Commit Graph

23 Commits

Author SHA1 Message Date
Adam Frisby
53e8d91c06 * Fixed 'flatten area' brush, so it now has a 'force' instead of instantly flattening the selected area.
* Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially.
* TerrainModule has been cleaned up slightly.
* TerrainUtil class has several new functions related to seeded noise generation.
* Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
2008-03-14 13:37:39 +00:00
Adam Frisby
d626125825 * Fix for Smooth Area Flood Brush, now doesn't flood the entire sim. 2008-03-12 13:03:44 +00:00
Adam Frisby
935e67a783 * Updated Terrain Module
* Terrain Area-of-Effect brushes now should work properly.
* Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something.
2008-03-12 11:47:34 +00:00
Adam Frisby
42e1a6ee95 * Fix to the OlsenSphere brush to make it more powerful.
* W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on.
2008-03-09 16:50:09 +00:00
Adam Frisby
b46b152954 * New terrainmodule paint brush "Olsen Erosion"
* Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf)
* Replaces the 'flatten' brush when 'newbrushes' is enabled.
2008-03-09 15:00:52 +00:00
Adam Frisby
1011bbf39d * Small optimisation on Weathering paint brush.
* Added "script terrain newbrushes <true|false>" to enable experimental terraforming brushes. Presently the 'revert' brush is replaced with the Weathering brush, when enabled.
2008-03-08 23:28:29 +00:00
Adam Frisby
6eeb25ee33 * Slight tweak for the above. 2008-03-08 21:51:01 +00:00
Adam Frisby
54359ab17b * By popular demand, implemented "script terrain fill <val>" 2008-03-08 21:49:26 +00:00
Adam Frisby
8f6f85e530 * Implemented 'Revert' channel in Terrain Module.
* Added Revert Area, flood brush.
* Added Revert Sphere, paint brush.
2008-03-08 19:11:22 +00:00
Adam Frisby
e41b45d107 * Made a change to the loading mechanism to fix it's operation. 2008-03-08 01:58:59 +00:00
Adam Frisby
b4c315dcec * Default terrain is now a little more interesting than a flat 0m plane. 2008-03-08 01:55:34 +00:00
Adam Frisby
c9eb051936 * Fix for exception in landmanager crash. 2008-03-06 23:14:24 +00:00
Adam Frisby
a360116502 * Disabled ancient TerrainEngine.
* Enabled new TerrainModule.  (The king is dead, long live the king!)
* Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format.
* MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-03-06 15:49:53 +00:00
Adam Frisby
f64611862a * New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable)
* *Much* faster terraforming (woot!)
* New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example)
* New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times.
* New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in.
* Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
2008-03-05 00:52:35 +00:00
Adam Frisby
c5d1f87cd2 * Removed and sorted using clauses in a number of files.
* Cleaned up ITerrainChannel
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes
* Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes
* Implemented Export functionality for RAW32 terrain loader
* Implemented Import/Export for SLRAW terrain loader
* Implemented Export for JPEG terrain loader
2008-03-03 08:35:59 +00:00
Adam Frisby
906404a14a * Committing file loaders - forgot yesterday. 2008-02-27 09:35:48 +00:00
Sean Dague
3bbe09883e make trunk compile again. I think Adam forgot to check in some files 2008-02-26 18:37:42 +00:00
Adam Frisby
5dc5214c5e * Implemented - Terragen File Format Loader for new Terrain Module. 2008-02-26 16:18:57 +00:00
Adam Frisby
f8a6ef2d50 * Hooked up replacment TerrainModule, raising land will now be weird as both modules are technically active. Beta software, yada yada yada. Will disable one of them by the end of the day. 2008-02-26 15:21:47 +00:00
Adam Frisby
eae7be1e36 * Reimplementing Terrain as Region Modules
* New method involves interfaces for
** Terrain Paint Brushes (ie raise brush, lower brush, etc)
** Terrain Flood Brushes (ie raise area, lower area, etc)
** Terrain Effects (ie erosion, etc) [= W.I.P, not committed]
* Provided sample implementation for Raise Paint and Raise Area brushes.
2008-02-26 14:51:13 +00:00
Jeff Ames
a8cfbbe963 Minor cleanup. 2008-02-20 18:38:20 +00:00
Jeff Ames
b13836db57 Update svn properties. 2008-02-15 00:43:20 +00:00
Adam Frisby
91d9248fce * Removed some catch-all-ignores from UDPServer in an attempt to look for #305.
* Minor work towards abstracting terrain.
2008-02-14 16:13:53 +00:00