Commit Graph

13 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
904baa6da6 Fix issue where terrain height values > 327 caused chaotic spiked terrain.
Per http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files#Notes_for_Creating_Height_Field_Maps_for_Second_Life
terrain heights up to 508 are possible on the LL grid (and were available on previous releases of OpenSimulator).
The obvious way to allow both this and equivalent -z values, is to rewiden the internal terrain height storage from short to int.
The memory tradeoff is most noticeable on the maximum 8192x8192 var region (equiv to 1024 normal regions), where it adds 128mb to resident use (128k on a normal region)
This is still better than the double used in previous releases.
This does not affect physics or data storage since they already use float and double respectively.
This may not be the final solution if we actually want to sacrifice -z, >327 or something else.
Relates to http://opensimulator.org/mantis/view.php?id=7076
2014-04-25 22:56:25 +01:00
Robert Adams
742f505440 Change terrain update sending to be triggered by frame tick rather
than everytime terrain is changed.

The TerrainModule now hooks the frame event and, if terrain has changed,
sends terrain updates to the clients. This polling pattern replaces
the previous push on change pattern and will make it easier to do per
client throttling and per scene presence terrain update ordering.
2014-03-10 22:05:18 -07:00
Robert Adams
0c3493f619 clear land tainting when tested. Then testing, pass scene to LandObject as now needed to get region size 2014-01-28 16:25:01 -08:00
Robert Adams
d25265ae82 Fix terrain tests by properly initializing low detail terrain to zero height.
Also remove PI heightmap test as new heightmaps only have two significant digits.
2014-01-28 15:58:45 -08:00
Robert Adams
c12e68e34d varregion: fix GetLandObject error return and initialization of square
land object bitmaps. This fixes creation of child presences and the
editing of parcels.
Also lots of commented out debugging messages.
2013-11-10 19:52:31 -08:00
Robert Adams
beeec1c467 varregion: elimination of Constants.RegionSize from all over OpenSimulator.
Routines in Util to compute region world coordinates from region coordinates
as well as the conversion to and from region handles. These routines have
replaced a lot of math scattered throughout the simulator.
Should be no functional changes.
2013-11-08 20:53:37 -08:00
Robert Adams
d0854e4ace varregion: properly sense size of terrain heightmap and store as
compressed 2D database blob if a varregion.
2013-11-05 21:33:02 -08:00
Robert Adams
92c06a5d0b varregion: fix lawn-mower terrain fill so it works for non-square regions.
Add some debugging logs on region creation to report region size.
2013-11-01 16:37:27 -07:00
Robert Adams
ff5885ab23 varregion: push TerrainData implementation up and down the database storage stack.
Implement both LoadTerrain and StoreTerrain for all DBs.
Move all database blob serialization/deserialization into TerrainData.
2013-11-01 11:35:31 -07:00
Robert Adams
39777db8ef varregion: fix problem of X/Y dimensions swapped and incorrect terrain
compression base computation.
Complete replacement of float[] for terrain heightmap with TerrainData instance.
2013-10-31 09:24:06 -07:00
Robert Adams
97bc5263de varregion: move the compressed heighmap compression factor from
Constants into TerrainData.
Save compression factor with the terrain blob in the database.
2013-10-16 07:52:30 -07:00
Robert Adams
7416809077 varregion: plug in TerrainData class and modify TerrainModule and LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions). 2013-10-07 13:57:40 -07:00
Robert Adams
9b150194f6 varregion: add new TerrainData and TerrainCompressor routines. TerrainCompressor needed to replace the one in libopenmetaverse that doesn't know about the larger terrain packets. 2013-10-07 13:57:16 -07:00