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* Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially. * TerrainModule has been cleaned up slightly. * TerrainUtil class has several new functions related to seeded noise generation. * Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
336 lines
13 KiB
C#
336 lines
13 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.Terrain
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{
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public class TerrainModule : IRegionModule
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{
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public enum StandardTerrainEffects : byte
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{
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Flatten = 0,
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Raise = 1,
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Lower = 2,
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Smooth = 3,
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Noise = 4,
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Revert = 5
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}
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
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new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
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private Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
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new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
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private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
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Scene m_scene;
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ITerrainChannel m_channel;
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ITerrainChannel m_revert;
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bool m_tainted = false;
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private IConfigSource m_gConfig;
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private void InstallDefaultEffects()
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{
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// Draggable Paint Brush Effects
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m_painteffects[StandardTerrainEffects.Raise] = new PaintBrushes.RaiseSphere();
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m_painteffects[StandardTerrainEffects.Lower] = new PaintBrushes.LowerSphere();
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m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.SmoothSphere();
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m_painteffects[StandardTerrainEffects.Noise] = new PaintBrushes.NoiseSphere();
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m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.FlattenSphere();
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m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.RevertSphere(m_revert);
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// Area of effect selection effects
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m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea();
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m_floodeffects[StandardTerrainEffects.Lower] = new FloodBrushes.LowerArea();
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m_floodeffects[StandardTerrainEffects.Smooth] = new FloodBrushes.SmoothArea();
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m_floodeffects[StandardTerrainEffects.Noise] = new FloodBrushes.NoiseArea();
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m_floodeffects[StandardTerrainEffects.Flatten] = new FloodBrushes.FlattenArea();
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m_floodeffects[StandardTerrainEffects.Revert] = new FloodBrushes.RevertArea(m_revert);
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// Filesystem load/save loaders
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m_loaders[".r32"] = new FileLoaders.RAW32();
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m_loaders[".f32"] = m_loaders[".r32"];
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m_loaders[".ter"] = new FileLoaders.Terragen();
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m_loaders[".raw"] = new FileLoaders.LLRAW();
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m_loaders[".jpg"] = new FileLoaders.JPEG();
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m_loaders[".jpeg"] = m_loaders[".jpg"];
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}
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public void UpdateRevertMap()
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{
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int x, y;
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for (x = 0; x < m_channel.Width; x++)
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{
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for (y = 0; y < m_channel.Height; y++)
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{
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m_revert[x, y] = m_channel[x, y];
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}
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}
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}
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public void LoadFromFile(string filename)
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{
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foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
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{
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if (filename.EndsWith(loader.Key))
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{
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lock (m_scene)
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{
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ITerrainChannel channel = loader.Value.LoadFile(filename);
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m_scene.Heightmap = channel;
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m_channel = channel;
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UpdateRevertMap();
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}
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return;
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}
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}
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}
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public void SaveToFile(string filename)
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{
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try
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{
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foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
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{
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if (filename.EndsWith(loader.Key))
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{
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loader.Value.SaveFile(filename, m_channel);
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return;
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}
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}
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}
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catch (NotImplementedException)
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{
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m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
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}
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}
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_scene = scene;
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m_gConfig = config;
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// Install terrain module in the simulator
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if (m_scene.Heightmap == null)
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{
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lock (m_scene)
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{
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m_channel = new TerrainChannel();
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m_scene.Heightmap = m_channel;
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m_revert = new TerrainChannel();
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UpdateRevertMap();
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}
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}
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else
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{
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m_channel = m_scene.Heightmap;
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m_revert = new TerrainChannel();
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UpdateRevertMap();
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}
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m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
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m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
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m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
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}
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void EventManager_OnTerrainTick()
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{
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if (m_tainted)
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{
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m_tainted = false;
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m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
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m_scene.SaveTerrain();
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}
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}
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void EventManager_OnPluginConsole(string[] args)
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{
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if (args[0] == "terrain")
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{
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string command = args[1];
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string param = args[2];
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int x, y;
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switch (command)
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{
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case "load":
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LoadFromFile(param);
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SendUpdatedLayerData();
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break;
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case "save":
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SaveToFile(param);
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break;
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case "fill":
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for (x = 0; x < m_channel.Width; x++)
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for (y = 0; y < m_channel.Height; y++)
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m_channel[x, y] = Double.Parse(param);
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SendUpdatedLayerData();
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break;
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case "newbrushes":
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if (Boolean.Parse(param))
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{
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m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.WeatherSphere();
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m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.OlsenSphere();
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m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.ErodeSphere();
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}
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else
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{
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InstallDefaultEffects();
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}
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break;
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default:
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m_log.Warn("Unknown terrain command.");
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break;
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}
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}
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}
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void EventManager_OnNewClient(IClientAPI client)
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{
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client.OnModifyTerrain += client_OnModifyTerrain;
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}
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void SendUpdatedLayerData()
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{
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bool shouldTaint = false;
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float[] serialised = m_channel.GetFloatsSerialised();
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int x, y;
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for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
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{
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for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
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{
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if (m_channel.Tainted(x, y))
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{
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m_scene.ForEachClient(delegate(IClientAPI controller)
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{
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controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
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});
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shouldTaint = true;
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}
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}
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}
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if (shouldTaint)
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{
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m_tainted = true;
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}
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}
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void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient)
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{
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// Not a good permissions check, if in area mode, need to check the entire area.
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if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0)))
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{
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if (north == south && east == west)
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{
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if (m_painteffects.ContainsKey((StandardTerrainEffects)action))
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{
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m_painteffects[(StandardTerrainEffects)action].PaintEffect(
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m_channel, west, south, size, seconds);
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bool usingTerrainModule = true;
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if (usingTerrainModule)
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{
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SendUpdatedLayerData();
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}
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}
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else
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{
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m_log.Debug("Unknown terrain brush type " + action.ToString());
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}
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}
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else
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{
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if (m_floodeffects.ContainsKey((StandardTerrainEffects)action))
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{
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bool[,] fillArea = new bool[m_channel.Width, m_channel.Height];
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fillArea.Initialize();
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int x, y;
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for (x = 0; x < m_channel.Width; x++)
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{
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for (y = 0; y < m_channel.Height; y++)
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{
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if (x < east && x > west)
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{
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if (y < north && y > south)
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{
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fillArea[x, y] = true;
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}
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}
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}
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}
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m_floodeffects[(StandardTerrainEffects)action].FloodEffect(
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m_channel, fillArea, size);
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bool usingTerrainModule = true;
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if (usingTerrainModule)
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{
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SendUpdatedLayerData();
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}
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}
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else
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{
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m_log.Debug("Unknown terrain flood type " + action.ToString());
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}
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}
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}
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}
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public void PostInitialise()
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{
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InstallDefaultEffects();
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "TerrainModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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}
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}
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