lbsa71
801da4346a
* optimized usings.
2009-02-12 09:53:12 +00:00
Justin Clarke Casey
266d0fbaae
* Apply http://opensimulator.org/mantis/view.php?id=2927 with some changes
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* This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml
* This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone)
and via the user and asset config xml files for grid mode
* Thanks to SirKimba for the patch
2008-12-29 16:56:48 +00:00
Justin Clarke Casey
80e267dcfe
* refactor: Stop exposing InventoryFolderImpl.SubFolders publicly
2008-12-11 20:58:11 +00:00
Dr Scofield
12042cdc2b
From: Alan Webb <alan_webb@us.ibm.com>
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cleanups and assorted fixes to REST inventory, asset, and appearance
services.
2008-10-20 18:07:06 +00:00
lbsa71
e04ce96cee
* Removed some legacy commenting
2008-09-11 11:41:52 +00:00
Melanie Thielker
9e545c9984
Mantis #2133
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Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
2008-09-06 14:58:23 +00:00
Teravus Ovares
7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Sean Dague
5f6b26d9ba
provide slightly more sane defaults in the file based asset loader
2008-06-02 20:28:26 +00:00
Jeff Ames
65c5efe43b
Formatting cleanup.
2008-05-16 01:22:11 +00:00
Adam Frisby
01f31fd933
* Breaking all the code, breaking all the code..!
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* Made a bunch more members static, removed some dead code, general cleaning.
2008-05-01 16:23:53 +00:00
Adam Frisby
fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
2008-04-21 07:09:17 +00:00
Sean Dague
a6d27e0929
further refactor and rename of InventoryFolderBase properties
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to reflect what they really are.
2008-04-08 23:26:31 +00:00
Sean Dague
5ee75998ce
more refactoring, this time on InventoryFolderBase
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* wrap attributes in properties
* clean up names a little bit
* clean up name styles
2008-04-07 23:27:05 +00:00
Sean Dague
f436815107
Refactor InventoryItemBase to do the following:
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* wrap fields as Properties
* rename some fields/properties to more sensible names
* set style to PropName to match more standard C# approach
2008-04-07 23:15:35 +00:00
Jeff Ames
47180080f0
Formatting cleanup.
2008-03-18 05:16:43 +00:00
Jeff Ames
a8cfbbe963
Minor cleanup.
2008-02-20 18:38:20 +00:00
Jeff Ames
001ce95e4c
Clean up more unnecessary String.Format calls
2008-02-13 03:38:18 +00:00
Justin Clarke Casey
a1a206cb05
* Clean up LIBRARY INVENTORY messages
2008-02-13 02:43:41 +00:00
Jeff Ames
6ed5283bc0
Converted logging to use log4net.
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Adam Frisby
b25f9f322c
* Mother of all commits:
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* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-15 02:09:55 +00:00
Brian McBee
19ed64b114
Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO!
2008-01-09 03:52:07 +00:00
Justin Clarke Casey
b8975ecbd9
Make it possible for new inventory 'libraries' to be added without changing the default OpenSimLibrary files. Additional library folders and items can be added in a separate
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directory
and linked in by an entry to inventory/Libraries.xml
2007-12-31 23:20:49 +00:00
Justin Clarke Casey
60fa75ac04
Standard library folders can now be configued in the xml in inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently
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showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
2007-12-31 03:33:21 +00:00
Justin Clarke Casey
7d04cf8d4e
Shift default OpenSim library into its own directory
2007-12-30 19:05:11 +00:00
Justin Clarke Casey
40e89678b7
Make inventory items nominate explicit inventory folders rather than hardcoding
2007-12-29 19:41:50 +00:00
Justin Clarke Casey
7cf9a8d4f9
Move inventory contents configuration files to bin/inventory folder
2007-12-28 18:01:20 +00:00
lbsa71
efd90b56b7
* Optimized usings
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* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
Justin Clarke Casey
997a2907e2
Move hardcoded texture library inventory items out into OpenSimLibrary/xml. However, even before these change the five textures moved
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are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These
were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file
under linux) as jpeg2000 files, while all the other working textures identify simply as data.
2007-12-27 15:17:22 +00:00
Jeff Ames
be2ad79e52
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
2007-12-20 05:43:02 +00:00
lbsa71
9ed2b26232
* Just making Create public
2007-12-14 15:29:51 +00:00
MW
86ae8e97cd
Fixes a bug that my last commit introduced.
2007-12-02 14:12:56 +00:00
MW
80609c2b15
Some refactoring , mainly on Inventory code.
2007-12-02 13:59:15 +00:00
Jeff Ames
d10c79d421
first stab at implementation of CopyInventoryItem
2007-11-18 13:50:46 +00:00
Jeff Ames
946db5461c
catch exceptions when loading malformed xml files
2007-11-17 05:53:12 +00:00
lbsa71
67e12b95ea
* Optimized usings
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* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW
3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
lbsa71
070047ce1b
* Added prototypical AvatarFactory module interface to load avatar parameters
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* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
2007-10-26 14:08:36 +00:00
lbsa71
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
2007-10-15 07:10:21 +00:00
lbsa71
5a65521203
== The "right name and place" commit ==
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* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
2007-10-05 10:14:42 +00:00
MW
252b48fb3e
Can now turn on/off server side permission checking (on prim editing etc) from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true
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Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
2007-08-21 13:21:03 +00:00
MW
e34f5edb70
Deleted some unused code.
2007-08-13 13:37:50 +00:00
MW
369fb2e623
Added checks to the last commit to make sure the xml files exist before it tries to load them.
2007-08-08 17:29:37 +00:00
MW
cf203cf5ee
The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
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Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08 17:11:02 +00:00
MW
5ac5785cf2
a couple of changes in the new Sceneobject classes, just committing so things are kept in sync.
2007-08-07 17:22:15 +00:00
MW
1b850b4483
Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
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We also need better clothing for the new ruth and to edit the body shape.
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27 16:23:04 +00:00
MW
d143e7b074
A few changes so that the number of warnings is less but without deleting everything.
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Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays.
Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-27 12:21:52 +00:00
MW
f0dd115a8c
More work on inventory and opensim library.
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Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-26 17:41:31 +00:00
MW
74654dc735
Added the default shape to the OpenSim library. Now need to get the new ruth into asset format and add that.
2007-07-25 19:18:34 +00:00
MW
2b42ea0a42
Start of the OpenSim library , for now only contains a few textures.
2007-07-25 18:19:38 +00:00