-10-18 14:30:05 -05:00 |
|
Oren Hurvitz
|
d0c1780839
|
Fixed rezzing coalesced objects from a prim's inventory
Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
|
2013-10-15 23:59:16 +01:00 |
|
Melanie
|
69054ad134
|
Merge branch 'master' into careminster
Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
|
2013-10-06 18:32:20 +01:00 |
|
Justin Clark-Casey (justincc)
|
42bdf44658
|
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
|
2013-10-04 23:33:47 +01:00 |
|
Melanie
|
75c68fa29e
|
Merge branch 'master' into careminster
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
2013-10-04 20:03:12 +01:00 |
|
Justin Clark-Casey (justincc)
|
b16bc7b01c
|
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
|
2013-09-27 19:14:21 +01:00 |
|