Commit Graph

814 Commits

Author SHA1 Message Date
Adam Frisby
48e0e05446 * Refactored the central update loop - now easier to work with. Switching from per-framecounts to per-second time periods and moving to OpenSim.ini shortly. 2007-09-24 15:46:03 +00:00
lbsa71
d4701d7ecc * Long days journey towards night 2007-09-24 12:39:03 +00:00
lbsa71
c8157da17b * Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
* Ignored some bins
2007-09-24 12:19:33 +00:00
lbsa71
9f6b709f3c * the worlds most insignificant commit 2007-09-24 11:23:01 +00:00
lbsa71
9795b4f6c8 * Console output killed the cat. s/cat/sim/ 2007-09-24 09:37:40 +00:00
lbsa71
1302ef44e3 * Started major restructusing of comms to prepare for better grid and region functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
lbsa71
40468f18a4 * Encapsulated all CommunicationsManager services 2007-09-24 05:15:13 +00:00
lbsa71
13c1c33ed4 * Added TryGetAvatarByName 2007-09-24 04:49:05 +00:00
dan miller
a9a126063f long-lost fixes to physics -- proper physical avatar management on crossings, TP 2007-09-24 02:40:13 +00:00
lbsa71
b3eeb5a8dc * Purged 'Regions' code pending Agent layer grok.
* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
2007-09-23 23:55:29 +00:00
Tedd Hansen
59f0920a8f Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved... 2007-09-22 13:15:52 +00:00
lbsa71
34043cd351 * Slowly but surely working my way towards Regionality... 2007-09-21 06:00:34 +00:00
lbsa71
80a9b81448 * Yeah, I placed Close() in the wrong file. So sue me. 2007-09-21 05:34:40 +00:00
lbsa71
5fab795bf0 * Continued work on Region layer
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21 05:23:17 +00:00
lbsa71
e4a78a9b30 * Removed unused RegenerateTerrain functions 2007-09-21 05:04:59 +00:00
lbsa71
72b207173a * Removed unused LandRenegerated flag 2007-09-21 05:00:51 +00:00
lbsa71
b9808f8314 * First example of moving stuff to a Region layer
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
2007-09-21 04:58:40 +00:00
lbsa71
409bcd999d * Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs
  * Added stub Region classes

The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-21 03:13:49 +00:00
dan miller
d3050724d8 physics-related fixes; should stabilize border crossings 2007-09-21 02:31:36 +00:00
lbsa71
3eb1a23ac1 * Removed Unused 'Entity' superclass 2007-09-21 02:11:19 +00:00
lbsa71
ca611c6668 * even more renaming and refactoring; the cleaning woman is on call. 2007-09-20 23:47:32 +00:00
lbsa71
101369e25a * Some more presence refactoring 2007-09-20 23:28:08 +00:00
lbsa71
7335e5710b Rev 1971 : The Lbsa71 vintage commit
* Refactored to prepare for some serious restructuring
2007-09-20 13:04:51 +00:00
lbsa71
14d5a2e9b7 * moved SceneManager to RegionApplicationBase
* Implemented SceneManager.StopScene() and Scene.Stop()
* Some SimpleApping
2007-09-20 07:49:11 +00:00
lbsa71
3c7161d128 * Rewired Touch to route to group/part (Still triggering EventManager as well) 2007-09-20 05:22:18 +00:00
lbsa71
4ce0c0794a * Added TryGetAvatar to SceneManager
* Refactored some names for clarity
2007-09-20 05:02:44 +00:00
lbsa71
2afbf8b22b * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to MakeAvatar and MakeChildAgent respectively
* Removed unused m_child from ClientView
2007-09-19 04:19:27 +00:00
lbsa71
8f0b03597b * Modernized ScriptManager to new interface-based module calls.
* 'remove redundant this qualifier' ftw
2007-09-19 00:30:55 +00:00
lbsa71
f71b315592 * Now at least we're not creating physActors for child agents. 2007-09-18 22:12:16 +00:00
lbsa71
ffb4f97a66 * Merged ClientViewBase into ClientView for great justice 2007-09-18 08:55:44 +00:00
dan miller
04e7fcd0e9 RemoveAvatar called from scene.cs; implemented in ODE. Still issues with multi-region; see bug 410 2007-09-18 02:38:10 +00:00
Sean Dague
b8d9737a47 fixing me some line endings 2007-09-17 12:52:03 +00:00
lbsa71
df58154781 * Moved some commands from Scene into SceneManager so they could be used with 'root'
* Removed some duplicated commands
2007-09-17 07:31:15 +00:00
lbsa71
6961013c24 * CHANGED SOME CONSOLE COMMAND BEHAVIOURS
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context)
  * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain'
  * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there.
    * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context.
  * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml"
  * Changed Disable/EnablePermissions to BypassPermissions = true/false;

Also:
  * Removed unused and non-existent project ref
2007-09-17 06:57:17 +00:00
lbsa71
f8ddf7429e * Wired up chat so that channel goes into OnChatFromViewer. However:
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
  * We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
2007-09-14 13:46:05 +00:00
Sean Dague
dddf61953b added ability to update group position 2007-09-14 08:55:22 +00:00
lbsa71
615487a756 Backup is now optional on classes
* Removed unused BackUp method on EntityBase
* Added overridable InSceneBackup property on SceneObjectGroup
* Refactored out AttachToBackup and DetachFromBackup
* Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
2007-09-13 05:25:26 +00:00
Dalien Talbot
7fd639a19e Kill little green men on minimap if the avatar logs off. 2007-09-11 15:11:10 +00:00
MW
3a1ddca8a1 Fixing namespace problems 2007-09-11 14:33:32 +00:00
MW
04cf04600c Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access. 2007-09-11 14:18:34 +00:00
Dalien Talbot
bc86d33dbd Get rid of extra green men in minimap on region crossings (they were
child agents, not delirium tremens - thanks MW!); Get green men when
connecting; Update the green men in the region you leave.
2007-09-11 14:11:21 +00:00
Brian McBee
1fb47bc4c5 Make grass and trees phantom by default. Same behavior as LL grid. 2007-09-10 19:35:51 +00:00
Sean Dague
ffe9c9374a mass update of urls in source code to new website 2007-09-10 08:14:38 +00:00
MW
15423539f9 hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-10 06:45:54 +00:00
dan miller
86e3fc3da2 added avatar updates for physics movement -- fixes gravity & avatar collision (ODE) 2007-09-09 21:21:09 +00:00
Dalien Talbot
907918e68e Little green men (aka dots on minimap). Thanks to bushing for
pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-09 17:32:03 +00:00
dan miller
94b03aa09d ODE: added support for Phantom flag. Presently you need to add 1024 to ObjectFlags by hand 2007-09-09 15:28:15 +00:00
Dalien Talbot
3433f3814a Partial fix for the "avatars permanently facing east" - now the rotation
is set correctly, but only with the movement of the avatar.
The in-place rotation updates need a little bit of more thought,
and will be in a separate commit.
2007-09-08 16:30:39 +00:00
MW
741a967bb3 Added region console command "edit-scale". To use first use change-region to set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ] 2007-09-08 11:08:38 +00:00
MW
5020e4e602 Cut down on the number of compile warnings. Now down to 5: 4 are related to unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not). 2007-09-08 08:12:19 +00:00