Commit Graph

79 Commits

Author SHA1 Message Date
Melanie Thielker
37a00427bc Thank you, cmickeyb, for a patch to ass two string functions
to OSSL.
Fixes Mantis #3173
2009-02-16 01:58:26 +00:00
Melanie Thielker
7d77e0e703 Thank you, patnad, for a patch that adds 3 new discovery functions
to OSSL.
Applied with changes.
Fixes Mantis #3172
2009-02-16 01:22:37 +00:00
Dr Scofield
180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
Dr Scofield
9b66108081 This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.

The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.

I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00
Charles Krinke
50536c66a0 Thank you kindly, TLaukkan (Tommil) for a patch that:
Added osTeleportAgent with region coordinates to 
support hyper grid scripted teleports.
2009-02-01 17:41:33 +00:00
idb
aad843fc2c Correct the method signature on llMakeFountain. 2009-02-01 15:12:32 +00:00
Charles Krinke
fe18adbc11 Add in a stub for llSHA1String. I believe it is the only one new
function we were missing.
2009-01-28 04:50:25 +00:00
idb
757762a630 Implement missing LSL TEXTURE_xxx constants including two new textures.
Fixes Mantis #3030
2009-01-22 23:58:46 +00:00
Mike Mazur
a7bc56073c Make ZERO_ROTATION.y a float. Fixes Mantis #2985. 2009-01-12 09:04:31 +00:00
idb
795cdf624b Added ATTACH_HUD_* constants fixes Mantis #2823 2008-12-14 12:14:23 +00:00
idb
7ae9ec217d Implementation of the llDetectedTouch* functions 2008-12-05 16:48:47 +00:00
Jeff Ames
077314cdd3 Update svn properties. Add copyright header. Minor formatting cleanup. 2008-11-30 00:51:40 +00:00
Melanie Thielker
1952a67ceb Comment the ScriptSponsor and restore the indefinite lifetime for
scripts until that can be better debugged
2008-11-29 07:10:00 +00:00
Tedd Hansen
1eeffcd89e Test commit.. just contains div trace and other stuff. 2008-11-27 13:41:26 +00:00
Tedd Hansen
1767100316 ScriptSponsor and LSL_Api are now MarshalByRefObject 2008-11-26 14:23:46 +00:00
Tedd Hansen
e2b6ad4d5f Made ScriptSponsor serializable 2008-11-26 13:25:56 +00:00
Melanie Thielker
fdf5f55a5b Yay for unit tests. Increased the type width of the prims and primshapes
tables, and changed the database modules to actually push these doubles
down into the database layer.
2008-11-26 12:23:56 +00:00
Tedd Hansen
e6ddb5de7d Attempt to give script objects a proper lease time (DNE and xengine). Relies on GC. Also removed lease for LSL_Api as it strictly speaking should not be MarshalByRef. Or should it? If so I broke scripting! :) 2008-11-26 11:12:57 +00:00
Melanie Thielker
30b626024c Fix the PAY_HIDE and PAY_DEFAULT constants to be LSLIntegers and get
accepted in the quick buttons list
2008-11-17 17:59:15 +00:00
Dr Scofield
ae0bcab35e adding #pragma warnings to yprolog language support 2008-11-17 11:06:24 +00:00
Melanie Thielker
9e4fc8e03a Mantis #2571
Thank you, idb, for a patch that fixes the jump function in LSL.
2008-11-06 23:10:49 +00:00
Dr Scofield
44b0c59ba9 From: Christopher Yeoh <cyeoh@au1.ibm.com>
The following patch implements osMakeNotecard as specified on the OpenSim website
2008-11-06 09:12:14 +00:00
Sean Dague
ea27b95f8e From: Rob Smart <SMARTROB@uk.ibm.com>
This patch allows an object to directly message another object given its
key using the method osMessageObject(key objectUUID,string message).

to communicate with an object it must implement the dataserver listener
method. The dataserver method is passed the key of the calling object
and a string message.
2008-11-04 20:48:35 +00:00
Melanie Thielker
8ea4553d39 Mantis #2486
Thank you, nlin, for a patch that fixes serialization of vector and
quaternion types for script state.
2008-10-28 10:14:44 +00:00
Melanie Thielker
caf10245af Mantis #2438
Fix llSetVehicleFloatParam to accept LSL_Float
2008-10-20 07:47:20 +00:00
Homer Horwitz
bed6c763a5 * Rework llParcelMediaCommandList
* Add missing PARCEL_MEDIA_COMMAND_* constants
* Fix a copy/paste error in SendParcelMediaUpdate
llParcelMediaCommandList should work now
2008-10-11 15:18:55 +00:00
Melanie Thielker
638cce09d1 Restore "friendly errors" to the XEngine 2008-10-07 21:59:56 +00:00
Charles Krinke
dedc1baeb7 Mantis#2336. Thank you kindly, Ralphos for a patch that:
Prevent EventAbortException inner exceptions of 
TargetInvocationException being re-thrown from 
OpenSim.Region.ScriptEngine.Shared.ScriptBase.
Executor.ExecuteEvent
2008-10-06 00:51:36 +00:00
Jeff Ames
aab6cdd8b0 Update svn properties, minor formatting cleanup. 2008-10-05 14:15:39 +00:00
Charles Krinke
2fdb42aec0 Mantis#2316. Thank you kindly, CMickeyb for a patch that:
Addresses llDie issues. The attached patch catches run time 
exceptions that occur during method invocation (of type 
TargetInvocationException) and exposes the internal exception. 
This makes it possible to pass out the SelfDeleteException. 
Also added handlers in a couple places to make sure that 
exception was being passed out far enough to be handled 
correctly. Tested on DNE.
2008-10-04 19:04:58 +00:00
Melanie Thielker
e30856a32f Mantis #2317
Thank you, fusspawn, for an implementation of osGetSimulatorVersion.
This patch removes the llRequestSimulatorData(..., 128) hack and
implements the functionality as an osFunction.
2008-10-03 01:30:22 +00:00
Charles Krinke
68ae63e546 Mantis#2300. Thank you kindly, Idb for a patch that solves:
A number of the deprecated functions had missing parameters 
causing compile errors. These included:
llSound, llMakeExplosion, llMakeFountain, llMakeSmoke,
llMakeFire, llPointAt, llXorBase64Strings, llSetPrimURL
2008-09-30 01:59:51 +00:00
Charles Krinke
307f26e80e Mantis#2299. Thank you kindly, Idb for a patch that:
OS/SL script conformance, implement llSoundPreload and 
llRemoteLoadScript to behave as in SL. In SL 
llSoundPreload appears to do nothing. In OS 
llRemoteLoadScript shouts an error when invoked 
"Deprecated. Please use llRemoteLoadScriptPin instead."
2008-09-29 20:24:59 +00:00
Melanie Thielker
54ef88c12c Thank you, idb, for a patch that implements the stubs for llGetAgentLanguage() 2008-09-26 18:40:16 +00:00
Melanie Thielker
b65d2139c8 Bringing the OSSLPrim back. Prim.Rotation, etc, will now work again.
As a bonus, the OSSLPrim has now come to XEngine, too!
2008-09-26 03:04:36 +00:00
Homer Horwitz
91e0369f83 Implement LSL-function llSetClickAction. 2008-09-25 20:37:56 +00:00
Melanie Thielker
44e566260c Mantis #2243
Thank you, tyre, for a patch that refactors LSL to use a unified set of
method signatures and type names, reorders methods and removes unused
and adds new method stubs.
2008-09-23 11:41:34 +00:00
Charles Krinke
37da083de5 Mantis#2233. Thank you kindly, Idb, for a patch that solves:
The constants for llGetParcelDetails were missing 
for DotNetEngine and XEngine.
2008-09-21 20:51:55 +00:00
Jeff Ames
c8349e21c4 Update svn properties, minor formatting cleanup. 2008-09-21 02:41:22 +00:00
Melanie Thielker
5557fb9dd2 XEngine: Fix loading lists from saved state 2008-09-20 20:07:10 +00:00
Melanie Thielker
e7064c0b19 Fix up some ScriptBase details 2008-09-20 18:17:04 +00:00
Teravus Ovares
42f04233a4 * Fix build error, (maybe)
* Might break something..     hard to say..      0.o
2008-09-20 17:17:41 +00:00
Melanie Thielker
5a1be7835c XEngine: Fix llGetListEntryType to return the correct type for the LSL types.
Change serialization to omit types it can't deal with.
2008-09-20 16:24:36 +00:00
Melanie Thielker
092ad53dc7 Fix issue introduces by a fix in 6256. Fixes mantis #2214 2008-09-19 13:11:55 +00:00
Melanie Thielker
f856977c7b Fix list reset behavior, and thereby squash one warning 2008-09-18 17:04:02 +00:00
Dr Scofield
0dff3f2383 From: Robert Smart (SMARTROB@uk.ibm.com)
Patch for new scripting method osParseJSON.

also, a couple of warning bugs killed.
2008-09-18 16:53:26 +00:00
Charles Krinke
5164fa2411 Mantis#2197. Thank you kindly, Tyre, for a patch that:
adds the new function osTeleportAgent().
2008-09-15 14:32:02 +00:00
Jeff Ames
b9b996be38 Update svn properties, minor formatting cleanup.
Fix unreachable code due to typo in llDetectedGroup.
2008-09-10 05:17:28 +00:00
Sean Dague
f141751cf9 From: alan_webb@us.ibm.com
Make CHANGED constants consistent with LSL, and consistent across the
code base
2008-09-09 14:51:41 +00:00
Melanie Thielker
4f85a9aa72 Fix llResetScript() and the reset button to actually restore global
variables to their initializer values, rather then zeroing them.
Also handles lists properly now.
2008-09-09 04:16:52 +00:00